Files
OpenSpace/modules/fieldlinessequence/rendering/renderablefieldlinessequence.h
Alexander Bock 7004c02b86 Happy new year
2021-01-02 15:26:51 +01:00

233 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#define __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#include <openspace/rendering/renderable.h>
#include <modules/fieldlinessequence/util/fieldlinesstate.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/rendering/transferfunction.h>
#include <atomic>
namespace { enum class SourceFileType; }
namespace openspace {
class RenderableFieldlinesSequence : public Renderable {
public:
RenderableFieldlinesSequence(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
private:
// ------------------------------------- ENUMS -------------------------------------//
// Used to determine if lines should be colored UNIFORMLY or by an extraQuantity
enum class ColorMethod : int {
Uniform = 0,
ByQuantity
};
// ------------------------------------ STRINGS ------------------------------------//
std::string _identifier; // Name of the Node!
// ------------------------------------- FLAGS -------------------------------------//
// Used for 'runtime-states'. True when loading a new state from disk on another
// thread.
std::atomic_bool _isLoadingStateFromDisk = false;
// False => states are stored in RAM (using 'in-RAM-states'), True => states are
// loaded from disk during runtime (using 'runtime-states')
bool _loadingStatesDynamically = false;
// Used for 'runtime-states': True if new 'runtime-state' must be loaded from disk.
// False => the previous frame's state should still be shown
bool _mustLoadNewStateFromDisk = false;
// Used for 'in-RAM-states' : True if new 'in-RAM-state' must be loaded.
// False => the previous frame's state should still be shown
bool _needsUpdate = false;
// Used for 'runtime-states'. True when finished loading a new state from disk on
// another thread.
std::atomic_bool _newStateIsReady = false;
// True when new state is loaded or user change which quantity to color the lines by
bool _shouldUpdateColorBuffer = false;
// True when new state is loaded or user change which quantity used for masking out
// line segments
bool _shouldUpdateMaskingBuffer = false;
// --------------------------------- NUMERICALS ----------------------------------- //
// Active index of _states. If(==-1)=>no state available for current time. Always the
// same as _activeTriggerTimeIndex if(_loadingStatesDynamically==true), else
// always = 0
int _activeStateIndex = -1;
// Active index of _startTimes
int _activeTriggerTimeIndex = -1;
// Number of states in the sequence
size_t _nStates = 0;
// In setup it is used to scale JSON coordinates. During runtime it is used to scale
// domain limits.
float _scalingFactor = 1.f;
// Estimated end of sequence.
double _sequenceEndTime;
// OpenGL Vertex Array Object
GLuint _vertexArrayObject = 0;
// OpenGL Vertex Buffer Object containing the extraQuantity values used for coloring
// the lines
GLuint _vertexColorBuffer = 0;
// OpenGL Vertex Buffer Object containing the extraQuantity values used for masking
// out segments of the lines
GLuint _vertexMaskingBuffer = 0;
// OpenGL Vertex Buffer Object containing the vertex positions
GLuint _vertexPositionBuffer = 0;
// ----------------------------------- POINTERS ------------------------------------//
// The Lua-Modfile-Dictionary used during initialization
std::unique_ptr<ghoul::Dictionary> _dictionary;
// Used for 'runtime-states' when switching out current state to a new state
std::unique_ptr<FieldlinesState> _newState;
std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram;
// Transfer function used to color lines when _pColorMethod is set to BY_QUANTITY
std::unique_ptr<TransferFunction> _transferFunction;
// ------------------------------------ VECTORS ----------------------------------- //
// Paths to color tables. One for each 'extraQuantity'
std::vector<std::string> _colorTablePaths;
// Values represents min & max values represented in the color table
std::vector<glm::vec2> _colorTableRanges;
// Values represents min & max limits for valid masking range
std::vector<glm::vec2> _maskingRanges;
// Stores the provided source file paths if using 'runtime-states', else emptied after
// initialization
std::vector<std::string> _sourceFiles;
// Contains the _triggerTimes for all FieldlineStates in the sequence
std::vector<double> _startTimes;
// Stores the FieldlineStates
std::vector<FieldlinesState> _states;
// ---------------------------------- Properties ---------------------------------- //
// Group to hold the color properties
properties::PropertyOwner _pColorGroup;
// Uniform/transfer function/topology?
properties::OptionProperty _pColorMethod;
// Index of the extra quantity to color lines by
properties::OptionProperty _pColorQuantity;
// Color table/transfer function min
properties::StringProperty _pColorQuantityMin;
// Color table/transfer function max
properties::StringProperty _pColorQuantityMax;
// Color table/transfer function for "By Quantity" coloring
properties::StringProperty _pColorTablePath;
// Uniform Field Line Color
properties::Vec4Property _pColorUniform;
// Whether or not to use additive blending
properties::BoolProperty _pColorABlendEnabled;
// Whether or not to use Domain
properties::BoolProperty _pDomainEnabled;
// Group to hold the Domain properties
properties::PropertyOwner _pDomainGroup;
// Domain Limits along x-axis
properties::Vec2Property _pDomainX;
// Domain Limits along y-axis
properties::Vec2Property _pDomainY;
// Domain Limits along z-axis
properties::Vec2Property _pDomainZ;
// Domain Limits radially
properties::Vec2Property _pDomainR;
// Simulated particles' color
properties::Vec4Property _pFlowColor;
// Toggle flow [ON/OFF]
properties::BoolProperty _pFlowEnabled;
// Group to hold the flow/particle properties
properties::PropertyOwner _pFlowGroup;
// Size of simulated flow particles
properties::IntProperty _pFlowParticleSize;
// Size of simulated flow particles
properties::IntProperty _pFlowParticleSpacing;
// Toggle flow direction [FORWARDS/BACKWARDS]
properties::BoolProperty _pFlowReversed;
// Speed of simulated flow
properties::IntProperty _pFlowSpeed;
// Whether or not to use masking
properties::BoolProperty _pMaskingEnabled;
// Group to hold the masking properties
properties::PropertyOwner _pMaskingGroup;
// Lower limit for allowed values
properties::StringProperty _pMaskingMin;
// Upper limit for allowed values
properties::StringProperty _pMaskingMax;
// Index of the extra quantity to use for masking
properties::OptionProperty _pMaskingQuantity;
// Button which sets camera focus to parent node of the renderable
properties::TriggerProperty _pFocusOnOriginBtn;
// Button which executes a time jump to start of sequence
properties::TriggerProperty _pJumpToStartBtn;
// --------------------- FUNCTIONS USED DURING INITIALIZATION --------------------- //
void addStateToSequence(FieldlinesState& STATE);
void computeSequenceEndTime();
void definePropertyCallbackFunctions();
bool extractCdfInfoFromDictionary(std::string& seedFilePath, std::string& tracingVar,
std::vector<std::string>& extraVars);
bool extractJsonInfoFromDictionary(fls::Model& model);
void extractMagnitudeVarsFromStrings(std::vector<std::string>& extraVars,
std::vector<std::string>& extraMagVars);
bool extractMandatoryInfoFromDictionary(SourceFileType& sourceFileType);
void extractOptionalInfoFromDictionary(std::string& outputFolderPath);
void extractOsflsInfoFromDictionary();
bool extractSeedPointsFromFile(const std::string& path,
std::vector<glm::vec3>& outVec);
void extractTriggerTimesFromFileNames();
bool loadJsonStatesIntoRAM(const std::string& outputFolder);
void loadOsflsStatesIntoRAM(const std::string& outputFolder);
bool getStatesFromCdfFiles(const std::string& outputFolder);
void setModelDependentConstants();
void setupProperties();
bool prepareForOsflsStreaming();
// ------------------------- FUNCTIONS USED DURING RUNTIME ------------------------ //
void readNewState(const std::string& filePath);
void updateActiveTriggerTimeIndex(double currentTime);
void updateVertexPositionBuffer();
void updateVertexColorBuffer();
void updateVertexMaskingBuffer();
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__