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OpenSpace/modules/globebrowsing/shaders/ellipsoid.hglsl
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2016-05-03 16:29:53 -04:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef ELLIPSOID_HGLSL
#define ELLIPSOID_HGLSL
struct PositionNormalPair {
vec3 position;
vec3 normal;
};
vec3 geodeticSurfaceNormal(float latitude, float longitude)
{
float cosLat = cos(latitude);
return vec3(
cosLat * cos(longitude),
cosLat * sin(longitude),
sin(latitude));
}
PositionNormalPair geodetic3ToCartesian(
float latitude,
float longitude,
float height,
vec3 radiiSquared)
{
vec3 normal = geodeticSurfaceNormal(latitude, longitude);
vec3 k = radiiSquared * normal;
float gamma = sqrt(dot(k, normal));
vec3 rSurface = k / gamma;
PositionNormalPair toReturn;
toReturn.position = rSurface + height * normal;
toReturn.normal = normal;
return toReturn;
}
PositionNormalPair geodetic2ToCartesian(float latitude, float longitude, vec3 radiiSquared)
{
// Position on surface : height = 0
return geodetic3ToCartesian(latitude, longitude, 0, radiiSquared);
}
vec3 latLonToCartesian(float latitude, float longitude, float radius) {
return radius * vec3(
cos(latitude) * cos(longitude),
cos(latitude) * sin(longitude),
sin(latitude));
}
#endif // ELLIPSOID_HGLSL