Files
OpenSpace/src/abuffer/abufferframebuffer.cpp
Alexander Bock df1da946cf Merge remote-tracking branch 'origin/feature/abuffer' into feature/downloadmanager
Conflicts:
	include/openspace/abuffer/abufferframebuffer.h
	src/abuffer/abuffer.cpp
2015-06-22 13:43:57 +02:00

96 lines
3.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/abuffer/abufferframebuffer.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/programobject.h>
#include <iostream>
#include <fstream>
#include <string>
namespace {
std::string _loggerCat = "ABufferFrameBuffer";
}
namespace openspace {
ABufferFramebuffer::ABufferFramebuffer() {}
ABufferFramebuffer::~ABufferFramebuffer() {}
bool ABufferFramebuffer::initialize() {
return initializeABuffer();
}
bool ABufferFramebuffer::reinitializeInternal() {
return true;
}
void ABufferFramebuffer::clear() {
}
void ABufferFramebuffer::preRender() {
}
void ABufferFramebuffer::postRender() {
}
void ABufferFramebuffer::resolve(float blackoutFactor) {
}
std::vector<ABuffer::fragmentData> ABufferFramebuffer::pixelData() {
return std::vector<ABuffer::fragmentData>();
}
bool ABufferFramebuffer::initializeABuffer() {
// ============================
// SHADERS
// ============================
auto shaderCallback = [this](ghoul::opengl::ProgramObject* program) {
// Error for visibility in log
_validShader = false;
};
generateShaderSource();
_resolveShader = ghoul::opengl::ProgramObject::Build(
"ABufferResolve",
"${SHADERS}/ABuffer/abufferResolveVertex.glsl",
"${SHADERS}/ABuffer/abufferResolveFragment.glsl");
if (!_resolveShader)
return false;
_resolveShader->setProgramObjectCallback(shaderCallback);
}
void ABufferFramebuffer::resolve()
{
}
} // openspace