Files
OpenSpace/modules/multiresvolume/rendering/multiresvolumeraycaster.cpp
2020-02-10 21:51:01 +01:00

199 lines
8.4 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2020 *
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#include <modules/multiresvolume/rendering/multiresvolumeraycaster.h>
#include <modules/multiresvolume/rendering/atlasmanager.h>
#include <modules/multiresvolume/rendering/tsp.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/transferfunction.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace {
constexpr const char* GlslRaycastPath =
"${MODULES}/multiresvolume/shaders/raycast.glsl";
constexpr const char* GlslHelperPath =
"${MODULES}/multiresvolume/shaders/helper.glsl";
constexpr const char* GlslBoundsVsPath =
"${MODULES}/multiresvolume/shaders/boundsVs.glsl";
constexpr const char* GlslBoundsFsPath =
"${MODULES}/multiresvolume/shaders/boundsFs.glsl";
} // namespace
namespace openspace {
MultiresVolumeRaycaster::MultiresVolumeRaycaster(std::shared_ptr<TSP> tsp,
std::shared_ptr<AtlasManager> atlasManager,
std::shared_ptr<TransferFunction> transferFunction)
: _boundingBox(glm::vec3(1.f))
, _tsp(tsp)
, _atlasManager(atlasManager)
, _transferFunction(transferFunction)
{}
MultiresVolumeRaycaster::~MultiresVolumeRaycaster() {}
void MultiresVolumeRaycaster::initialize() {
_boundingBox.initialize();
}
void MultiresVolumeRaycaster::deinitialize() {}
void MultiresVolumeRaycaster::renderEntryPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program)
{
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
program.setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
program.setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
program.setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
program.setUniform("scaling", glm::vec2(1.f, 0.f));
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
_boundingBox.render();
}
void MultiresVolumeRaycaster::renderExitPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program)
{
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
program.setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
program.setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
program.setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
program.setUniform("scaling", glm::vec2(1.f, 0.f));
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
_boundingBox.render();
glCullFace(GL_BACK);
}
void MultiresVolumeRaycaster::preRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program)
{
std::string id = std::to_string(data.id);
//program.setUniform("opacity_" + std::to_string(id), visible ? 1.0f : 0.0f);
program.setUniform("stepSizeCoefficient_" + id, _stepSizeCoefficient);
_tfUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_tfUnit->activate();
_transferFunction->texture().bind();
program.setUniform("transferFunction_" + id, _tfUnit->unitNumber());
_atlasUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_atlasUnit->activate();
_atlasManager->textureAtlas().bind();
program.setUniform("textureAtlas_" + id, _atlasUnit->unitNumber());
_atlasMapBinding = std::make_unique<ghoul::opengl::BufferBinding<
ghoul::opengl::bufferbinding::Buffer::ShaderStorage
>>();
glBindBufferBase(
GL_SHADER_STORAGE_BUFFER,
_atlasMapBinding->bindingNumber(),
_atlasManager->atlasMapBuffer()
);
program.setSsboBinding("atlasMapBlock_" + id, _atlasMapBinding->bindingNumber());
program.setUniform("gridType_" + id, static_cast<int>(_tsp->header().gridType));
program.setUniform(
"maxNumBricksPerAxis_" + id,
static_cast<unsigned int>(_tsp->header().xNumBricks)
);
program.setUniform("paddedBrickDim_" + id, _tsp->paddedBrickDim());
glm::size3_t size = _atlasManager->textureSize();
glm::ivec3 atlasSize(size.x, size.y, size.z);
program.setUniform("atlasSize_" + id, atlasSize);
}
bool MultiresVolumeRaycaster::isCameraInside(const RenderData& data,
glm::vec3& localPosition)
{
// Camera rig position in world coordinates.
glm::vec4 rigWorldPos = glm::vec4(data.camera.positionVec3(), 1.0);
//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
//glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
// Camera position in world coordinates.
glm::vec4 camWorldPos = rigWorldPos;
glm::vec3 objPos = static_cast<glm::vec3>(data.modelTransform.translation);
glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
float divisor = 1.0;
for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
}
glm::mat4 scaledModelTransform = modelTransform / divisor;
glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 &&
localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
}
void MultiresVolumeRaycaster::postRaycast(const RaycastData&,
ghoul::opengl::ProgramObject&)
{
_atlasUnit = nullptr;
_tfUnit = nullptr;
}
std::string MultiresVolumeRaycaster::boundsVertexShaderPath() const {
return GlslBoundsVsPath;
}
std::string MultiresVolumeRaycaster::boundsFragmentShaderPath() const {
return GlslBoundsFsPath;
}
std::string MultiresVolumeRaycaster::raycasterPath() const {
return GlslRaycastPath;
}
std::string MultiresVolumeRaycaster::helperPath() const {
return GlslHelperPath; // no helper file
}
void MultiresVolumeRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = transform;
}
void MultiresVolumeRaycaster::setStepSizeCoefficient(float stepSizeCoefficient) {
_stepSizeCoefficient = stepSizeCoefficient;
}
} // namespace openspace