Files
OpenSpace/modules/base/translation/luatranslation.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

147 lines
5.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/translation/luatranslation.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/fmt.h>
#include <ghoul/filesystem/file.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/lua/ghoul_lua.h>
#include <ghoul/lua/lua_helper.h>
#include <chrono>
namespace {
constexpr openspace::properties::Property::PropertyInfo ScriptInfo = {
"Script",
"Script",
"This value is the path to the Lua script that will be executed to compute the "
"translation for this transformation. The script needs to define a function "
"'translate' that takes the current simulation time in seconds past the J2000 "
"epoch as the first argument, the current wall time as milliseconds past the "
"J2000 epoch as the second argument and computes the translation."
};
} // namespace
namespace openspace {
documentation::Documentation LuaTranslation::Documentation() {
using namespace documentation;
return {
"Lua Translation",
"base_transform_translation_lua",
{
{
"Type",
new StringEqualVerifier("LuaTranslation"),
Optional::No
},
{
ScriptInfo.identifier,
new StringVerifier,
Optional::No,
ScriptInfo.description
}
}
};
}
LuaTranslation::LuaTranslation()
: _luaScriptFile(ScriptInfo)
, _state(ghoul::lua::LuaState::IncludeStandardLibrary::No)
{
addProperty(_luaScriptFile);
_luaScriptFile.onChange([&]() {
requireUpdate();
_fileHandle = std::make_unique<ghoul::filesystem::File>(_luaScriptFile);
_fileHandle->setCallback([&](const ghoul::filesystem::File&) {
requireUpdate();
notifyObservers();
});
});
}
LuaTranslation::LuaTranslation(const ghoul::Dictionary& dictionary) : LuaTranslation() {
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"StaticTranslation"
);
_luaScriptFile = absPath(dictionary.value<std::string>(ScriptInfo.identifier));
}
glm::dvec3 LuaTranslation::position(const UpdateData& data) const {
ghoul::lua::runScriptFile(_state, _luaScriptFile);
// Get the scaling function
lua_getglobal(_state, "translation");
const bool isFunction = lua_isfunction(_state, -1);
if (!isFunction) {
LERRORC(
"LuaScale",
fmt::format(
"Script '{}' does not have a function 'translation'",
_luaScriptFile
)
);
return glm::dvec3(0.0);
}
// First argument is the number of seconds past the J2000 epoch in ingame time
ghoul::lua::push(_state, data.time.j2000Seconds());
// Second argument is the number of seconds past the J2000 epoch of the last frame
ghoul::lua::push(_state, data.previousFrameTime.j2000Seconds());
// Third argument is the number of milliseconds past the J2000 epoch in wallclock
using namespace std::chrono;
const auto now = high_resolution_clock::now();
ghoul::lua::push(_state, duration_cast<milliseconds>(now.time_since_epoch()).count());
// Execute the scaling function
const int success = lua_pcall(_state, 2, 3, 0);
if (success != 0) {
LERRORC(
"LuaScale",
fmt::format("Error executing 'translation': {}", lua_tostring(_state, -1))
);
}
double values[3];
for (int i = 1; i <= 3; ++i) {
values[i] = ghoul::lua::value<double>(_state, i);
}
return glm::make_vec3(values);
}
} // namespace openspace