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https://github.com/OpenSpace/OpenSpace.git
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* Make height map fallback layer work again * Add documentation to joystick button bindings * Removed grouped property headers * Add new version number constant generated by CMake * Make Joystick deadzone work properly * Change the startup date on Earth to today * Fix key modifier handling * Add debugging indices for TreeNodeDebugging * Fix script schedule for OsirisRex * Do not open Mission schedule automatically * Upload default projection texture automatically * General code cleanup * Fix check_style_guide warnings * Remove .clang-format * MacOS compile fixes * Clang analyzer fixes
109 lines
5.5 KiB
C++
109 lines
5.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/chunk/culling/horizonculler.h>
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#include <modules/globebrowsing/chunk/chunk.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <openspace/util/updatestructures.h>
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#include <array>
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namespace openspace::globebrowsing::culling {
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bool HorizonCuller::isCullable(const Chunk& chunk, const RenderData& renderData) {
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// Calculations are done in the reference frame of the globe. Hence, the camera
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// position needs to be transformed with the inverse model matrix
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const glm::dmat4 inverseModelTransform = chunk.owner().inverseModelTransform();
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const Ellipsoid& ellipsoid = chunk.owner().ellipsoid();
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const GeodeticPatch& patch = chunk.surfacePatch();
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const float maxHeight = chunk.boundingHeights().max;
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const glm::dvec3 globePos = glm::dvec3(0,0,0); // In model space it is 0
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const double minimumGlobeRadius = ellipsoid.minimumRadius();
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const glm::dvec3 cameraPos = glm::dvec3(
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inverseModelTransform * glm::dvec4(renderData.camera.positionVec3(), 1)
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);
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const glm::dvec3 globeToCamera = cameraPos;
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const Geodetic2 cameraPositionOnGlobe = ellipsoid.cartesianToGeodetic2(globeToCamera);
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const Geodetic2 closestPatchPoint = patch.closestPoint(cameraPositionOnGlobe);
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glm::dvec3 objectPos = ellipsoid.cartesianSurfacePosition(closestPatchPoint);
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// objectPosition is closest in latlon space but not guaranteed to be closest in
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// castesian coordinates. Therefore we compare it to the corners and pick the
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// real closest point,
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std::array<glm::dvec3, 4> corners = {
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ellipsoid.cartesianSurfacePosition(chunk.surfacePatch().corner(NORTH_WEST)),
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ellipsoid.cartesianSurfacePosition(chunk.surfacePatch().corner(NORTH_EAST)),
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ellipsoid.cartesianSurfacePosition(chunk.surfacePatch().corner(SOUTH_WEST)),
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ellipsoid.cartesianSurfacePosition(chunk.surfacePatch().corner(SOUTH_EAST))
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};
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for (int i = 0; i < 4; ++i) {
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const double distance = glm::length(cameraPos - corners[i]);
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if (distance < glm::length(cameraPos - objectPos)) {
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objectPos = corners[i];
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}
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}
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return isCullable(cameraPos, globePos, objectPos, maxHeight, minimumGlobeRadius);
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}
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bool HorizonCuller::isCullable(const glm::dvec3& cameraPosition,
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const glm::dvec3& globePosition,
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const glm::dvec3& objectPosition,
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double objectBoundingSphereRadius,
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double minimumGlobeRadius)
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{
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const double objectP = pow(length(objectPosition - globePosition), 2);
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const double horizonP = pow(minimumGlobeRadius - objectBoundingSphereRadius, 2);
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if (objectP < horizonP) {
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return false;
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}
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const double cameraP = pow(length(cameraPosition - globePosition), 2);
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const double minR = pow(minimumGlobeRadius, 2);
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if (cameraP < minR) {
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return false;
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}
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const double minimumAllowedDistanceToObjectFromHorizon = sqrt(objectP - horizonP);
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const double distanceToHorizon = sqrt(cameraP - minR);
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// Minimum allowed for the object to be occluded
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const double minimumAllowedDistanceToObjectSquared =
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pow(distanceToHorizon + minimumAllowedDistanceToObjectFromHorizon, 2) +
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pow(objectBoundingSphereRadius, 2);
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const double distanceToObjectSquared = pow(
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length(objectPosition - cameraPosition),
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2
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);
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return distanceToObjectSquared > minimumAllowedDistanceToObjectSquared;
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}
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} // namespace openspace::globebrowsing::culling
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