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OpenSpace/include/openspace/interaction/inputstate.h
Alexander Bock 7004c02b86 Happy new year
2021-01-02 15:26:51 +01:00

80 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___INPUTSTATE___H__
#define __OPENSPACE_CORE___INPUTSTATE___H__
#include <openspace/interaction/websocketinputstate.h>
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <ghoul/glm.h>
#include <vector>
namespace openspace::interaction {
struct JoystickInputStates;
struct WebsocketInputStates;
// This class represents the global input state of interaction devices
class InputState {
public:
// Callback functions
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double mouseX, double mouseY);
void mouseScrollWheelCallback(double mouseScrollDelta);
// Accessors
const std::vector<std::pair<Key, KeyModifier>>& pressedKeys() const;
bool isKeyPressed(std::pair<Key, KeyModifier> keyModPair) const;
bool isKeyPressed(Key key) const;
const std::vector<MouseButton>& pressedMouseButtons() const;
glm::dvec2 mousePosition() const;
double mouseScrollDelta() const;
bool isMouseButtonPressed(MouseButton mouseButton) const;
float joystickAxis(int i) const;
bool joystickButton(int i) const;
WebsocketInputStates& websocketInputStates();
float websocketAxis(int i) const;
bool websocketButton(int i) const;
bool hasWebsocketStates() const;
void resetWebsockets();
private:
// Input from keyboard
std::vector<std::pair<Key, KeyModifier>> _keysDown;
// Input from mouse
std::vector<MouseButton> _mouseButtonsDown;
glm::dvec2 _mousePosition = glm::dvec2(0.0);
double _mouseScrollDelta;
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___INPUTSTATE___H__