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OpenSpace/modules/newhorizons/rendering/renderableshadowcylinder.h
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Alexander Bock 906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef RENDERABLESHADOWCYLINDER_H_
#define RENDERABLESHADOWCYLINDER_H_
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
#include <openspace/util/spicemanager.h>
namespace ghoul {
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
struct LinePoint;
class RenderableShadowCylinder : public Renderable {
public:
RenderableShadowCylinder(const ghoul::Dictionary& dictionary);
~RenderableShadowCylinder();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
struct CylinderVBOLayout {
CylinderVBOLayout(double a1, double a2, double a3, double a4){
x = a1;
y = a2;
z = a3;
e = a4;
}
float x, y, z, e;
};
void createCylinder();
properties::IntProperty _numberOfPoints;
properties::FloatProperty _shadowLength;
properties::Vec4Property _shadowColor;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
glm::dmat3 _stateMatrix;
GLuint _vao;
GLuint _vbo;
std::vector<CylinderVBOLayout> _vertices;
std::string _terminatorType;
std::string _lightSource;
std::string _observer;
std::string _body;
std::string _bodyFrame;
std::string _mainFrame;
SpiceManager::AberrationCorrection _aberration;
double _time;
};
} // namespace openspace
#endif // RENDERABLESHADOWCYLINDER_H_