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OpenSpace/modules/base/rendering/renderablesphere.cpp
Alexander Bock dc79a94142 Remove warnings
Update SGCT repository
Update Ghoul repository
2017-07-26 11:59:48 -04:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablesphere.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/powerscaledsphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
enum Orientation {
Outside = 1,
Inside = 2
};
static const openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"This value specifies an image that is loaded from disk and is used as a texture "
"that is applied to this sphere. This image is expected to be an equirectangular "
"projection."
};
static const openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both."
};
static const openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that the sphere is separated in."
};
static const openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the radius of the sphere in meters."
};
static const openspace::properties::Property::PropertyInfo TransparencyInfo = {
"Alpha",
"Transparency",
"This value determines the transparency of the sphere. If this value is set to "
"1, the sphere is completely opaque. At 0, the sphere is completely transparent."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
using namespace documentation;
return {
"RenderableSphere",
"base_renderable_sphere",
{
{
SizeInfo.identifier,
new DoubleVerifier,
SizeInfo.description,
Optional::No
},
{
SegmentsInfo.identifier,
new IntVerifier,
SegmentsInfo.description,
Optional::No
},
{
TextureInfo.identifier,
new StringVerifier,
TextureInfo.description,
Optional::No
},
{
OrientationInfo.identifier,
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
OrientationInfo.description,
Optional::Yes
},
{
TransparencyInfo.identifier,
new DoubleInRangeVerifier(0.0, 1.0),
TransparencyInfo.description,
Optional::Yes
}
}
};
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath(TextureInfo)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _size(SizeInfo, 1.f, 0.f, 1e35f)
, _segments(SegmentsInfo, 8, 4, 1000)
, _transparency(TransparencyInfo, 1.f, 0.f, 1.f)
, _shader(nullptr)
, _texture(nullptr)
, _sphere(nullptr)
, _sphereIsDirty(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphere"
);
_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
_texturePath = absPath(dictionary.value<std::string>(TextureInfo.identifier));
_orientation.addOptions({
{ Outside, "Outside" },
{ Inside, "Inside" },
{ Outside | Inside, "Inside/Outside" }
});
if (dictionary.hasKey(OrientationInfo.identifier)) {
const std::string v = dictionary.value<std::string>(OrientationInfo.identifier);
if (v == "Inside") {
_orientation = Inside;
}
else if (v == "Outside") {
_orientation = Outside;
}
else if (v == "Inside/Outside") {
_orientation = Outside | Inside;
}
else {
throw ghoul::MissingCaseException();
}
}
else {
_orientation = Outside;
}
addProperty(_orientation);
addProperty(_size);
_size.onChange([this](){ _sphereIsDirty = true; });
addProperty(_segments);
_segments.onChange([this](){ _sphereIsDirty = true; });
_transparency.onChange([this](){
if (_transparency > 0.f && _transparency < 1.f) {
setRenderBin(Renderable::RenderBin::Transparent);
}
else {
setRenderBin(Renderable::RenderBin::Opaque);
}
});
if (dictionary.hasKey(TransparencyInfo.identifier)) {
_transparency = static_cast<float>(
dictionary.value<double>(TransparencyInfo.identifier)
);
}
addProperty(_transparency);
addProperty(_texturePath);
_texturePath.onChange([this]() { loadTexture(); });
}
bool RenderableSphere::isReady() const {
return _shader && _texture;
}
bool RenderableSphere::initialize() {
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
// pscstandard
_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULE_BASE}/shaders/sphere_fs.glsl");
loadTexture();
return isReady();
}
bool RenderableSphere::deinitialize() {
_texture = nullptr;
if (_shader) {
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
glm::mat4 transform = glm::mat4(1.0);
transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), data.camera, data.position);
_shader->setUniform("alpha", _transparency);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", true);
}
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
_sphere->render();
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_sphereIsDirty) {
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size), _segments
);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
if (texture) {
LDEBUGC(
"RenderableSphere",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
}
} // namespace openspace