mirror of
https://github.com/OpenSpace/OpenSpace.git
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96 lines
3.6 KiB
C++
96 lines
3.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/abuffer/abufferframebuffer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <iostream>
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#include <fstream>
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#include <string>
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namespace {
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std::string _loggerCat = "ABufferFrameBuffer";
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}
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namespace openspace {
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ABufferFramebuffer::ABufferFramebuffer() {}
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ABufferFramebuffer::~ABufferFramebuffer() {}
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bool ABufferFramebuffer::initialize() {
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return initializeABuffer();
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}
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bool ABufferFramebuffer::reinitializeInternal() {
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return true;
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}
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void ABufferFramebuffer::clear() {
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}
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void ABufferFramebuffer::preRender() {
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}
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void ABufferFramebuffer::postRender() {
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}
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void ABufferFramebuffer::resolve(float blackoutFactor) {
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}
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std::vector<ABuffer::fragmentData> ABufferFramebuffer::pixelData() {
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return std::vector<ABuffer::fragmentData>();
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}
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bool ABufferFramebuffer::initializeABuffer() {
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// ============================
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// SHADERS
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// ============================
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auto shaderCallback = [this](ghoul::opengl::ProgramObject* program) {
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// Error for visibility in log
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_validShader = false;
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};
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generateShaderSource();
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_resolveShader = ghoul::opengl::ProgramObject::Build(
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"ABufferResolve",
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"${SHADERS}/ABuffer/abufferResolveVertex.glsl",
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"${SHADERS}/ABuffer/abufferResolveFragment.glsl");
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if (!_resolveShader)
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return false;
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_resolveShader->setProgramObjectCallback(shaderCallback);
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}
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void ABufferFramebuffer::resolve()
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{
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}
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} // openspace
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