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OpenSpace/include/openspace/scene/scenegraphnode.h
2020-02-10 21:51:01 +01:00

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8.0 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__
#define __OPENSPACE_CORE___SCENEGRAPHNODE___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/doubleproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <ghoul/glm.h>
#include <ghoul/misc/boolean.h>
#include <atomic>
#include <functional>
#include <memory>
#include <vector>
#include <chrono>
//#define Debugging_Core_SceneGraphNode_Indices
namespace ghoul { class Dictionary; }
namespace openspace {
class Camera;
struct RenderData;
class Renderable;
struct RendererTasks;
class Rotation;
class Translation;
class Scale;
class Scene;
struct UpdateData;
struct SurfacePositionHandle;
class TimeFrame;
class Time;
namespace documentation { struct Documentation; }
class SceneGraphNode : public properties::PropertyOwner {
public:
enum class State : int {
Loaded,
Initialized,
GLInitialized
};
BooleanType(UpdateScene);
struct PerformanceRecord {
long long renderTime; // time in ns
long long updateTimeRenderable; // time in ns
long long updateTimeTranslation; // time in ns
long long updateTimeRotation; // time in ns
long long updateTimeScaling; // time in ns
};
static constexpr const char* RootNodeIdentifier = "Root";
static constexpr const char* KeyIdentifier = "Identifier";
static constexpr const char* KeyParentName = "Parent";
static constexpr const char* KeyDependencies = "Dependencies";
static constexpr const char* KeyTag = "Tag";
SceneGraphNode();
~SceneGraphNode();
static std::unique_ptr<SceneGraphNode> createFromDictionary(
const ghoul::Dictionary& dictionary);
void initialize();
void initializeGL();
void deinitialize();
void deinitializeGL();
void traversePreOrder(const std::function<void(SceneGraphNode*)>& fn);
void traversePostOrder(const std::function<void(SceneGraphNode*)>& fn);
void update(const UpdateData& data);
void render(const RenderData& data, RendererTasks& tasks);
void attachChild(std::unique_ptr<SceneGraphNode> child);
std::unique_ptr<SceneGraphNode> detachChild(SceneGraphNode& child);
void clearChildren();
void setParent(SceneGraphNode& parent);
void addDependency(SceneGraphNode& dependency);
void removeDependency(SceneGraphNode& dependency);
void clearDependencies();
void setDependencies(const std::vector<SceneGraphNode*>& dependencies);
SurfacePositionHandle calculateSurfacePositionHandle(
const glm::dvec3& targetModelSpace) const;
const std::vector<SceneGraphNode*>& dependencies() const;
const std::vector<SceneGraphNode*>& dependentNodes() const;
Scene* scene();
void setScene(Scene* scene);
glm::dvec3 position() const;
const glm::dmat3& rotationMatrix() const;
double scale() const;
glm::dvec3 worldPosition() const;
const glm::dmat3& worldRotationMatrix() const;
glm::dmat4 modelTransform() const;
glm::dmat4 inverseModelTransform() const;
double worldScale() const;
bool isTimeFrameActive(const Time& time) const;
SceneGraphNode* parent() const;
std::vector<SceneGraphNode*> children() const;
float boundingSphere() const;
SceneGraphNode* childNode(const std::string& identifier);
const PerformanceRecord& performanceRecord() const;
void setRenderable(std::unique_ptr<Renderable> renderable);
const Renderable* renderable() const;
Renderable* renderable();
std::string guiPath() const;
bool hasGuiHintHidden() const;
static documentation::Documentation Documentation();
private:
glm::dvec3 calculateWorldPosition() const;
glm::dmat3 calculateWorldRotation() const;
double calculateWorldScale() const;
void computeScreenSpaceData(RenderData& newData);
std::atomic<State> _state = State::Loaded;
std::vector<std::unique_ptr<SceneGraphNode>> _children;
SceneGraphNode* _parent = nullptr;
std::vector<SceneGraphNode*> _dependencies;
std::vector<SceneGraphNode*> _dependentNodes;
Scene* _scene = nullptr;
// If this value is 'true' GUIs are asked to hide this node from collections, as it
// might be a node that is not very interesting (for example barycenters)
properties::BoolProperty _guiHidden;
PerformanceRecord _performanceRecord = { 0, 0, 0, 0, 0 };
std::unique_ptr<Renderable> _renderable;
properties::StringProperty _guiPath;
properties::StringProperty _guiDisplayName;
// Transformation defined by ephemeris, rotation and scale
struct {
std::unique_ptr<Translation> translation;
std::unique_ptr<Rotation> rotation;
std::unique_ptr<Scale> scale;
} _transform;
std::unique_ptr<TimeFrame> _timeFrame;
// Cached transform data
glm::dvec3 _worldPositionCached = glm::dvec3(0.0);
glm::dmat3 _worldRotationCached = glm::dmat3(1.0);
double _worldScaleCached = 1.0;
float _fixedBoundingSphere = 0.f;
glm::dmat4 _modelTransformCached = glm::dmat4(1.0);
glm::dmat4 _inverseModelTransformCached = glm::dmat4(1.0);
properties::BoolProperty _computeScreenSpaceValues;
properties::IVec2Property _screenSpacePosition;
properties::BoolProperty _screenVisibility;
properties::DoubleProperty _distFromCamToNode;
properties::DoubleProperty _screenSizeRadius;
properties::FloatProperty _visibilityDistance;
// This variable is used for the rate-limiting of the screenspace positions (if they
// are calculated when _computeScreenSpaceValues is true)
std::chrono::high_resolution_clock::time_point _lastScreenSpaceUpdateTime;
#ifdef Debugging_Core_SceneGraphNode_Indices
int index = 0;
static int nextIndex;
#endif // Debugging_Core_SceneGraphNode_Indices
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCENEGRAPHNODE___H__