Files
OpenSpace/include/openspace/rendering/renderengine.h
Emil Axelsson 53e07d90e1 Feature/documentation topic (#822)
- Implement documentation topic that can be used to query documentation using the network API.
- Implement a way to pass arguments to lua scripts using json (rather than formatting entire lua string clientside)
- Implement ability to attach callback to lua script executions
- Implement abillity to transport return values from lua scripts back to network API clients.
- Do not initialize server interface on slave nodes.
- Implement Dictionary -> json converter using nlohmann json library
2019-04-03 10:30:28 +02:00

214 lines
7.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___RENDERENGINE___H__
#define __OPENSPACE_CORE___RENDERENGINE___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/triggerproperty.h>
namespace ghoul {
class Dictionary;
class SharedMemory;
} // ghoul
namespace ghoul::fontrendering { class Font; }
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace scripting { struct LuaLibrary; }
class Camera;
class RaycasterManager;
class DeferredcasterManager;
class Renderer;
class Scene;
class SceneManager;
class ScreenLog;
class ScreenSpaceRenderable;
struct ShutdownInformation;
class RenderEngine : public properties::PropertyOwner {
public:
enum class RendererImplementation {
Framebuffer = 0,
ABuffer,
Invalid
};
RenderEngine();
~RenderEngine();
void initialize();
void initializeGL();
void deinitializeGL();
void setScene(Scene* scene);
Scene* scene();
void updateScene();
const Renderer& renderer() const;
RendererImplementation rendererImplementation() const;
void updateShaderPrograms();
void updateFade();
void updateRenderer();
void updateScreenSpaceRenderables();
void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix);
bool mouseActivationCallback(const glm::dvec2& mousePosition) const;
void renderOverlays(const ShutdownInformation& shutdownInfo);
void renderEndscreen();
void postDraw();
float globalBlackOutFactor();
void setGlobalBlackOutFactor(float opacity);
void addScreenSpaceRenderable(std::unique_ptr<ScreenSpaceRenderable> s);
void removeScreenSpaceRenderable(ScreenSpaceRenderable* s);
void removeScreenSpaceRenderable(const std::string& identifier);
ScreenSpaceRenderable* screenSpaceRenderable(const std::string& identifier);
std::vector<ScreenSpaceRenderable*> screenSpaceRenderables() const;
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
const std::string& name, const std::string& vsPath, std::string fsPath,
ghoul::Dictionary data = ghoul::Dictionary());
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
const std::string& name, const std::string& vsPath, std::string fsPath,
const std::string& csPath, ghoul::Dictionary data = ghoul::Dictionary());
void removeRenderProgram(ghoul::opengl::ProgramObject* program);
/**
* Set raycasting uniforms on the program object, and setup raycasting.
*/
void preRaycast(ghoul::opengl::ProgramObject& programObject);
/**
* Tear down raycasting for the specified program object.
*/
void postRaycast(ghoul::opengl::ProgramObject& programObject);
/**
* Set the camera to use for rendering
*/
void setCamera(Camera* camera);
void setRendererFromString(const std::string& renderingMethod);
/**
* Lets the renderer update the data to be brought into the rendererer programs
* as a 'rendererData' variable in the dictionary.
*/
void setRendererData(ghoul::Dictionary rendererData);
/**
* Lets the renderer update the data to be brought into the post rendererer programs
* as a 'resolveData' variable in the dictionary.
*/
void setResolveData(ghoul::Dictionary resolveData);
/**
* Returns the Lua library that contains all Lua functions available to affect the
* rendering.
*/
static scripting::LuaLibrary luaLibrary();
// Temporary fade functionality
void startFading(int direction, float fadeDuration);
glm::ivec2 renderingResolution() const;
glm::ivec2 fontResolution() const;
private:
void setRenderer(std::unique_ptr<Renderer> renderer);
RendererImplementation rendererFromString(const std::string& renderingMethod) const;
void renderScreenLog();
void renderVersionInformation();
void renderCameraInformation();
void renderShutdownInformation(float timer, float fullTime);
void renderDashboard();
Camera* _camera = nullptr;
Scene* _scene = nullptr;
properties::BoolProperty _doPerformanceMeasurements;
std::unique_ptr<Renderer> _renderer;
RendererImplementation _rendererImplementation = RendererImplementation::Invalid;
ghoul::Dictionary _rendererData;
ghoul::Dictionary _resolveData;
ScreenLog* _log = nullptr;
properties::BoolProperty _showOverlayOnSlaves;
properties::BoolProperty _showLog;
properties::BoolProperty _showVersionInfo;
properties::BoolProperty _showCameraInfo;
properties::TriggerProperty _takeScreenshot;
bool _shouldTakeScreenshot = false;
properties::BoolProperty _applyWarping;
properties::BoolProperty _showFrameNumber;
properties::BoolProperty _disableMasterRendering;
properties::BoolProperty _disableSceneTranslationOnMaster;
float _globalBlackOutFactor = 1.f;
float _fadeDuration = 2.f;
float _currentFadeTime = 0.f;
int _fadeDirection = 0;
properties::IntProperty _nAaSamples;
properties::FloatProperty _hdrExposure;
properties::FloatProperty _hdrBackground;
properties::FloatProperty _gamma;
uint64_t _frameNumber = 0;
std::vector<ghoul::opengl::ProgramObject*> _programs;
std::shared_ptr<ghoul::fontrendering::Font> _fontBig;
std::shared_ptr<ghoul::fontrendering::Font> _fontInfo;
std::shared_ptr<ghoul::fontrendering::Font> _fontDate;
std::shared_ptr<ghoul::fontrendering::Font> _fontLog;
struct {
glm::ivec4 rotation;
glm::ivec4 zoom;
glm::ivec4 roll;
} _cameraButtonLocations;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___RENDERENGINE___H__