Files
OpenSpace/modules/base/rotation/constantrotation.cpp
2020-02-10 21:51:01 +01:00

125 lines
5.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rotation/constantrotation.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/util/updatestructures.h>
#include <glm/gtx/quaternion.hpp>
namespace {
constexpr openspace::properties::Property::PropertyInfo RotationInfo = {
"RotationAxis",
"Rotation Axis",
"This value is the rotation axis around which the object will rotate."
};
constexpr openspace::properties::Property::PropertyInfo RotationRateInfo = {
"RotationRate",
"Rotation Rate",
"This value determines the number of revolutions per in-game second"
};
} // namespace
namespace openspace {
documentation::Documentation ConstantRotation::Documentation() {
using namespace openspace::documentation;
return {
"Static Rotation",
"base_transform_rotation_constant",
{
{
"Type",
new StringEqualVerifier("ConstantRotation"),
Optional::No
},
{
RotationInfo.identifier,
new DoubleVector3Verifier(),
Optional::Yes,
RotationInfo.description
},
{
RotationRateInfo.identifier,
new DoubleVerifier(),
Optional::Yes,
RotationRateInfo.description
}
}
};
}
ConstantRotation::ConstantRotation(const ghoul::Dictionary& dictionary)
: _rotationAxis(
RotationInfo,
glm::dvec3(0.0, 0.0, 1.0),
glm::dvec3(-1.0),
glm::dvec3(1.0)
)
, _rotationRate(RotationRateInfo, 1.f, -1000.f, 1000.f)
{
addProperty(_rotationAxis);
addProperty(_rotationRate);
if (dictionary.hasKeyAndValue<glm::dvec3>(RotationInfo.identifier)) {
_rotationAxis = dictionary.value<glm::dvec3>(RotationInfo.identifier);
}
if (dictionary.hasKeyAndValue<double>(RotationRateInfo.identifier)) {
_rotationRate = static_cast<float>(
dictionary.value<double>(RotationRateInfo.identifier)
);
}
}
glm::dmat3 ConstantRotation::matrix(const UpdateData& data) const {
if (data.time.j2000Seconds() == data.previousFrameTime.j2000Seconds()) {
return glm::dmat3();
}
const double rotPerSec = _rotationRate;
const double secPerFrame = data.time.j2000Seconds() -
data.previousFrameTime.j2000Seconds();
const double rotPerFrame = rotPerSec * secPerFrame;
const double radPerFrame = rotPerFrame * glm::tau<double>();
_accumulatedRotation += radPerFrame;
// Renormalize the rotation to prevent potential overflow (which probably will never
// happen, but whatever)
if (_accumulatedRotation > glm::tau<double>()) {
_accumulatedRotation -= glm::tau<double>();
}
if (_accumulatedRotation < -glm::tau<double>()) {
_accumulatedRotation += glm::tau<double>();
}
glm::dquat q = glm::angleAxis(_accumulatedRotation, _rotationAxis.value());
return glm::toMat3(q);
}
} // namespace openspace