Files
OpenSpace/modules/base/rendering/renderablesphericalgrid.cpp
2017-07-28 01:38:32 -04:00

304 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rendering/renderablesphericalgrid.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <openspace/documentation/verifier.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/programobject.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
static const openspace::properties::Property::PropertyInfo GridColorInfo = {
"GridColor",
"Grid Color",
"This value determines the color of the grid lines that are rendered."
};
static const openspace::properties::Property::PropertyInfo GridMatrixInfo = {
"GridMatrix",
"Grid Matrix",
"This value specifies the local transformation matrix that defines the "
"orientation of this grid relative to the parent's rotation."
};
static const openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that are used to render the "
"surrounding sphere."
};
static const openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width of the spherical grid."
};
static const openspace::properties::Property::PropertyInfo RadiusInfo = {
"Radius",
"Radius",
"This value specifies the radius of the grid."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableSphericalGrid::Documentation() {
using namespace documentation;
return {
"RenderableSphericalGrid",
"base_renderable_sphericalgrid",
{
{
GridMatrixInfo.identifier,
new DoubleMatrix4x4Verifier,
Optional::No,
GridMatrixInfo.description
},
{
GridColorInfo.identifier,
new DoubleVector4Verifier,
Optional::Yes,
GridColorInfo.description
},
{
SegmentsInfo.identifier,
new IntVerifier,
Optional::Yes,
SegmentsInfo.description
},
{
LineWidthInfo.identifier,
new DoubleVerifier,
Optional::Yes,
LineWidthInfo.description
},
{
RadiusInfo.identifier,
new DoubleVerifier,
Optional::Yes,
RadiusInfo.description
}
}
};
}
RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _gridProgram(nullptr)
, _gridMatrix(GridMatrixInfo, glm::mat4(1.f))
, _gridColor(
GridColorInfo,
glm::vec4(0.5f, 0.5, 0.5f, 1.f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _segments(SegmentsInfo, 36, 4, 10000)
, _lineWidth(LineWidthInfo, 0.5f, 0.f, 20.f)
, _radius(RadiusInfo, 1e20f, 1.f, 1e35f)
, _vaoID(0)
, _vBufferID(0)
, _iBufferID(0)
, _mode(GL_LINES)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphericalGrid"
);
_gridMatrix = dictionary.value<glm::dmat4>(GridMatrixInfo.identifier);
addProperty(_gridMatrix);
if (dictionary.hasKey(GridColorInfo.identifier)) {
_gridColor = dictionary.value<glm::vec4>(GridColorInfo.identifier);
}
_gridColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_gridColor);
if (dictionary.hasKey(SegmentsInfo.identifier)) {
_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
}
//addProperty(_segments);
if (dictionary.hasKey(LineWidthInfo.identifier)) {
_lineWidth = static_cast<float>(
dictionary.value<double>(LineWidthInfo.identifier)
);
}
addProperty(_lineWidth);
if (dictionary.hasKey(RadiusInfo.identifier)) {
_radius = static_cast<float>(
dictionary.value<double>(RadiusInfo.identifier)
);
}
_isize = int(6 * _segments * _segments);
_vsize = int((_segments + 1) * (_segments + 1));
_varray.resize(_vsize);
_iarray.resize(_isize);
int nr = 0;
const float fsegments = static_cast<float>(_segments);
const float r = _radius;
for (int nSegment = 0; nSegment <= _segments; ++nSegment) {
// define an extra vertex around the y-axis due to texture mapping
for (int j = 0; j <= _segments; j++) {
const float fi = static_cast<float>(nSegment);
const float fj = static_cast<float>(j);
// inclination angle (north to south)
const float theta = fi * float(M_PI) / fsegments*2.f; // 0 -> PI
// azimuth angle (east to west)
const float phi = fj * float(M_PI) * 2.0f / fsegments; // 0 -> 2*PI
const float x = r * sin(phi) * sin(theta); //
const float y = r * cos(theta); // up
const float z = r * cos(phi) * sin(theta); //
glm::vec3 normal = glm::vec3(x, y, z);
if (!(x == 0.f && y == 0.f && z == 0.f))
normal = glm::normalize(normal);
//const float t1 = fj / fsegments;
const float t2 = fi / fsegments;
glm::vec4 tmp (x, y, z, 1);
glm::mat4 rot = glm::rotate(glm::mat4(1), static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
tmp = glm::vec4(_gridMatrix.value() * glm::dmat4(rot) * glm::dvec4(tmp));
for (int i = 0; i < 3; i++){
_varray[nr].location[i] = tmp[i];
}
++nr;
}
}
nr = 0;
// define indices for all triangles
for (int i = 1; i <= _segments; ++i) {
for (int j = 0; j < _segments; ++j) {
const int t = _segments + 1;
_iarray[nr] = t * (i - 1) + j + 0; ++nr;
_iarray[nr] = t * (i + 0) + j + 0; ++nr;
_iarray[nr] = t * (i + 0) + j + 1; ++nr;
_iarray[nr] = t * (i - 1) + j + 1; ++nr;
_iarray[nr] = t * (i - 1) + j + 0; ++nr;
}
}
}
RenderableSphericalGrid::~RenderableSphericalGrid() {}
bool RenderableSphericalGrid::isReady() const {
bool ready = true;
ready &= (_gridProgram != nullptr);
return ready;
}
bool RenderableSphericalGrid::deinitialize() {
glDeleteVertexArrays(1,&_vaoID);
_vaoID = 0;
glDeleteBuffers(1,&_vBufferID);
_vBufferID = 0;
glDeleteBuffers(1,&_iBufferID);
_iBufferID = 0;
return true;
}
bool RenderableSphericalGrid::initialize() {
bool completeSuccess = true;
_gridProgram = OsEng.renderEngine().buildRenderProgram(
"GridProgram",
"${MODULE_BASE}/shaders/grid_vs.glsl",
"${MODULE_BASE}/shaders/grid_fs.glsl"
);
// Initialize and upload to graphics card
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vBufferID);
glGenBuffers(1, &_iBufferID);
// First VAO setup
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(GL_ARRAY_BUFFER, _vsize * sizeof(Vertex), _varray.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, location)));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize * sizeof(int), _iarray.data(), GL_STATIC_DRAW);
glBindVertexArray(0);
return completeSuccess;
}
void RenderableSphericalGrid::render(const RenderData& data, RendererTasks&){
_gridProgram->activate();
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_gridProgram->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_gridProgram->setUniform("projectionTransform", data.camera.projectionMatrix());
_gridProgram->setUniform("gridColor", _gridColor);
glLineWidth(_lineWidth);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glDrawElements(_mode, _isize, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
_gridProgram->deactivate();
}
} // namespace openspace