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OpenSpace/modules/globebrowsing/rendering/gpu/gpulayergroup.h
Alexander Bock 0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___GPULAYERGROUP___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___GPULAYERGROUP___H__
#include <modules/globebrowsing/rendering/gpu/gpulayer.h>
#include <modules/globebrowsing/tile/chunktile.h>
#include <openspace/util/gpudata.h>
#include <string>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace::globebrowsing {
struct ChunkTile;
class Layer;
struct LayerRenderSettings;
struct TileDepthTransform;
struct TileUvTransform;
struct LayerGroup;
struct TileIndex;
/**
* Manages a GPU representation of a <code>LayerGroup</code>
*/
class GPULayerGroup {
public:
virtual ~GPULayerGroup() = default;
/**
* Sets the value of <code>LayerGroup</code> to its corresponding
* GPU struct. OBS! Users must ensure bind has been
* called before setting using this method.
*/
virtual void setValue(ghoul::opengl::ProgramObject* programObject,
const LayerGroup& layerGroup, const TileIndex& tileIndex);
/**
* Binds this object with GLSL variables with identifiers starting
* with nameBase within the provided shader program.
* After this method has been called, users may invoke setValue.
*/
virtual void bind(ghoul::opengl::ProgramObject* programObject,
const LayerGroup& layerGroup, const std::string& nameBase, int category);
/**
* Deactivates any <code>TextureUnit</code>s assigned by this object.
* This method should be called after the OpenGL draw call.
*/
virtual void deactivate();
private:
std::vector<std::unique_ptr<GPULayer>> _gpuActiveLayers;
};
} // namespace openspace::globebrowsing
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___GPULAYERGROUP___H__