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* Cleanup * CMake cleanups * Update current year * Update copyright header * Use script to return list of all modules * Update credits, license and ghoul
166 lines
7.1 KiB
C++
166 lines
7.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__
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#define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/doubleproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <openspace/util/spicemanager.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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class RenderableFov : public Renderable {
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public:
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RenderableFov(const ghoul::Dictionary& dictionary);
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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// Checks the field of view of the instrument for the current \p time against all of
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// the potential targets are returns the first name of the target that is in field of
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// view, the previous target, or the closest target to the space craft. The second
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// return value is whether the target is currently in the field of view
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std::pair<std::string,bool> determineTarget(double time);
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void updateGPU();
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void insertPoint(std::vector<float>& arr, glm::vec4 p, glm::vec4 c);
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glm::vec4 squareColor(float t) const {
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return _colors.active.value() * t + _colors.square.value() * (1 - t);
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}
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glm::vec4 endColor(float t) const {
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return _colors.active.value() * t + _colors.intersectionEnd.value() * (1 - t);
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}
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glm::vec4 fovColor(float t) const {
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return _colors.active.value() * t + _colors.targetInFieldOfView.value() * (1 - t);
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}
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void computeIntercepts(const UpdateData& data, const std::string& target,
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bool isInFov);
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glm::dvec3 orthogonalProjection(const glm::dvec3& vecFov, double time,
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const std::string& target) const;
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glm::dvec3 checkForIntercept(const glm::dvec3& ray, double time,
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const std::string& target) const;
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// properties
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properties::FloatProperty _lineWidth;
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properties::BoolProperty _drawSolid;
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properties::DoubleProperty _standOffDistance;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(modelViewProjection, defaultColorStart, defaultColorEnd, activeColor,
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targetInFieldOfViewColor, intersectionStartColor, intersectionEndColor,
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squareColor, interpolation) _uniformCache;
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// instance variables
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bool _rebuild = false;
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bool _simplifyBounds = false;
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//std::vector<float> _fovBounds;
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//std::vector<float> _fovPlane;
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std::string _previousTarget;
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bool _drawFOV = false;
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struct {
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std::string spacecraft;
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std::string name;
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std::string referenceFrame;
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SpiceManager::AberrationCorrection aberrationCorrection;
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std::vector<glm::dvec3> bounds;
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glm::dvec3 boresight;
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std::vector<std::string> potentialTargets;
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} _instrument;
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float _interpolationTime = 0.f;
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struct RenderInformation {
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// Differentiating different vertex types
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using VertexColorType = int32_t;
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// This needs to be synced with the fov_vs.glsl shader
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static const VertexColorType VertexColorTypeDefaultStart = 0;
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static const VertexColorType VertexColorTypeDefaultEnd = 1;
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static const VertexColorType VertexColorTypeInFieldOfView = 2;
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static const VertexColorType VertexColorTypeActive = 3;
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static const VertexColorType VertexColorTypeIntersectionStart = 4;
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static const VertexColorType VertexColorTypeIntersectionEnd = 5;
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static const VertexColorType VertexColorTypeSquare = 6;
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struct VBOData {
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GLfloat position[3];
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VertexColorType color;
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};
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GLuint vao = 0;
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GLuint vbo = 0;
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// @SPEEDUP: Add an ibo to reduce the number of vertices drawn
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std::vector<VBOData> data;
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bool isDirty = true;
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};
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RenderInformation _orthogonalPlane;
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RenderInformation _fieldOfViewBounds;
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struct {
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properties::Vec4Property defaultStart; // Start color for uninteresting times
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properties::Vec4Property defaultEnd; // End color for uninteresting times
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properties::Vec4Property active; // Color use when a field-of-view is projecting
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properties::Vec4Property targetInFieldOfView; // Color to use for target in fov
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properties::Vec4Property intersectionStart; // Color at the start of intersection
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properties::Vec4Property intersectionEnd; // Color at the end of intersection
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properties::Vec4Property square; // Color for the orthogonal square
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} _colors;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__
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