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OpenSpace/modules/space/rendering/simplespheregeometry.cpp

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4.7 KiB
C++

/****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2021 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* The above copyright notice and this permission notice shall be included in all copies *
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* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/space/rendering/simplespheregeometry.h>
#include <openspace/documentation/verifier.h>
#include <openspace/rendering/renderable.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/sphere.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo RadiusInfo = {
"Radius",
"Radius",
"This value specifies the radius of this sphere in meters."
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Segments",
"This value specifies the number of segments that this sphere is split into."
};
struct [[codegen::Dictionary(SimpleSphereGeometry)]] Parameters {
// [[codegen::verbatim(RadiusInfo.description)]]
std::variant<float, glm::vec3> radius;
// [[codegen::verbatim(SegmentsInfo.description)]]
int segments;
};
#include "simplespheregeometry_codegen.cpp"
} // namespace
namespace openspace::planetgeometry {
documentation::Documentation SimpleSphereGeometry::Documentation() {
return codegen::doc<Parameters>("space_geometry_simplesphere");
}
SimpleSphereGeometry::SimpleSphereGeometry(const ghoul::Dictionary& dictionary)
: _radius(RadiusInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(std::pow(10.f, 20.f)))
, _segments(SegmentsInfo, 20, 1, 5000)
, _sphere(nullptr)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
if (std::holds_alternative<float>(p.radius)) {
const float radius = std::get<float>(p.radius);
_radius = glm::dvec3(radius, radius, radius);
}
else {
_radius = std::get<glm::vec3>(p.radius);
}
_segments = p.segments;
// The shader need the radii values but they are not changeable runtime
// TODO: Possibly add a scaling property @AA
// Changing the radius/scaling should affect the shader but not the geometry? @AA
_radius.onChange([&]() { createSphere(); });
addProperty(_radius);
_segments.onChange([&]() { createSphere(); });
addProperty(_segments);
}
SimpleSphereGeometry::~SimpleSphereGeometry() {} // NOLINT
void SimpleSphereGeometry::initialize() {
createSphere();
}
void SimpleSphereGeometry::deinitialize() {
delete _sphere;
_sphere = nullptr;
}
void SimpleSphereGeometry::render() {
_sphere->render();
}
float SimpleSphereGeometry::boundingSphere() const {
const glm::vec3 radius = _radius;
return std::max(std::max(radius[0], radius[1]), radius[2]);
}
void SimpleSphereGeometry::createSphere() {
const glm::vec3 radius = _radius.value();
delete _sphere;
_sphere = new Sphere(radius, _segments);
_sphere->initialize();
}
} // namespace openspace::planetgeometry