mirror of
https://github.com/OpenSpace/OpenSpace.git
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381 lines
12 KiB
C++
381 lines
12 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __INTERACTIONHANDLER_H__
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#define __INTERACTIONHANDLER_H__
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#include <openspace/interaction/keyboardcontroller.h>
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#include <openspace/interaction/mousecontroller.h>
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#include <openspace/network/parallelconnection.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/mouse.h>
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#include <openspace/util/keys.h>
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#include <list>
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#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#endif
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#include <mutex>
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namespace openspace {
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class Camera;
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class SceneGraphNode;
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namespace interaction {
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//#define USE_OLD_INTERACTIONHANDLER
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#ifdef USE_OLD_INTERACTIONHANDLER
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class InteractionHandler : public properties::PropertyOwner {
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public:
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InteractionHandler();
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~InteractionHandler();
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// Mutators
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void setKeyboardController(KeyboardController* controller);
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void setMouseController(MouseController* controller);
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void setFocusNode(SceneGraphNode* node);
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void setCamera(Camera* camera);
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void setInteractionSensitivity(float sensitivity);
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void resetKeyBindings();
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void setInvertRoll(bool invert);
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void setInvertRotation(bool invert);
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void addController(Controller* controller);
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void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
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void clearKeyframes();
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void bindKey(Key key, KeyModifier modifier, std::string lua);
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void lockControls();
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void unlockControls();
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void update(double deltaTime);
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// Accessors
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const SceneGraphNode* const focusNode() const;
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const Camera* const camera() const;
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double deltaTime() const;
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float interactionSensitivity() const;
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bool invertRoll() const;
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bool invertRotation() const;
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* interaction. The functions contained are
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* - openspace::luascriptfunctions::setOrigin
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::ScriptEngine::LuaLibrary luaLibrary();
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// Callback functions
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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// Interaction functions
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void orbitDelta(const glm::quat& rotation);
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void orbit(const float &dx, const float &dy, const float &dz, const float &dist);
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void rotateDelta(const glm::quat& rotation);
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void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
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void lookAt(const glm::quat& rotation);
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void setRotation(const glm::quat& rotation);
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private:
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// Remove copy and move constructors
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InteractionHandler(const InteractionHandler&) = delete;
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InteractionHandler& operator=(const InteractionHandler&) = delete;
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InteractionHandler(InteractionHandler&&) = delete;
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InteractionHandler& operator=(InteractionHandler&&) = delete;
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// Settings
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float _controllerSensitivity;
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bool _invertRoll;
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bool _invertRotation;
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// Pointers to entities to affect
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Camera* _camera;
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SceneGraphNode* _focusNode;
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// Cached data
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double _deltaTime;
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std::mutex _mutex;
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//bool _validKeyLua;
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std::multimap<KeyWithModifier, std::string > _keyLua;
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KeyboardController* _keyboardController;
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MouseController* _mouseController;
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std::vector<Controller*> _controllers;
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properties::StringProperty _origin;
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properties::StringProperty _coordinateSystem;
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//remote controller
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std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
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double _currentKeyframeTime;
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std::mutex _keyframeMutex;
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};
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#else // USE_OLD_INTERACTIONHANDLER
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class InputState
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{
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public:
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InputState();
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~InputState();
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// Callback functions
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double mouseX, double mouseY);
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void mouseScrollWheelCallback(double mouseScrollDelta);
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// Mutators
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void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
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void clearKeyframes();
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// Accessors
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const std::list<std::pair<Key, KeyModifier> >& getPressedKeys();
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const std::list<MouseButton>& getPressedMouseButtons();
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glm::dvec2 getMousePosition();
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double getMouseScrollDelta();
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std::vector<network::datamessagestructures::PositionKeyframe>& getKeyFrames();
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bool isKeyPressed(std::pair<Key, KeyModifier> keyModPair);
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bool isMouseButtonPressed(MouseButton mouseButton);
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private:
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// Input from keyboard and mouse
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std::list<std::pair<Key, KeyModifier> > _keysDown;
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std::list<MouseButton> _mouseButtonsDown;
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glm::dvec2 _mousePosition;
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double _mouseScrollDelta;
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// Remote input via keyframes
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std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
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std::mutex _keyframeMutex;
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};
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class InteractionMode
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{
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public:
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InteractionMode(std::shared_ptr<InputState> inputState);
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~InteractionMode();
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// Mutators
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virtual void setFocusNode(SceneGraphNode* focusNode);
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void setCamera(Camera* camera);
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// Accessors
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SceneGraphNode* focusNode();
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Camera* camera();
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virtual void update(double deltaTime) = 0;
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protected:
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/**
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Inner class that acts as a smoothing filter to a variable. The filter has a step
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response on a form that resembles the function y = 1-e^(-t/scale). The variable
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will be updates as soon as it is set to a value (calling the set() function).
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*/
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template <typename T, typename ScaleType>
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class delayedVariable {
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public:
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delayedVariable(ScaleType scale) {
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_scale = scale;
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}
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void set(T value) {
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_targetValue = value;
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_currentValue = _currentValue + (_targetValue - _currentValue) * _scale;
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}
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T get() {
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return _currentValue;
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}
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private:
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ScaleType _scale;
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T _targetValue;
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T _currentValue;
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};
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struct MouseState {
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MouseState(double scale)
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: velocity(scale)
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, previousPosition(0.0, 0.0) {}
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glm::dvec2 previousPosition;
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delayedVariable<glm::dvec2, double> velocity;
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};
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std::shared_ptr<InputState> _inputState;
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SceneGraphNode* _focusNode;
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Camera* _camera;
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};
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class KeyframeInteractionMode : public InteractionMode
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{
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public:
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KeyframeInteractionMode(std::shared_ptr<InputState> inputState);
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~KeyframeInteractionMode();
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virtual void update(double deltaTime);
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private:
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double _currentKeyframeTime;
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};
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class OrbitalInteractionMode : public InteractionMode
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{
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public:
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OrbitalInteractionMode(
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std::shared_ptr<InputState> inputState,
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double sensitivity,
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double velocityScaleFactor);
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~OrbitalInteractionMode();
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virtual void update(double deltaTime);
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void setRotationalFriction(bool friction);
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void setZoomFriction(bool friction);
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protected:
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void updateMouseStatesFromInput(double deltaTime);
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void updateCameraStateFromMouseStates();
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double _sensitivity;
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MouseState _globalRotationMouseState;
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MouseState _localRotationMouseState;
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MouseState _truckMovementMouseState;
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MouseState _rollMouseState;
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glm::dquat _localCameraRotation;
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glm::dquat _globalCameraRotation;
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bool _rotationalFriction;
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bool _zoomFriction;
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};
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#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
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class GlobeBrowsingInteractionMode : public OrbitalInteractionMode
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{
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public:
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GlobeBrowsingInteractionMode(
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std::shared_ptr<InputState> inputState,
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double sensitivity,
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double velocityScaleFactor);
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~GlobeBrowsingInteractionMode();
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virtual void setFocusNode(SceneGraphNode* focusNode);
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virtual void update(double deltaTime);
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private:
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void updateCameraStateFromMouseStates();
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RenderableGlobe* _globe;
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};
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#endif
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class InteractionHandler : public properties::PropertyOwner
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{
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public:
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InteractionHandler();
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~InteractionHandler();
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// Mutators
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void setFocusNode(SceneGraphNode* node);
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void setCamera(Camera* camera);
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// Interaction mode setters
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void setInteractionModeToOrbital();
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#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
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void setInteractionModeToGlobeBrowsing();
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#endif
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void resetKeyBindings();
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void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
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void clearKeyframes();
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void bindKey(Key key, KeyModifier modifier, std::string lua);
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void lockControls();
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void unlockControls();
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void update(double deltaTime);
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// Accessors
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SceneGraphNode* const focusNode() const;
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Camera* const camera() const;
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std::shared_ptr<InputState> inputState() const;
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* interaction. The functions contained are
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* - openspace::luascriptfunctions::setOrigin
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::ScriptEngine::LuaLibrary luaLibrary();
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// Callback functions
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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private:
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void setInteractionMode(std::shared_ptr<InteractionMode> interactionMode);
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std::multimap<KeyWithModifier, std::string > _keyLua;
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std::shared_ptr<InputState> _inputState;
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std::shared_ptr<InteractionMode> _currentInteractionMode;
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std::shared_ptr<OrbitalInteractionMode> _orbitalInteractionMode;
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#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
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std::shared_ptr<GlobeBrowsingInteractionMode> _globebrowsingInteractionMode;
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#endif
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// Properties
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properties::StringProperty _origin;
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properties::StringProperty _coordinateSystem;
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properties::BoolProperty _rotationalFriction;
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properties::BoolProperty _zoomFriction;
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};
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#endif // USE_OLD_INTERACTIONHANDLER
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} // namespace interaction
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} // namespace openspace
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#endif // __INTERACTIONHANDLER_H__
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