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OpenSpace/include/openspace/rendering/loadingscreen.h
Alexander Bock 7004c02b86 Happy new year
2021-01-02 15:26:51 +01:00

138 lines
4.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___LOADINGSCREEN___H__
#define __OPENSPACE_CORE___LOADINGSCREEN___H__
#include <ghoul/glm.h>
#include <ghoul/misc/boolean.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <atomic>
#include <memory>
#include <mutex>
#include <random>
// #define LOADINGSCREEN_DEBUGGING
namespace ghoul::fontrendering { class Font; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
class LoadingScreen {
public:
BooleanType(ShowMessage);
BooleanType(ShowNodeNames);
BooleanType(ShowProgressbar);
BooleanType(CatastrophicError);
LoadingScreen(ShowMessage showMessage, ShowNodeNames showNodeNames,
ShowProgressbar showProgressbar);
~LoadingScreen();
void render();
void postMessage(std::string message);
void setCatastrophicError(CatastrophicError catastrophicError);
void finalize();
void setItemNumber(int nItems);
int itemNumber();
void tickItem();
enum class Phase {
PreStart,
Construction,
Synchronization,
Initialization
};
void setPhase(Phase phase);
enum class ItemStatus {
Started,
Initializing,
Finished,
Failed
};
struct ProgressInfo {
float progress = 0.f;
int64_t currentSize = -1;
int64_t totalSize = -1;
};
void updateItem(const std::string& itemIdentifier, const std::string& itemName,
ItemStatus newStatus, ProgressInfo progressInfo);
private:
bool _showMessage;
bool _showNodeNames;
bool _showProgressbar;
Phase _phase = Phase::PreStart;
std::atomic_int _iProgress = 0;
std::atomic_int _nItems = 0;
std::unique_ptr<ghoul::opengl::Texture> _logoTexture;
std::shared_ptr<ghoul::fontrendering::Font> _loadingFont;
std::shared_ptr<ghoul::fontrendering::Font> _messageFont;
std::shared_ptr<ghoul::fontrendering::Font> _itemFont;
bool _hasCatastrophicErrorOccurred = false;
std::string _message;
std::mutex _messageMutex;
struct Item {
std::string identifier;
std::string name;
ItemStatus status;
ProgressInfo progress;
bool hasLocation;
glm::vec2 ll = glm::vec2(0.f);
glm::vec2 ur = glm::vec2(0.f);
std::chrono::system_clock::time_point finishedTime;
};
std::vector<Item> _items;
std::mutex _itemsMutex;
std::random_device _randomDevice;
std::default_random_engine _randomEngine;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___LOADINGSCREEN___H__