Files
OpenSpace/modules/globebrowsing/shaders/smviewer_vs.glsl
Alexander Bock 43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00

52 lines
2.5 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
out vec2 texCoord;
const vec3 posData[6] = vec3[] (
vec3(1.0, -0.5, 0.0),
vec3(0.5, -0.5, 0.0),
vec3(0.5, -1.0, 0.0),
vec3(1.0, -1.0, 0.0),
vec3(1.0, -0.5, 0.0),
vec3(0.5, -1.0, 0.0)
);
const vec2 texData[6] = vec2[] (
vec2(1.0, 1.0),
vec2(0.0, 1.0),
vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0),
vec2(0.0, 0.0)
);
void main() {
texCoord = texData[gl_VertexID];
gl_Position = vec4(posData[gl_VertexID], 1.0);
}