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OpenSpace/modules/advancedatmosphere/rendering/renderableatmosphere.h
2022-02-16 19:52:33 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#define __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__
#include <openspace/rendering/renderable.h>
#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/textureunit.h>
#include <memory>
#include <string>
#include <vector>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
}
namespace openspace {
class AtmosphereDeferredcaster;
struct TransformData;
struct AdvancedATMModeData;
// Shadow structure
struct ShadowConfiguration {
std::pair<std::string, double> source;
std::pair<std::string, double> caster;
};
struct ShadowRenderingStruct {
double xu = 0.0;
double xp = 0.0;
double rs = 0.0;
double rc = 0.0;
glm::dvec3 sourceCasterVec = glm::dvec3(0.0);
glm::dvec3 casterPositionVec = glm::dvec3(0.0);
bool isShadowing = false;
};
namespace documentation { struct Documentation; }
namespace planetgeometry { class PlanetGeometry; }
class RenderableAtmosphere : public Renderable {
public:
RenderableAtmosphere(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData);
void updateAtmosphereParameters();
void setDeferredCasterParameters(const bool executePreCalculations);
properties::FloatProperty _atmosphereHeightP;
properties::FloatProperty _groundAverageReflectanceP;
properties::FloatProperty _groundRadianceEmittionP;
properties::FloatProperty _rayleighHeightScaleP;
properties::Vec3Property _rayleighScatteringCoeffP;
properties::BoolProperty _ozoneEnabledP;
properties::BoolProperty _oxygenEnableP;
properties::Vec3Property _ozoneAbsorptionCrossSectionP;
properties::FloatProperty _oxygenHeightScaleP;
properties::Vec3Property _oxygenAbsorptionCrossSectionP;
properties::FloatProperty _mieHeightScaleP;
properties::Vec3Property _mieScatteringCoeffP;
properties::Vec3Property _mieAbsorptionCoeffP;
properties::Vec3Property _mieExtinctionCoeffP;
properties::FloatProperty _mieScatteringExtinctionPropCoefficientP;
properties::FloatProperty _mieAsymmetricFactorGP;
properties::FloatProperty _sunIntensityP;
properties::BoolProperty _sunFollowingCameraEnabledP;
properties::BoolProperty _hardShadowsEnabledP;
properties::BoolProperty _enableAdvancedModeP;
// Advanced Mode Parameters
properties::BoolProperty _useOnlyAdvancedMieP;
properties::BoolProperty _useCornettePhaseFunctionP;
properties::BoolProperty _usePenndorfPhaseFunctionP;
properties::Vec3Property _nRealRayleighP;
properties::Vec3Property _nComplexRayleighP;
properties::Vec3Property _nRealMieP;
properties::Vec3Property _nComplexMieP;
properties::Vec3Property _lambdaArrayP;
properties::Vec3Property _KappaP;
properties::Vec3Property _g1P;
properties::Vec3Property _g2P;
properties::Vec3Property _alphaP;
properties::FloatProperty _deltaPolarizabilityP;
properties::FloatProperty _NRayleighP;
properties::FloatProperty _NMieP;
properties::FloatProperty _NRayleighAbsMoleculeP;
properties::FloatProperty _radiusAbsMoleculeRayleighP;
properties::FloatProperty _meanRadiusParticleMieP;
properties::FloatProperty _turbidityP;
properties::FloatProperty _jungeExponentP;
properties::PropertyOwner _advancedModeOwner;
bool _atmosphereEnabled = false;
bool _ozoneLayerEnabled = false;
bool _oxygenAbsEnabled = false;
bool _sunFollowingCameraEnabled = false;
bool _shadowEnabled = false;
bool _hardShadows = false;
float _atmosphereRadius = 0.f;
float _atmospherePlanetRadius = 0.f;
float _planetAverageGroundReflectance = 0.f;
float _planetGroundRadianceEmittion = 0.f;
float _sunRadianceIntensity = 5.f;
float _mieScattExtPropCoefProp = 1.f;
// Atmosphere Debug
bool _saveCalculationsToTexture = false;
float _preCalculatedTexturesScale = 1.f;
std::unique_ptr<AtmosphereDeferredcaster> _deferredcaster;
glm::dmat3 _stateMatrix = glm::dmat3(1.0);
std::vector<ShadowConfiguration> _shadowConfArray;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__