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https://github.com/OpenSpace/OpenSpace.git
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447 lines
17 KiB
C++
447 lines
17 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/multiresvolume/rendering/tfbrickselector.h>
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#include <modules/multiresvolume/rendering/errorhistogrammanager.h>
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#include <modules/multiresvolume/rendering/tsp.h>
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#include <openspace/rendering/transferfunction.h>
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#include <openspace/util/histogram.h>
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#include <ghoul/misc/assert.h>
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namespace {
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bool compareSplitPoints(const openspace::BrickSelection& a,
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const openspace::BrickSelection& b)
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{
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return a.splitPoints < b.splitPoints;
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}
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} // namespace
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namespace openspace {
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TfBrickSelector::TfBrickSelector(TSP* tsp, ErrorHistogramManager* hm,
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TransferFunction* tf, int memoryBudget,
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int streamingBudget)
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: _tsp(tsp)
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, _histogramManager(hm)
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, _transferFunction(tf)
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, _memoryBudget(memoryBudget)
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, _streamingBudget(streamingBudget)
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{}
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bool TfBrickSelector::initialize() {
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return calculateBrickErrors();
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}
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void TfBrickSelector::setMemoryBudget(int memoryBudget) {
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_memoryBudget = memoryBudget;
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}
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void TfBrickSelector::setStreamingBudget(int streamingBudget) {
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_streamingBudget = streamingBudget;
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}
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void TfBrickSelector::selectBricks(int timestep, std::vector<int>& bricks) {
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int numTimeSteps = _tsp->header().numTimesteps;
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int numBricksPerDim = _tsp->header().xNumBricks;
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unsigned int rootNode = 0;
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BrickSelection::SplitType splitType;
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float rootSplitPoints = splitPoints(rootNode, splitType);
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BrickSelection brickSelection = BrickSelection(
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numBricksPerDim,
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numTimeSteps,
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splitType,
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rootSplitPoints
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);
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std::vector<BrickSelection> priorityQueue;
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std::vector<BrickSelection> leafSelections;
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std::vector<BrickSelection> temporalSplitQueue;
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std::vector<BrickSelection> deadEnds;
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if (splitType != BrickSelection::SplitType::None) {
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priorityQueue.push_back(brickSelection);
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}
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else {
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leafSelections.push_back(brickSelection);
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}
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int totalStreamingBudget = _streamingBudget * numTimeSteps;
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int nBricksInMemory = 1;
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int nStreamedBricks = 1;
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// First loop: While neither the memory nor the streaming budget is reached,
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// try to optimize for visual quality vs memory.
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while (nBricksInMemory <= _memoryBudget - 7 && priorityQueue.size() > 0) {
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std::pop_heap(priorityQueue.begin(), priorityQueue.end(), compareSplitPoints);
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BrickSelection bs = priorityQueue.back();
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unsigned int brickIndex = bs.brickIndex;
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priorityQueue.pop_back();
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// TODO: handle edge case when we can only afford temporal splits or no split
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// (only 1 spot left)
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if (bs.splitType == BrickSelection::SplitType::Temporal) {
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unsigned int childBrickIndex;
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bool pickRightTimeChild = bs.timestepInRightChild(timestep);
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// On average on the whole time period, splitting this spatial brick in two
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// time steps would generate twice as much streaming. Current number of
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// streams of this spatial brick is 2^nTemporalSplits over the whole time
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// period.
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int newStreams = static_cast<int>(std::pow(2, bs.nTemporalSplits));
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//std::cout << "preparing for " << newStreams << " new streams" << std::endl;
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// Refining this one more step would require the double amount of streams
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if (nStreamedBricks + newStreams > totalStreamingBudget) {
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// Reached dead end (streaming budget would be exceeded)
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deadEnds.push_back(bs);
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break;
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}
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nStreamedBricks += newStreams;
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if (pickRightTimeChild) {
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childBrickIndex = _tsp->bstRight(brickIndex);
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}
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else {
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childBrickIndex = _tsp->bstLeft(brickIndex);
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}
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BrickSelection::SplitType childSplitType;
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float childSplitPoints = splitPoints(childBrickIndex, childSplitType);
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BrickSelection childSelection = bs.splitTemporally(
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pickRightTimeChild,
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childBrickIndex,
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childSplitType,
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childSplitPoints
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);
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if (childSplitType != BrickSelection::SplitType::None) {
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priorityQueue.push_back(childSelection);
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std::push_heap(
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priorityQueue.begin(),
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priorityQueue.end(),
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compareSplitPoints
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);
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}
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else {
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leafSelections.push_back(childSelection);
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}
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}
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else if (bs.splitType == BrickSelection::SplitType::Spatial) {
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nBricksInMemory += 7; // Remove one and add eight.
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unsigned int firstChild = _tsp->firstOctreeChild(brickIndex);
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// On average on the whole time period, splitting this spatial brick into
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// eight spatial bricks would generate eight times as much streaming. Current
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// number of streams of this spatial brick is 2^nTemporalStreams over the
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// whole time period.
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int newStreams = 7 * static_cast<int>(std::pow(2, bs.nTemporalSplits));
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if (nStreamedBricks + newStreams > totalStreamingBudget) {
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// Reached dead end (streaming budget would be exceeded)
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// However, temporal split might be possible
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if (bs.splitType != BrickSelection::SplitType::Temporal) {
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bs.splitType = BrickSelection::SplitType::Temporal;
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bs.splitPoints = temporalSplitPoints(bs.brickIndex);
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}
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if (bs.splitPoints > -1) {
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temporalSplitQueue.push_back(bs);
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}
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else {
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deadEnds.push_back(bs);
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}
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break;
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}
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nStreamedBricks += newStreams;
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for (unsigned int i = 0; i < 8; i++) {
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unsigned int childBrickIndex = firstChild + i;
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BrickSelection::SplitType childSplitType;
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float childSplitPoints = splitPoints(childBrickIndex, childSplitType);
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//std::cout << "Splitting spatially." << std::endl;
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BrickSelection childSelection = bs.splitSpatially(
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i % 2,
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(i / 2) % 2, // abock: isn't this always 0?
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i / 4,
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childBrickIndex,
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childSplitType,
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childSplitPoints
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);
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if (childSplitType != BrickSelection::SplitType::None) {
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priorityQueue.push_back(childSelection);
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std::push_heap(
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priorityQueue.begin(),
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priorityQueue.end(),
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compareSplitPoints
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);
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}
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else {
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leafSelections.push_back(childSelection);
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}
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}
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}
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}
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if (nBricksInMemory <= _memoryBudget - 7) {
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// std::cout << "memory budget not reached. " << nBricksInMemory << " out of " <<
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// memoryBudget << std::endl;
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}
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// Is it possible that we may stream more bricks?
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if (nStreamedBricks < totalStreamingBudget - 1) {
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while (priorityQueue.size() > 0) {
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BrickSelection bs = priorityQueue.back();
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if (bs.splitType != BrickSelection::SplitType::Temporal) {
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bs.splitType = BrickSelection::SplitType::Temporal;
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bs.splitPoints = temporalSplitPoints(bs.brickIndex);
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}
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priorityQueue.pop_back();
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if (bs.splitPoints > -1) {
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temporalSplitQueue.push_back(bs);
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std::push_heap(
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temporalSplitQueue.begin(),
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temporalSplitQueue.end(),
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compareSplitPoints
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);
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}
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else {
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deadEnds.push_back(bs);
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}
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}
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// Keep splitting until it's not possible anymore
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while (nStreamedBricks < totalStreamingBudget - 1 &&
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temporalSplitQueue.size() > 0)
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{
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std::pop_heap(
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temporalSplitQueue.begin(),
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temporalSplitQueue.end(),
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compareSplitPoints
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);
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BrickSelection bs = temporalSplitQueue.back();
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temporalSplitQueue.pop_back();
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unsigned int brickIndex = bs.brickIndex;
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int newStreams = static_cast<int>(std::pow(2, bs.nTemporalSplits));
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if (nStreamedBricks + newStreams > totalStreamingBudget) {
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// The current best choice would make us exceed the streaming budget,
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// try next instead.
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deadEnds.push_back(bs);
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continue;
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}
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nStreamedBricks += newStreams;
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;
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bool pickRightTimeChild = bs.timestepInRightChild(timestep);
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unsigned int childBrickIndex = pickRightTimeChild ?
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_tsp->bstRight(brickIndex) :
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_tsp->bstLeft(brickIndex);
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float childSplitPoints = temporalSplitPoints(childBrickIndex);
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if (childSplitPoints > -1) {
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BrickSelection childSelection = bs.splitTemporally(
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pickRightTimeChild,
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childBrickIndex,
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BrickSelection::SplitType::Temporal,
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childSplitPoints
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);
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temporalSplitQueue.push_back(childSelection);
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std::push_heap(
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temporalSplitQueue.begin(),
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temporalSplitQueue.end(),
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compareSplitPoints
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);
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}
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else {
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BrickSelection childSelection = bs.splitTemporally(
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pickRightTimeChild,
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childBrickIndex,
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BrickSelection::SplitType::None,
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-1
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);
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deadEnds.push_back(childSelection);
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}
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}
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}
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else {
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// Write selected inner nodes to brickSelection vector
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//std::cout << "priority queue: " << priorityQueue.size() << std::endl;
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for (const BrickSelection& bs : priorityQueue) {
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writeSelection(bs, bricks);
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}
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}
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//std::cout << "temporal split queue: " << temporalSplitQueue.size() << std::endl;
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// Write selected inner nodes to brickSelection vector
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for (const BrickSelection& bs : temporalSplitQueue) {
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writeSelection(bs, bricks);
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}
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//std::cout << "dead ends: " << deadEnds.size() << std::endl;
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for (const BrickSelection& bs : deadEnds) {
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writeSelection(bs, bricks);
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}
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// Write selected leaf nodes to brickSelection vector
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//std::cout << "leaf selections: " << leafSelections.size() << std::endl;
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for (const BrickSelection& bs : leafSelections) {
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writeSelection(bs, bricks);
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}
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}
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float TfBrickSelector::temporalSplitPoints(unsigned int brickIndex) {
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if (_tsp->isBstLeaf(brickIndex)) {
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return -1.f;
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}
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const unsigned int leftChild = _tsp->bstLeft(brickIndex);
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const unsigned int rightChild = _tsp->bstRight(brickIndex);
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const float currentError = _brickErrors[brickIndex];
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const float splitError = _brickErrors[leftChild] + _brickErrors[rightChild];
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float diff = currentError - splitError;
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if (diff < 0.f) {
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diff = -diff;
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}
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return diff * 0.5f;
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}
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float TfBrickSelector::spatialSplitPoints(unsigned int brickIndex) {
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if (_tsp->isOctreeLeaf(brickIndex)) {
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return -1.f;
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}
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float currentError = _brickErrors[brickIndex];
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float splitError = 0;
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unsigned int firstChild = _tsp->firstOctreeChild(brickIndex);
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for (unsigned int i = 0; i < 8; i++) {
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unsigned int child = firstChild + i;
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splitError += _brickErrors[child];
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}
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float diff = currentError - splitError;
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if (diff < 0.0) {
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diff = -diff;
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}
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return diff * 0.125f;
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}
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float TfBrickSelector::splitPoints(unsigned int brickIndex,
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BrickSelection::SplitType& splitType)
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{
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const float temporalPoints = temporalSplitPoints(brickIndex);
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const float spatialPoints = spatialSplitPoints(brickIndex);
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float splitPoints;
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if (spatialPoints > 0 && spatialPoints > temporalPoints) {
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splitPoints = spatialPoints;
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splitType = BrickSelection::SplitType::Spatial;
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}
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else if (temporalPoints > 0) {
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splitPoints = temporalPoints;
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splitType = BrickSelection::SplitType::Temporal;
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}
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else {
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splitPoints = -1;
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splitType = BrickSelection::SplitType::None;
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}
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return splitPoints;
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}
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bool TfBrickSelector::calculateBrickErrors() {
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TransferFunction *tf = _transferFunction;
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if (!tf) {
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return false;
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}
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size_t tfWidth = tf->width();
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if (tfWidth <= 0) {
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return false;
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}
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std::vector<float> gradients(tfWidth - 1);
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for (size_t offset = 0; offset < tfWidth - 1; offset++) {
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glm::vec4 prevRgba = tf->sample(offset);
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glm::vec4 nextRgba = tf->sample(offset + 1);
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float colorDifference = glm::distance(prevRgba, nextRgba);
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float alpha = (prevRgba.w + nextRgba.w) * 0.5f;
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gradients[offset] = colorDifference*alpha;
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}
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unsigned int nHistograms = _tsp->numTotalNodes();
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_brickErrors = std::vector<float>(nHistograms);
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for (unsigned int brickIndex = 0; brickIndex < nHistograms; brickIndex++) {
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if (_tsp->isBstLeaf(brickIndex) && _tsp->isOctreeLeaf(brickIndex)) {
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_brickErrors[brickIndex] = 0;
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}
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else {
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const Histogram* histogram = _histogramManager->histogram(brickIndex);
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float error = 0;
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for (size_t i = 0; i < gradients.size(); i++) {
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float x = (i + 0.5f) / tfWidth;
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float sample = histogram->interpolate(x);
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ghoul_assert(sample >= 0, "@MISSING");
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ghoul_assert(gradients[i] >= 0, "@MISSING");
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error += sample * gradients[i];
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}
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_brickErrors[brickIndex] = error;
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}
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}
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return true;
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}
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int TfBrickSelector::linearCoords(int x, int y, int z) const {
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const TSP::Header &header = _tsp->header();
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return x + (header.xNumBricks * y) + (header.xNumBricks * header.yNumBricks * z);
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}
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void TfBrickSelector::writeSelection(BrickSelection brickSelection,
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std::vector<int>& bricks) const
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{
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BrickCover coveredBricks = brickSelection.cover;
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for (int z = coveredBricks.lowZ; z < coveredBricks.highZ; z++) {
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for (int y = coveredBricks.lowY; y < coveredBricks.highY; y++) {
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for (int x = coveredBricks.lowX; x < coveredBricks.highX; x++) {
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bricks[linearCoords(x, y, z)] = brickSelection.brickIndex;
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}
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}
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}
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}
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} // namespace openspace
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