Files
OpenSpace/modules/iswa/rendering/datasphere.cpp
Alexander Bock 9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00

137 lines
5.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/iswa/rendering/datasphere.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/powerscaledscalar.h>
#include <openspace/util/powerscaledsphere.h>
#include <modules/iswa/util/dataprocessorjson.h>
#include <modules/iswa/rendering/iswabasegroup.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/glm.h>
namespace openspace {
DataSphere::DataSphere(const ghoul::Dictionary& dictionary)
: DataCygnet(dictionary)
{
_radius = dictionary.value<float>("Radius");
}
DataSphere::~DataSphere() {}
void DataSphere::initializeGL() {
IswaCygnet::initializeGL();
if (!_shader) {
_shader = global::renderEngine.buildRenderProgram(
"DataSphereProgram",
absPath("${MODULE_ISWA}/shaders/datasphere_vs.glsl"),
absPath("${MODULE_ISWA}/shaders/datasphere_fs.glsl")
);
}
// Rotate 90 degrees because of the texture coordinates in PowerScaledSphere
_rotation = glm::rotate(_rotation, glm::half_pi<float>(), glm::vec3(1.f, 0.f, 0.f));
if (_group) {
_dataProcessor = _group->dataProcessor();
subscribeToGroup();
} else {
_dataProcessor = std::make_shared<DataProcessorJson>();
//If autofiler is on, background values property should be hidden
_autoFilter.onChange([this]() {
// If autofiler is selected, use _dataProcessor to set backgroundValues
// and unregister backgroundvalues property.
if (_autoFilter) {
_backgroundValues = _dataProcessor->filterValues();
_backgroundValues.setVisibility(properties::Property::Visibility::Hidden);
//_backgroundValues.setVisible(false);
// else if autofilter is turned off, register backgroundValues
} else {
_backgroundValues.setVisibility(properties::Property::Visibility::All);
//_backgroundValues.setVisible(true);
}
});
}
readTransferFunctions(_transferFunctionsFile);
setPropertyCallbacks();
_useHistogram = true;
_autoFilter = true;
}
bool DataSphere::createGeometry() {
PowerScaledScalar radius = PowerScaledScalar(6.371f * _radius, 6.0);
int segments = 100;
_sphere = std::make_unique<PowerScaledSphere>(radius, segments);
_sphere->initialize();
return true;
}
bool DataSphere::destroyGeometry() {
_sphere = nullptr;
return true;
}
void DataSphere::renderGeometry() const {
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
_sphere->render();
}
std::vector<float*> DataSphere::textureData() {
// if the buffer in the datafile is empty, do not proceed
if (_dataBuffer.empty()) {
return std::vector<float*>();
}
if (!_dataOptions.options().empty()) { // load options for value selection
fillOptions(_dataBuffer);
_dataProcessor->addDataValues(_dataBuffer, _dataOptions);
// if this datacygnet has added new values then reload texture
// for the whole group, including this datacygnet, and return after.
if (_group) {
_group->updateGroup();
return std::vector<float*>();
}
}
// _textureDimensions = _dataProcessor->setDimensions();
return _dataProcessor->processData(_dataBuffer, _dataOptions, _textureDimensions);
}
void DataSphere::setUniforms() {
// set both data texture and transfer function texture
setTextureUniforms();
_shader->setUniform("backgroundValues", _backgroundValues);
_shader->setUniform("transparency", _alpha);
}
} //namespace openspace