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* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties * Add MinMaxRange ViewOption for Vec2 properties * Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**) * Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**) * Add comments for some assets that have labels that are not working correctly Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
164 lines
6.7 KiB
C++
164 lines
6.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
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#define __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/space/speckloader.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <optional>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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class RenderableStars : public Renderable {
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public:
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explicit RenderableStars(const ghoul::Dictionary& dictionary);
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~RenderableStars();
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void loadPSFTexture();
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void renderPSFToTexture();
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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enum ColorOption {
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Color = 0,
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Velocity = 1,
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Speed = 2,
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OtherData = 3,
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FixedColor = 4
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};
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void loadData();
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std::vector<float> createDataSlice(ColorOption option);
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properties::StringProperty _speckFile;
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properties::StringProperty _colorTexturePath;
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std::unique_ptr<ghoul::opengl::Texture> _colorTexture;
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std::unique_ptr<ghoul::filesystem::File> _colorTextureFile;
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properties::PropertyOwner _dataMappingContainer;
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struct {
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properties::StringProperty bvColor;
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properties::StringProperty luminance;
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properties::StringProperty absoluteMagnitude;
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properties::StringProperty apparentMagnitude;
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properties::StringProperty vx;
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properties::StringProperty vy;
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properties::StringProperty vz;
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properties::StringProperty speed;
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} _dataMapping;
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properties::OptionProperty _colorOption;
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properties::OptionProperty _otherDataOption;
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properties::StringProperty _otherDataColorMapPath;
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properties::Vec2Property _otherDataRange;
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std::unique_ptr<ghoul::opengl::Texture> _otherDataColorMapTexture;
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properties::Vec3Property _fixedColor;
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properties::BoolProperty _filterOutOfRange;
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properties::StringProperty _pointSpreadFunctionTexturePath;
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std::unique_ptr<ghoul::opengl::Texture> _pointSpreadFunctionTexture;
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std::unique_ptr<ghoul::filesystem::File> _pointSpreadFunctionFile;
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properties::OptionProperty _psfMethodOption;
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properties::OptionProperty _psfMultiplyOption;
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properties::FloatProperty _lumCent;
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properties::FloatProperty _radiusCent;
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properties::FloatProperty _brightnessCent;
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properties::FloatProperty _magnitudeExponent;
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properties::PropertyOwner _spencerPSFParamOwner;
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properties::FloatProperty _p0Param;
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properties::FloatProperty _p1Param;
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properties::FloatProperty _p2Param;
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properties::FloatProperty _spencerAlphaConst;
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properties::PropertyOwner _moffatPSFParamOwner;
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properties::FloatProperty _FWHMConst;
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properties::FloatProperty _moffatBetaConst;
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properties::OptionProperty _renderingMethodOption;
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properties::PropertyOwner _userProvidedTextureOwner;
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properties::PropertyOwner _parametersOwner;
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properties::PropertyOwner _moffatMethodOwner;
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properties::Vec2Property _fadeInDistances;
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properties::BoolProperty _disableFadeInDistance;
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std::unique_ptr<ghoul::opengl::ProgramObject> _program;
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UniformCache(
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modelMatrix, cameraUp, cameraViewProjectionMatrix, colorOption, magnitudeExponent,
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eyePosition, psfParamConf, lumCent, radiusCent, brightnessCent, colorTexture,
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alphaValue, psfTexture, otherDataTexture, otherDataRange, filterOutOfRange,
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fixedColor
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) _uniformCache;
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bool _speckFileIsDirty = true;
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bool _pointSpreadFunctionTextureIsDirty = true;
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bool _colorTextureIsDirty = true;
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//bool _shapeTextureIsDirty = true;
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bool _dataIsDirty = true;
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bool _otherDataColorMapIsDirty = true;
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speck::Dataset _dataset;
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std::string _queuedOtherData;
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std::optional<float> _staticFilterValue;
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float _staticFilterReplacementValue = 0.f;
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GLuint _vao = 0;
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GLuint _vbo = 0;
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GLuint _psfVao = 0;
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GLuint _psfVbo = 0;
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GLuint _psfTexture = 0;
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GLuint _convolvedTexture = 0;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
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