Files
OpenSpace/modules/space/rendering/renderableconstellationbounds.h
Alexander Bock cb17bd7570 Remove warnings
2021-05-25 22:06:49 +02:00

134 lines
5.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONBOUNDS___H__
#define __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONBOUNDS___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/selectionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <vector>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace documentation { struct Documentation; }
/**
* This class renders the constellation bounds as defined in
* http://cdsarc.u-strasbg.fr/viz-bin/Cat?cat=VI%2F49. It contains the bounds on the
* celestial sky for the different constellations and is used to determine in which region
* of the sky a specific object is located.
* The bounds are drawn as lines on a sphere with variable radius, set by the
* <code>_distance</code> property. Currently, all constellation bounds are lines, which
* leads to artifacts if the radius is very small.
*/
class RenderableConstellationBounds : public Renderable {
public:
RenderableConstellationBounds(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
static documentation::Documentation Documentation();
private:
/// Stores the constellation bounds
struct ConstellationBound {
std::string constellationAbbreviation; ///< The abbreviation of the constellation
std::string constellationFullName;
bool isEnabled = false;
GLsizei startIndex; ///< The index of the first vertex describing the bounds
GLsizei nVertices; ///< The number of vertices describing the bounds
};
/**
* Loads the file specified in _vertexFilename and fills the _constellationBounds
* variable, as well as the _vertexValues list. If this method fails, the content of
* either destination is undefined.
*
* \return \c true if the loading succeeded, \c false otherwise
*/
bool loadVertexFile();
/**
* Loads the file specified in _constellationFilename that contains the mapping
* between abbreviations and full names of constellations.
*
* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
*/
bool loadConstellationFile();
/// Fills the <code>_constellationSelection</code> property with all constellations
void fillSelectionProperty();
/**
* Callback method that gets triggered when <code>_constellationSelection</code>
* changes.
*/
void selectionPropertyHasChanged();
/// The filename containing the constellation bounds
properties::StringProperty _vertexFilename;
/// The file containing constellation names
properties::StringProperty _constellationFilename;
/// Determines the color of the constellation lines
properties::Vec3Property _color;
// Linewidth for the constellation bounds
properties::FloatProperty _lineWidth;
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
/// The list of all loaded constellation bounds
std::vector<ConstellationBound> _constellationBounds;
struct Vertex {
float x;
float y;
float z;
};
std::vector<Vertex> _vertexValues; ///< A list of all vertices of all bounds
/// The property that stores all indices of constellations that should be drawn
properties::SelectionProperty _constellationSelection;
GLuint _vao = 0;
GLuint _vbo = 0;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONBOUNDS___H__