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OpenSpace/include/openspace/scripting/lualibrary.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___LUALIBRARY___H__
#define __OPENSPACE_CORE___LUALIBRARY___H__
#include <ghoul/lua/ghoul_lua.h>
#include <filesystem>
#include <string>
#include <vector>
namespace openspace::scripting {
/**
* This structure represents a Lua library, itself consisting of a unique #name and
* an arbitrary number of #functions
*/
struct LuaLibrary {
/**
* This structure represents a Lua function with its #name, #function pointer
* #argumentText describing the arguments this function takes, and the the #helpText
* describing the function.
*/
struct Function {
/// The name of the function
std::string name;
/// The function pointer that is executed if the function is called
lua_CFunction function;
/// A vector of light userdata to be passed into the function
std::vector<void*> userdata;
/// A text describing the arugments to this function
std::string argumentText;
/// A help text describing what the function does/
std::string helpText;
};
/// The name of the library
std::string name;
/// The list of all C-based callback functions for this library
std::vector<Function> functions;
/// A list of script files that are executed for each Lua state
std::vector<std::filesystem::path> scripts = std::vector<std::filesystem::path>();
/// This struct contains information about a function or constant that is defined in
/// a Lua script
struct Documentation {
/// The name of the function/variable
std::string name;
/// The description of the parameters for a function
std::string parameter;
/// The description of the function/variable
std::string description;
};
/// The list of documentations will be populated automatically by parsing the Lua
/// scripts
std::vector<Documentation> documentations = std::vector<Documentation>();
/// Comparison function that compares two LuaLibrary%s name
bool operator<(const LuaLibrary& rhs) const;
};
} // namespace openspace::scripting
#endif // __OPENSPACE_CORE___LUALIBRARY___H__