Files
OpenSpace/modules/autonavigation/autonavigationhandler.cpp
2020-04-06 16:25:20 +02:00

310 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/autonavigation/autonavigationhandler.h>
#include <modules/autonavigation/helperfunctions.h>
#include <modules/autonavigation/instruction.h>
#include <modules/autonavigation/pathcurves.h>
#include <modules/autonavigation/pathspecification.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/camera.h>
#include <openspace/util/timemanager.h>
#include <openspace/query/query.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/vector_angle.hpp>
#include <glm/gtx/quaternion.hpp>
#include <algorithm>
namespace {
constexpr const char* _loggerCat = "AutoNavigationHandler";
constexpr const openspace::properties::Property::PropertyInfo MinimalBoundingSphereInfo = {
"MinimalBoundingSphere",
"Minimal BoundingSphere",
"The minimal allowed value for a bounding sphere. Used for computation of target "
"positions and path generation, to avoid issues when there is no bounding sphere."
};
constexpr const openspace::properties::Property::PropertyInfo DefaultCurveOptionInfo = {
"DefaultCurveOption",
"Default Curve Option",
"The defualt curve type chosen when generating a path, if none is specified."
};
constexpr const openspace::properties::Property::PropertyInfo IncludeRollInfo = {
"IncludeRollInfo",
"Include Roll",
"If disabled, roll is removed from the interpolation of camera orientation."
};
constexpr const openspace::properties::Property::PropertyInfo StopAtTargetsPerDefaultInfo = {
"StopAtTargetsPerDefault",
"Stop At Targets Per Default",
"Applied during path creation. If enabled, stops are automatically added between"
" the path segments. The user must then choose to continue the apth after reaching a target"
};
} // namespace
namespace openspace::autonavigation {
AutoNavigationHandler::AutoNavigationHandler()
: properties::PropertyOwner({ "AutoNavigationHandler" })
, _minAllowedBoundingSphere(MinimalBoundingSphereInfo, 10.0, 1.0, 3e10)
, _defaultCurveOption(DefaultCurveOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
, _includeRoll(IncludeRollInfo, false)
, _stopAtTargetsPerDefault(StopAtTargetsPerDefaultInfo, false)
{
addProperty(_minAllowedBoundingSphere);
_defaultCurveOption.addOptions({
{ CurveType::Bezier3, "Bezier3" },
{ CurveType::Linear, "Linear"}
});
addProperty(_defaultCurveOption);
addProperty(_includeRoll);
addProperty(_stopAtTargetsPerDefault);
}
AutoNavigationHandler::~AutoNavigationHandler() {} // NOLINT
Camera* AutoNavigationHandler::camera() const {
return global::navigationHandler.camera();
}
const SceneGraphNode* AutoNavigationHandler::anchor() const {
return global::navigationHandler.anchorNode();
}
bool AutoNavigationHandler::hasFinished() const {
unsigned int lastIndex = (unsigned int)_pathSegments.size() - 1;
return _currentSegmentIndex > lastIndex;
}
void AutoNavigationHandler::updateCamera(double deltaTime) {
ghoul_assert(camera() != nullptr, "Camera must not be nullptr");
if (!_isPlaying || _pathSegments.empty()) return;
std::unique_ptr<PathSegment> &currentSegment = _pathSegments[_currentSegmentIndex];
CameraPose newPose = currentSegment->traversePath(deltaTime);
std::string newAnchor = currentSegment->getCurrentAnchor();
// Set anchor node in orbitalNavigator, to render visible nodes and add activate
// navigation when we reach the end.
std::string currentAnchor = anchor()->identifier();
if (currentAnchor != newAnchor) {
global::navigationHandler.orbitalNavigator().setAnchorNode(newAnchor);
}
if (!_includeRoll) {
glm::dvec3 anchorPos = anchor()->worldPosition();
const double notTooCloseDistance = deltaTime * glm::distance(anchorPos, newPose.position);
glm::dvec3 cameraDir = glm::normalize(newPose.rotation * Camera::ViewDirectionCameraSpace);
glm::dvec3 lookAtPos = newPose.position + notTooCloseDistance * cameraDir;
glm::dquat rollFreeRotation = helpers::getLookAtQuaternion(
newPose.position,
lookAtPos,
camera()->lookUpVectorWorldSpace()
);
newPose.rotation = rollFreeRotation;
}
camera()->setPositionVec3(newPose.position);
camera()->setRotation(newPose.rotation);
if (currentSegment->hasReachedEnd()) {
_currentSegmentIndex++;
if (hasFinished()) {
LINFO("Reached end of path.");
_isPlaying = false;
return;
}
if (_stopAtTargetsPerDefault) {
pausePath();
return;
}
}
}
void AutoNavigationHandler::createPath(PathSpecification& spec) {
clearPath();
if(spec.stopAtTargetsSpecified())
_stopAtTargetsPerDefault = spec.stopAtTargets();
bool success = true;
for (int i = 0; i < spec.instructions()->size(); i++) {
const Instruction* ins = spec.instruction(i);
if (ins) {
// TODO: allow for a list of waypoints
std::vector<Waypoint> waypoints = ins->getWaypoints();
if (waypoints.size() > 0)
addSegment(waypoints[0], ins);
}
}
// Check if we have a specified start navigation state. If so, update first segment
if (spec.hasStartState() && _pathSegments.size() > 0) {
Waypoint startState{ spec.startState() , _minAllowedBoundingSphere};
_pathSegments[0]->setStart(startState);
}
if (success) {
LINFO("Succefully generated camera path.");
startPath();
}
else
LERROR("Could not create path.");
}
void AutoNavigationHandler::clearPath() {
LINFO("Clearing path...");
_pathSegments.clear();
_currentSegmentIndex = 0;
}
void AutoNavigationHandler::startPath() {
if (_pathSegments.empty()) {
LERROR("Cannot start an empty path.");
return;
}
// TODO: remove this line at the end of our project. Used to simplify testing
global::timeManager.setPause(true);
//OBS! Until we can handle simulation time: early out if not paused
if (!global::timeManager.isPaused()) {
LERROR("Simulation time must be paused to run a camera path.");
return;
}
LINFO("Starting path...");
_isPlaying = true;
}
void AutoNavigationHandler::pausePath() {
if (!_isPlaying) {
LERROR("Cannot pause a path that isn't playing");
return;
}
LINFO(fmt::format("Paused path at target {} / {}", _currentSegmentIndex, _pathSegments.size()));
_isPlaying = false;
}
void AutoNavigationHandler::continuePath() {
if (_pathSegments.empty() || hasFinished()) {
LERROR("No path to resume (path is empty or has finished).");
return;
}
if (_isPlaying) {
LERROR("Cannot resume a path that is already playing");
return;
}
LINFO("Continuing path...");
// Recompute start camera state for the upcoming path segment,
_pathSegments[_currentSegmentIndex]->setStart(wayPointFromCamera());
_isPlaying = true;
}
void AutoNavigationHandler::stopPath() {
_isPlaying = false;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getCurvePositions(int nPerSegment) {
std::vector<glm::dvec3> positions;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return positions;
}
const double du = 1.0 / nPerSegment;
for (std::unique_ptr<PathSegment> &p : _pathSegments) {
for (double u = 0.0; u < 1.0; u += du) {
glm::dvec3 position = p->interpolatedPose(u).position;
positions.push_back(position);
}
}
return positions;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getControlPoints() {
std::vector<glm::dvec3> points;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return points;
}
for (std::unique_ptr<PathSegment> &p : _pathSegments) {
std::vector<glm::dvec3> curvePoints = p->getControlPoints();
points.insert(points.end(), curvePoints.begin(), curvePoints.end());
}
return points;
}
Waypoint AutoNavigationHandler::wayPointFromCamera() {
glm::dvec3 pos = camera()->positionVec3();
glm::dquat rot = camera()->rotationQuaternion();
std::string node = global::navigationHandler.anchorNode()->identifier();
return Waypoint{ pos, rot, node, _minAllowedBoundingSphere };
}
Waypoint AutoNavigationHandler::lastWayPoint() {
return _pathSegments.empty() ? wayPointFromCamera() : _pathSegments.back()->end();
}
void AutoNavigationHandler::addSegment(Waypoint& waypoint, const Instruction* ins){
// TODO: Improve how curve types are handled
const int curveType = _defaultCurveOption;
PathSegment segment = PathSegment(lastWayPoint(), waypoint, CurveType(curveType));
// TODO: handle duration better
if (ins->duration.has_value()) {
segment.setDuration(ins->duration.value());
}
_pathSegments.push_back(std::unique_ptr<PathSegment>(new PathSegment(segment)));
}
} // namespace openspace::autonavigation