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906470f28e
Update Ghoul repository
100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef RENDERABLESHADOWCYLINDER_H_
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#define RENDERABLESHADOWCYLINDER_H_
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/vectorproperty.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/util/spicemanager.h>
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namespace ghoul {
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namespace filesystem {
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class File;
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}
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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}
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namespace openspace {
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struct LinePoint;
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class RenderableShadowCylinder : public Renderable {
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public:
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RenderableShadowCylinder(const ghoul::Dictionary& dictionary);
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~RenderableShadowCylinder();
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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struct CylinderVBOLayout {
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CylinderVBOLayout(double a1, double a2, double a3, double a4){
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x = a1;
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y = a2;
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z = a3;
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e = a4;
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}
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float x, y, z, e;
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};
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void createCylinder();
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properties::IntProperty _numberOfPoints;
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properties::FloatProperty _shadowLength;
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properties::Vec4Property _shadowColor;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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glm::dmat3 _stateMatrix;
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GLuint _vao;
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GLuint _vbo;
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std::vector<CylinderVBOLayout> _vertices;
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std::string _terminatorType;
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std::string _lightSource;
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std::string _observer;
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std::string _body;
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std::string _bodyFrame;
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std::string _mainFrame;
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SpiceManager::AberrationCorrection _aberration;
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double _time;
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};
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} // namespace openspace
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#endif // RENDERABLESHADOWCYLINDER_H_
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