Files
OpenSpace/include/openspace/util/updatestructures.h
Emil Axelsson 902e3e6dac Feature/time interpolation (#669)
* Initial implementation
* Better approximation of target time
* Correctly use double precision for time passing
* Cleanup
* Adding proportional adjustment of delta time at end of interpolation
* Keyframe based time interpolation
* Add property for time interpolation duration. Move time interpolation methods to TimeManager.
* Fix bugs with time gui
* Make several clicks on delta time buttons work as expected
* Clean up
* Improve time interpolation for parallel connection
* Improve time API. Fix time interpolation bugs.
* Fix mac compile issue
* Add hour button
* Add missing + sign
* Remove newer images from projection buffer when going back in time
* Add comment about clearing projection buffer
* Fix bug with jumping time in parallel connection
* Rename integrateFromTime to previousFrameTime
* Compile fix for iswa module
* Address code review comments
* Code cleanup
* Fix bug causig unsmooth behaviour when pausing while interpolating in time
2018-07-13 11:07:35 +02:00

106 lines
4.1 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2018 *
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#ifndef __OPENSPACE_CORE___UPDATESTRUCTURES___H__
#define __OPENSPACE_CORE___UPDATESTRUCTURES___H__
#include <openspace/util/camera.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/time.h>
namespace openspace {
class Deferredcaster;
class VolumeRaycaster;
struct InitializeData {};
struct TransformData {
glm::dvec3 translation;
glm::dmat3 rotation;
double scale;
};
struct UpdateData {
TransformData modelTransform;
const Time time;
const Time previousFrameTime;
const bool doPerformanceMeasurement;
};
struct RenderData {
const Camera& camera;
// psc position to be removed in favor of the double precision position defined in
// the translation in transform.
psc position;
const Time time;
bool doPerformanceMeasurement;
int renderBinMask;
TransformData modelTransform;
};
struct RaycasterTask {
VolumeRaycaster* raycaster;
RenderData renderData;
};
struct DeferredcasterTask {
Deferredcaster* deferredcaster;
RenderData renderData;
};
struct RendererTasks {
std::vector<RaycasterTask> raycasterTasks;
std::vector<DeferredcasterTask> deferredcasterTasks;
};
struct RaycastData {
int id;
std::string namespaceName;
};
struct DeferredcastData {
int id;
std::string namespaceName;
};
/**
* Defines the position of an object relative to a surface. The surface is defined as
* a reference surface together with a height offset from that reference surface.
*/
struct SurfacePositionHandle {
/// Vector from the center of the object to the reference surface of the object
glm::dvec3 centerToReferenceSurface;
/// Direction out from the reference. Can conincide with the surface normal but does
/// not have to.
glm::dvec3 referenceSurfaceOutDirection;
/// Height from the reference surface out to the actual surface in the direction of
/// the surface normal. Can be positive or negative.
double heightToSurface;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___UPDATESTRUCTURES___H__