Files
OpenSpace/modules/debugging/rendering/renderabledebugplane.cpp
Emma Broman 1695937749 Feature/numeric slider updates (#1609)
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties

* Add MinMaxRange ViewOption for Vec2 properties

* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)

* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)

* Add comments for some assets that have labels that are not working correctly


Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
2021-05-28 17:00:55 +02:00

267 lines
9.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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// @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock
#include <modules/debugging/rendering/renderabledebugplane.h>
#include <modules/spacecraftinstruments/rendering/renderableplanetprojection.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <optional>
namespace {
enum Origin {
LowerLeft = 0,
LowerRight,
UpperLeft,
UpperRight,
Center
};
constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"The OpenGL name of the texture that is displayed on this plane."
};
constexpr openspace::properties::Property::PropertyInfo BillboardInfo = {
"Billboard",
"Billboard mode",
"This value specifies whether the plane is a billboard, which means that it is "
"always facing the camera. If this is false, it can be oriented using other "
"transformations."
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the size of the plane in meters."
};
constexpr openspace::properties::Property::PropertyInfo OriginInfo = {
"Origin",
"Texture Coordinate Origin",
"The origin of the texture coorinate system."
};
struct [[codegen::Dictionary(RenderableDebugPlane)]] Parameters {
// [[codegen::verbatim(TextureInfo.description)]]
std::optional<int> texture;
// [[codegen::verbatim(BillboardInfo.description)]]
std::optional<bool> billboard;
// [[codegen::verbatim(SizeInfo.description)]]
std::optional<float> size;
enum class Origin {
LowerLeft,
LowerRight,
UpperLeft,
UpperRight,
Center
};
// [[codegen::verbatim(OriginInfo.description)]]
std::optional<Origin> origin;
};
#include "renderabledebugplane_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableDebugPlane::Documentation() {
return codegen::doc<Parameters>("debugging_renderable_debugplane");
}
RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texture(TextureInfo, -1, -1, 512)
, _billboard(BillboardInfo, false)
, _size(SizeInfo, 10.f, 0.f, 1e25f)
, _origin(OriginInfo, properties::OptionProperty::DisplayType::Dropdown)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_texture = p.texture.value_or(_texture);
addProperty(_texture);
_size.setExponent(15.f);
_size.onChange([this](){ _planeIsDirty = true; });
_size = p.size.value_or(_size);
setBoundingSphere(_size);
addProperty(_size);
_billboard = p.billboard.value_or(_billboard);
addProperty(_billboard);
_origin.addOptions({
{ LowerLeft, "LowerLeft" },
{ LowerRight, "LowerRight" },
{ UpperLeft, "UpperLeft" },
{ UpperRight, "UpperRight" },
{ Center, "Center" }
});
_origin.setValue(Center);
if (p.origin.has_value()) {
switch (*p.origin) {
case Parameters::Origin::LowerLeft:
_origin = LowerLeft;
break;
case Parameters::Origin::LowerRight:
_origin = LowerRight;
break;
case Parameters::Origin::UpperLeft:
_origin = UpperLeft;
break;
case Parameters::Origin::UpperRight:
_origin = UpperRight;
break;
case Parameters::Origin::Center:
_origin = Center;
break;
default:
throw ghoul::MissingCaseException();
}
}
else {
_origin = Center;
}
}
bool RenderableDebugPlane::isReady() const {
bool ready = true;
if (!_shader) {
ready &= false;
}
return ready;
}
void RenderableDebugPlane::initializeGL() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (!_shader) {
_shader = global::renderEngine->buildRenderProgram("PlaneProgram",
absPath("${MODULE_BASE}/shaders/plane_vs.glsl"),
absPath("${MODULE_BASE}/shaders/plane_fs.glsl")
);
}
}
void RenderableDebugPlane::deinitializeGL() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
if (_shader) {
global::renderEngine->removeRenderProgram(_shader.get());
_shader = nullptr;
}
}
void RenderableDebugPlane::render(const RenderData& data, RendererTasks&) {
glm::mat4 transform = glm::mat4(1.f);
if (_billboard) {
transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
}
// Activate shader
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
_shader->setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
_shader->setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
_shader->setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
_shader->setUniform("scaling", glm::vec2(1.f, 0.f));
ghoul::opengl::TextureUnit unit;
unit.activate();
glBindTexture(GL_TEXTURE_2D, _texture);
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderableDebugPlane::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_planeIsDirty) {
createPlane();
}
}
void RenderableDebugPlane::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size;
const GLfloat vertexData[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
-size, size, 0.f, 0.f, 0.f, 1.f,
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, -size, 0.f, 0.f, 1.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
}
} // namespace openspace