Files
OpenSpace/include/openspace/properties/propertyowner.h
2016-06-29 19:45:45 +02:00

226 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __PROPERTYOWNER_H__
#define __PROPERTYOWNER_H__
#include <openspace/properties/property.h>
#include <map>
#include <string>
#include <vector>
namespace openspace {
namespace properties {
/**
* A PropertyOwner can own Propertys or other PropertyOwner and provide access to both in
* a unified way. The <code>identifier</code>s and <code>name</code>s of Propertys and
* sub-owners must be unique to this PropertyOwner. A Property cannot have the same name
* as a PropertyOwner owned by this PropertyOwner.
* Propertys can be added using the Property::addProperty methods and be removed by the
* Property::removeProperty method. The same holds true for sub-owners
* (Property::addPropertySubOwner, Property::removePropertySubOwner). These methods will
* inform the passed object about the new ownership automatically.
* Stored properties can be accessed using the Property::properties method or the
* Property::property method, providing an URI for the location of the property. If the
* URI contains separators (<code>.</code>), the first name before the separator will be
* used as a subOwner's name and the search will proceed recursively.
*/
class PropertyOwner {
public:
/// The separator that is used while accessing the properties and/or sub-owners
static const char URISeparator = '.';
/// The constructor initializing the PropertyOwner's name to <code>""</code>
PropertyOwner();
/**
* The destructor will remove all Propertys and PropertyOwners it owns along with
* itself.
*/
virtual ~PropertyOwner();
/**
* Sets the name for this PropertyOwner. If the PropertyOwner does not have an owner
* itself, the name must be globally unique. If the PropertyOwner has an owner, the
* name must be unique to the owner (including the owner's properties). No uniqueness
* check will be preformed here, but rather in the PropertyOwner::addProperty and
* PropertyOwner::addPropertySubOwner methods).
* \param name The name of this PropertyOwner. It may not contain any <code>.</code>s
*/
void setName(std::string name);
/**
* Returns the name of this PropertyOwner.
* \return The name of this PropertyOwner
*/
const std::string& name() const;
/**
* Returns a list of all Propertys directly owned by this PropertyOwner. This list not
* include Propertys owned by other sub-owners.
* \return A list of all Propertys directly owned by this PropertyOwner
*/
std::vector<Property*> properties() const;
/**
* Returns a list of all Propertys directly or indirectly owned by this PropertyOwner.
* \return A list of all Propertys directly or indirectly owned by this PropertyOwner
*/
std::vector<Property*> propertiesRecursive() const;
/**
* Retrieves a Property identified by <code>URI</code> from this PropertyOwner. If
* <code>id</code> does not contain a <code>.</code> the identifier must refer to a
* Property directly owned by this PropertyOwner. If the identifier contains one or
* more <code>.</code>, the first part of the name will be recursively extracted and
* used as a name for a sub-owner and only the last part of the identifier is
* referring to a Property owned by PropertyOwner named by the second-but-last name.
* \param URI The identifier of the Property that should be extracted
* \return If the Property cannot be found, <code>nullptr</code> is returned,
* otherwise the pointer to the Property is returned
*/
Property* property(const std::string& URI) const;
/**
* This method checks if a Property with the provided <code>URI</code> exists in this
* PropertyOwner (or any sub-owner). If the identifier contains one or more
* <code>.</code>, the first part of the name will be recursively extracted and is
* used as a name for a sub-owner and only the last part of the identifier is
* referring to a Property owned by PropertyOwner named by the second-but-last name.
* \return <code>true</code> if the <code>URI</code> refers to a Property;
* <code>false</code> otherwise.
*/
bool hasProperty(const std::string& URI) const;
void setPropertyOwner(PropertyOwner* owner) { _owner = owner; }
PropertyOwner* owner() const { return _owner; }
/**
* Returns a list of all sub-owners this PropertyOwner has. Each name of a sub-owner
* has to be unique with respect to other sub-owners as well as Property's owned by
* this PropertyOwner.
* \return A list of all sub-owners this PropertyOwner has
*/
std::vector<PropertyOwner*> propertySubOwners() const;
/**
* This method returns the direct sub-owner of this PropertyOwner with the provided
* <code>name</code>. This means that <code>name</code> cannot contain any
* <code>.</code> as this character is not allowed in PropertyOwner names. If the
* <code>name</code> does not name a valid sub-owner of this PropertyOwner, a
* <code>nullptr</code> will be returned.
* \param name The name of the sub-owner that should be returned
* \return The PropertyOwner with the given <code>name</code>, or <code>nullptr</code>
*/
PropertyOwner* propertySubOwner(const std::string& name) const;
/**
* Returns <code>true</code> if this PropertyOwner owns a sub-owner with the provided
* <code>name</code>; returns <code>false</code> otherwise.
* \param name The name of the sub-owner that should be looked up
* \return <code>true</code> if this PropertyOwner owns a sub-owner with the provided
* <code>name</code>; returns <code>false</code> otherwise
*/
bool hasPropertySubOwner(const std::string& name) const;
/**
* This method converts a provided <code>groupID</code>, used by the Propertys, into a
* human-readable <code>name</code> which can be used by some external application.
* \param groupID The group identifier whose human-readable name should be set
* \param name The human-readable name for the group identifier
*/
void setPropertyGroupName(std::string groupID, std::string name);
/**
* Returns the human-readable name for the <code>groupID</code> for the Propertys of
* this PropertyOwner.
* \param groupID The group identifier whose human-readable name should be returned
* \return The human readable name for the Propertys identified by
* <code>groupID</code>
*/
std::string propertyGroupName(const std::string& groupID) const;
/**
* Assigns the Property <code>prop</code> to this PropertyOwner. This method will
* check if the name of the Property is unique amongst Propertys and sub-owners in
* this PropertyOwner. This method will also inform the Property about the change in
* ownership by calling the Property::setPropertyOwner method.
* \param prop The Property whose ownership is changed.
*/
void addProperty(Property* prop);
/// \see Property::addProperty(Property*)
void addProperty(Property& prop);
/**
* Adds the provided PropertyOwner to the list of sub-owners for this PropertyOwner.
* This means that the name of the <code>owner</code> has to be unique amonst the
* direct Property's as well as other PropertyOwner's that this PropertyOwner owns.
* This uniqueness will be tested in this method.
* \param owner The owner that should be assigned to this PropertyOwner
*/
void addPropertySubOwner(PropertyOwner* owner);
/// \see PropertyOwner::addPropertySubOwner(PropertyOwner*)
void addPropertySubOwner(PropertyOwner& owner);
/**
* Removes the Property from this PropertyOwner. Notifies the Property about this
* change by calling the Property::setPropertyOwner method with a <code>nullptr</code>
* as parameter.
* \param prop The Property that should be removed from this PropertyOwner
*/
void removeProperty(Property* prop);
/// \see PropertyOwner::removeProperty(Property*)
void removeProperty(Property& prop);
/**
* Removes the sub-owner from this PropertyOwner.
* \param owner The PropertyOwner that should be removed
*/
void removePropertySubOwner(PropertyOwner* owner);
/// \see PropertyOwner::removePropertySubOwner(PropertyOwner*)
void removePropertySubOwner(PropertyOwner& owner);
private:
/// The name of this PropertyOwner
std::string _name;
/// The owner of this PropertyOwner
PropertyOwner* _owner;
/// A list of all registered Property's
std::vector<Property*> _properties;
/// A list of all sub-owners
std::vector<PropertyOwner*> _subOwners;
/// The associations between group identifiers of Property's and human-readable names
std::map<std::string, std::string> _groupNames;
};
} // namespace properties
} // namespace openspace
#endif // __PROPERTYOWNER_H__