Files
OpenSpace/tests/test_assetloader.cpp
Alexander Bock debcb43ade Feature/assets (#1784)
General overhaul of the Asset loading system
2021-12-19 18:04:01 +01:00

104 lines
4.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "catch2/catch.hpp"
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/scene/assetmanager.h>
#include <openspace/scene/asset.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/sceneinitializer.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/dictionaryluaformatter.h>
#include <exception>
#include <memory>
class AssetLoaderTest;
namespace {
int passTest(lua_State* state) {
bool* test = reinterpret_cast<bool*>(lua_touserdata(state, lua_upvalueindex(1)));
*test = true;
return 0;
}
} // namespace
TEST_CASE("AssetLoader: Assertion", "[assetloader]") {
openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
ghoul::lua::LuaState* state = openspace::global::scriptEngine->luaState();
openspace::AssetManager assetLoader(
state,
absPath("${TESTDIR}/AssetLoaderTest/").string()
);
REQUIRE_NOTHROW(assetLoader.add("passassertion"));
REQUIRE_NOTHROW(assetLoader.add("failassertion"));
}
TEST_CASE("AssetLoader: Basic Export Import", "[assetloader]") {
openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
ghoul::lua::LuaState* state = openspace::global::scriptEngine->luaState();
openspace::AssetManager assetLoader(
state,
absPath("${TESTDIR}/AssetLoaderTest/").string()
);
REQUIRE_NOTHROW(assetLoader.add("require"));
}
TEST_CASE("AssetLoader: Asset Functions", "[assetloader]") {
openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
ghoul::lua::LuaState* state = openspace::global::scriptEngine->luaState();
openspace::AssetManager assetLoader(
state,
absPath("${TESTDIR}/AssetLoaderTest/").string()
);
REQUIRE_NOTHROW(assetLoader.add("assetfunctionsexist"));
}
//TEST_CASE("AssetLoader: Asset Initialization", "[assetloader]") {
// openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
// ghoul::lua::LuaState* state = openspace::global::scriptEngine->luaState();
// openspace::SynchronizationWatcher syncWatcher;
// openspace::AssetManager assetLoader(
// state,
// absPath("${TESTDIR}/AssetLoaderTest/").string()
// );
//
// bool passed;
// lua_pushlightuserdata(*state, &passed);
// lua_pushcclosure(*state, &passTest, 1);
// lua_setglobal(*state, "passTest");
//
// std::shared_ptr<openspace::Asset> asset = assetLoader.add("initialization");
// REQUIRE_NOTHROW(asset->initialize());
// REQUIRE(passed);
//}