Files
OpenSpace/modules/globebrowsing/chunk/chunk.cpp
Alexander Bock 4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00

228 lines
9.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/geometry/geodetic3.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/rendering/layer/layergroup.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/tile/chunktile.h>
#include <modules/globebrowsing/tile/tileselector.h>
#include <modules/globebrowsing/tile/tilemetadata.h>
#include <modules/globebrowsing/rendering/layer/layerrendersettings.h>
#include <openspace/util/updatestructures.h>
namespace openspace::globebrowsing {
Chunk::Chunk(const RenderableGlobe& owner, const TileIndex& tileIndex, bool initVisible)
: _owner(owner)
, _tileIndex(tileIndex)
, _isVisible(initVisible)
, _surfacePatch(tileIndex)
{}
const GeodeticPatch& Chunk::surfacePatch() const {
return _surfacePatch;
}
const RenderableGlobe& Chunk::owner() const {
return _owner;
}
const TileIndex Chunk::tileIndex() const {
return _tileIndex;
}
bool Chunk::isVisible() const {
return _isVisible;
}
Chunk::Status Chunk::update(const RenderData& data) {
const std::shared_ptr<const Camera>& savedCamera = _owner.savedCamera();
const Camera& camRef = savedCamera ? *savedCamera : data.camera;
RenderData myRenderData = {
camRef,
data.position,
data.time,
data.doPerformanceMeasurement,
data.renderBinMask,
data.modelTransform
};
_isVisible = true;
if (_owner.chunkedLodGlobe()->testIfCullable(*this, myRenderData)) {
_isVisible = false;
return Status::WantMerge;
}
const int desiredLevel = _owner.chunkedLodGlobe()->desiredLevel(
*this,
myRenderData
);
if (desiredLevel < _tileIndex.level) {
return Status::WantMerge;
}
else if (_tileIndex.level < desiredLevel) {
return Status::WantSplit;
}
else {
return Status::DoNothing;
}
}
Chunk::BoundingHeights Chunk::boundingHeights() const {
using ChunkTileSettingsPair = std::pair<ChunkTile, const LayerRenderSettings*>;
BoundingHeights boundingHeights { 0.f, 0.f, false };
// In the future, this should be abstracted away and more easily queryable.
// One must also handle how to sample pick one out of multiplte heightmaps
std::shared_ptr<LayerManager> lm = owner().chunkedLodGlobe()->layerManager();
// The raster of a height map is the first one. We assume that the height map is
// a single raster image. If it is not we will just use the first raster
// (that is channel 0).
const size_t HeightChannel = 0;
const LayerGroup& heightmaps = lm->layerGroup(layergroupid::GroupID::HeightLayers);
std::vector<ChunkTileSettingsPair> chunkTileSettingPairs =
tileselector::getTilesAndSettingsUnsorted(heightmaps, _tileIndex);
bool lastHadMissingData = true;
for (const ChunkTileSettingsPair& chunkTileSettingsPair : chunkTileSettingPairs) {
const ChunkTile& chunkTile = chunkTileSettingsPair.first;
const LayerRenderSettings* settings = chunkTileSettingsPair.second;
const bool goodTile = (chunkTile.tile.status() == Tile::Status::OK);
const bool hasTileMetaData = (chunkTile.tile.metaData() != nullptr);
if (goodTile && hasTileMetaData) {
TileMetaData* tileMetaData = chunkTile.tile.metaData();
const float minValue = settings->performLayerSettings(
tileMetaData->minValues[HeightChannel]
);
const float maxValue = settings->performLayerSettings(
tileMetaData->maxValues[HeightChannel]
);
if (!boundingHeights.available) {
if (tileMetaData->hasMissingData[HeightChannel]) {
boundingHeights.min = std::min(DefaultHeight, minValue);
boundingHeights.max = std::max(DefaultHeight, maxValue);
}
else {
boundingHeights.min = minValue;
boundingHeights.max = maxValue;
}
boundingHeights.available = true;
}
else {
boundingHeights.min = std::min(boundingHeights.min, minValue);
boundingHeights.max = std::max(boundingHeights.max, maxValue);
}
lastHadMissingData = tileMetaData->hasMissingData[HeightChannel];
}
// Allow for early termination
if (!lastHadMissingData) {
break;
}
}
return boundingHeights;
}
std::vector<glm::dvec4> Chunk::boundingPolyhedronCorners() const {
const Ellipsoid& ellipsoid = owner().ellipsoid();
const GeodeticPatch& patch = surfacePatch();
const BoundingHeights& boundingHeight = boundingHeights();
// assume worst case
const double patchCenterRadius = ellipsoid.maximumRadius();
const double maxCenterRadius = patchCenterRadius + boundingHeight.max;
Geodetic2 halfSize = patch.halfSize();
// As the patch is curved, the maximum height offsets at the corners must be long
// enough to cover large enough to cover a boundingHeight.max at the center of the
// patch.
// Approximating scaleToCoverCenter by assuming the latitude and longitude angles
// of "halfSize" are equal to the angles they create from the center of the
// globe to the patch corners. This is true for the longitude direction when
// the ellipsoid can be approximated as a sphere and for the latitude for patches
// close to the equator. Close to the pole this will lead to a bigger than needed
// value for scaleToCoverCenter. However, this is a simple calculation and a good
// Approximation.
const double y1 = tan(halfSize.lat);
const double y2 = tan(halfSize.lon);
const double scaleToCoverCenter = sqrt(1 + pow(y1, 2) + pow(y2, 2));
const double maxCornerHeight = maxCenterRadius * scaleToCoverCenter -
patchCenterRadius;
const bool chunkIsNorthOfEquator = patch.isNorthern();
// The minimum height offset, however, we can simply
const double minCornerHeight = boundingHeight.min;
std::vector<glm::dvec4> corners(8);
const double latCloseToEquator = patch.edgeLatitudeNearestEquator();
const Geodetic3 p1Geodetic = {
{ latCloseToEquator, patch.minLon() },
maxCornerHeight
};
const Geodetic3 p2Geodetic = {
{ latCloseToEquator, patch.maxLon() },
maxCornerHeight
};
const glm::vec3 p1 = ellipsoid.cartesianPosition(p1Geodetic);
const glm::vec3 p2 = ellipsoid.cartesianPosition(p2Geodetic);
const glm::vec3 p = 0.5f * (p1 + p2);
const Geodetic2 pGeodetic = ellipsoid.cartesianToGeodetic2(p);
const double latDiff = latCloseToEquator - pGeodetic.lat;
for (size_t i = 0; i < 8; ++i) {
const Quad q = static_cast<Quad>(i % 4);
const double cornerHeight = i < 4 ? minCornerHeight : maxCornerHeight;
Geodetic3 cornerGeodetic = { patch.corner(q), cornerHeight };
const bool cornerIsNorthern = !((i / 2) % 2);
const bool cornerCloseToEquator = chunkIsNorthOfEquator ^ cornerIsNorthern;
if (cornerCloseToEquator) {
cornerGeodetic.geodetic2.lat += latDiff;
}
corners[i] = glm::dvec4(ellipsoid.cartesianPosition(cornerGeodetic), 1);
}
return corners;
}
} // namespace openspace::globebrowsing