Files
OpenSpace/modules/spacecraftinstruments/rendering/renderablefov.h
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

166 lines
7.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2019 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__
#define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/doubleproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class RenderableFov : public Renderable {
public:
RenderableFov(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
// Checks the field of view of the instrument for the current \p time against all of
// the potential targets are returns the first name of the target that is in field of
// view, the previous target, or the closest target to the space craft. The second
// return value is whether the target is currently in the field of view
std::pair<std::string,bool> determineTarget(double time);
void updateGPU();
void insertPoint(std::vector<float>& arr, glm::vec4 p, glm::vec4 c);
glm::vec4 squareColor(float t) const {
return _colors.active.value() * t + _colors.square.value() * (1 - t);
}
glm::vec4 endColor(float t) const {
return _colors.active.value() * t + _colors.intersectionEnd.value() * (1 - t);
}
glm::vec4 fovColor(float t) const {
return _colors.active.value() * t + _colors.targetInFieldOfView.value() * (1 - t);
}
void computeIntercepts(const UpdateData& data, const std::string& target,
bool isInFov);
glm::dvec3 orthogonalProjection(const glm::dvec3& vecFov, double time,
const std::string& target) const;
glm::dvec3 checkForIntercept(const glm::dvec3& ray, double time,
const std::string& target) const;
// properties
properties::FloatProperty _lineWidth;
properties::BoolProperty _drawSolid;
properties::DoubleProperty _standOffDistance;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(modelViewProjection, defaultColorStart, defaultColorEnd, activeColor,
targetInFieldOfViewColor, intersectionStartColor, intersectionEndColor,
squareColor, interpolation) _uniformCache;
// instance variables
bool _rebuild = false;
bool _simplifyBounds = false;
//std::vector<float> _fovBounds;
//std::vector<float> _fovPlane;
std::string _previousTarget;
bool _drawFOV = false;
struct {
std::string spacecraft;
std::string name;
std::string referenceFrame;
SpiceManager::AberrationCorrection aberrationCorrection;
std::vector<glm::dvec3> bounds;
glm::dvec3 boresight;
std::vector<std::string> potentialTargets;
} _instrument;
float _interpolationTime = 0.f;
struct RenderInformation {
// Differentiating different vertex types
using VertexColorType = int32_t;
// This needs to be synced with the fov_vs.glsl shader
static const VertexColorType VertexColorTypeDefaultStart = 0;
static const VertexColorType VertexColorTypeDefaultEnd = 1;
static const VertexColorType VertexColorTypeInFieldOfView = 2;
static const VertexColorType VertexColorTypeActive = 3;
static const VertexColorType VertexColorTypeIntersectionStart = 4;
static const VertexColorType VertexColorTypeIntersectionEnd = 5;
static const VertexColorType VertexColorTypeSquare = 6;
struct VBOData {
GLfloat position[3];
VertexColorType color;
};
GLuint vao = 0;
GLuint vbo = 0;
// @SPEEDUP: Add an ibo to reduce the number of vertices drawn
std::vector<VBOData> data;
bool isDirty = true;
};
RenderInformation _orthogonalPlane;
RenderInformation _fieldOfViewBounds;
struct {
properties::Vec4Property defaultStart; // Start color for uninteresting times
properties::Vec4Property defaultEnd; // End color for uninteresting times
properties::Vec4Property active; // Color use when a field-of-view is projecting
properties::Vec4Property targetInFieldOfView; // Color to use for target in fov
properties::Vec4Property intersectionStart; // Color at the start of intersection
properties::Vec4Property intersectionEnd; // Color at the end of intersection
properties::Vec4Property square; // Color for the orthogonal square
} _colors;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__