mirror of
https://github.com/OpenSpace/OpenSpace.git
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229 lines
7.8 KiB
C++
229 lines
7.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___RENDERENGINE___H__
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#define __OPENSPACE_CORE___RENDERENGINE___H__
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/util/syncdata.h>
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namespace ghoul {
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namespace fontrendering {
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class Font;
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}
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namespace opengl {
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class ProgramObject;
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}
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class Dictionary;
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class SharedMemory;
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}
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namespace openspace {
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namespace performance {
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class PerformanceManager;
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}
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// Forward declare to minimize dependencies
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class Camera;
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class SyncBuffer;
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class Scene;
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class Renderer;
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class RaycasterManager;
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class ScreenLog;
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class ScreenSpaceRenderable;
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class RenderEngine : public properties::PropertyOwner {
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public:
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enum class RendererImplementation {
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Framebuffer = 0,
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ABuffer,
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Invalid
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};
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enum class FrametimeType {
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DtTimeAvg = 0,
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FPS,
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FPSAvg
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};
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RenderEngine();
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~RenderEngine();
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void initialize();
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void initializeGL();
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void deinitialize();
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void setSceneGraph(Scene* sceneGraph);
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Scene* scene();
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Camera* camera() const;
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Renderer* renderer() const;
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RendererImplementation rendererImplementation() const;
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RaycasterManager& raycasterManager();
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// sgct wrapped functions
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void updateSceneGraph();
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void updateShaderPrograms();
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void updateFade();
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void updateRenderer();
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void updateScreenSpaceRenderables();
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void render(const glm::mat4& viewMatrix, const glm::mat4& projectionMatrix);
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void renderScreenLog();
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void renderShutdownInformation(float timer, float fullTime);
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void postDraw();
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// Performance measurements
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bool doesPerformanceMeasurements() const;
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performance::PerformanceManager* performanceManager();
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float globalBlackOutFactor();
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void setGlobalBlackOutFactor(float factor);
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void registerScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s);
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void unregisterScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s);
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void unregisterScreenSpaceRenderable(std::string name);
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std::shared_ptr<ScreenSpaceRenderable> screenSpaceRenderable(std::string name);
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std::vector<ScreenSpaceRenderable*> screenSpaceRenderables() const;
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std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
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std::string name,
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std::string vsPath,
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std::string fsPath,
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const ghoul::Dictionary& dictionary = ghoul::Dictionary());
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std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
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std::string name,
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std::string vsPath,
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std::string fsPath,
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std::string csPath,
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const ghoul::Dictionary& dictionary = ghoul::Dictionary());
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std::string progressToStr(int size, double t);
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void removeRenderProgram(const std::unique_ptr<ghoul::opengl::ProgramObject>& program);
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/**
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* Set raycasting uniforms on the program object, and setup raycasting.
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*/
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void preRaycast(ghoul::opengl::ProgramObject& programObject);
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/**
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* Tear down raycasting for the specified program object.
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*/
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void postRaycast(ghoul::opengl::ProgramObject& programObject);
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void setRendererFromString(const std::string& method);
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/**
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* Lets the renderer update the data to be brought into the rendererer programs
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* as a 'rendererData' variable in the dictionary.
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*/
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void setRendererData(const ghoul::Dictionary& rendererData);
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/**
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* Lets the renderer update the data to be brought into the post rendererer programs
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* as a 'resolveData' variable in the dictionary.
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*/
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void setResolveData(const ghoul::Dictionary& resolveData);
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* rendering.
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*/
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static scripting::LuaLibrary luaLibrary();
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// Temporary fade functionality
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void startFading(int direction, float fadeDuration);
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void sortScreenspaceRenderables();
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glm::ivec2 renderingResolution() const;
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glm::ivec2 fontResolution() const;
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std::vector<Syncable*> getSyncables();
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private:
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void setRenderer(std::unique_ptr<Renderer> renderer);
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RendererImplementation rendererFromString(const std::string& method);
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void renderInformation();
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Camera* _mainCamera;
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Scene* _sceneGraph;
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RaycasterManager* _raycasterManager;
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properties::BoolProperty _performanceMeasurements;
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std::unique_ptr<performance::PerformanceManager> _performanceManager;
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std::unique_ptr<Renderer> _renderer;
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RendererImplementation _rendererImplementation;
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ghoul::Dictionary _rendererData;
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ghoul::Dictionary _resolveData;
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ScreenLog* _log;
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properties::OptionProperty _frametimeType;
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//FrametimeType _frametimeType;
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properties::BoolProperty _showInfo;
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properties::BoolProperty _showLog;
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properties::TriggerProperty _takeScreenshot;
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bool _shouldTakeScreenshot;
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properties::BoolProperty _applyWarping;
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properties::BoolProperty _showFrameNumber;
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properties::BoolProperty _disableMasterRendering;
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float _globalBlackOutFactor;
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float _fadeDuration;
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float _currentFadeTime;
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int _fadeDirection;
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properties::IntProperty _nAaSamples;
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uint64_t _frameNumber;
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std::vector<ghoul::opengl::ProgramObject*> _programs;
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std::vector<std::shared_ptr<ScreenSpaceRenderable>> _screenSpaceRenderables;
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std::shared_ptr<ghoul::fontrendering::Font> _fontBig = nullptr;
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std::shared_ptr<ghoul::fontrendering::Font> _fontInfo = nullptr;
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std::shared_ptr<ghoul::fontrendering::Font> _fontDate = nullptr;
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std::shared_ptr<ghoul::fontrendering::Font> _fontLog = nullptr;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___RENDERENGINE___H__
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