Files
OpenSpace/modules/spacecraftinstruments/rendering/renderableshadowcylinder.cpp
Emil Axelsson 50ff2d96d2 Cleanup for Spheres and PSC (#827)
* Fade fixes
  * Clean up RenderableSphere. Add orientation properties.
  * Sane defaults for Digital Universe
  * Clean up New Horizons related code
  * Add basic scene
  * Add ability to initialize rotation as quaternion and mat3
  * Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00

420 lines
15 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2019 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* or substantial portions of the Software. *
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#include <modules/spacecraftinstruments/rendering/renderableshadowcylinder.h>
#include <modules/spacecraftinstruments/spacecraftinstrumentsmodule.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/programobject.h>
#include <openspace/util/spicemanager.h>
namespace {
constexpr const char* ProgramName = "ShadowCylinderProgram";
constexpr const char* MainFrame = "GALACTIC";
constexpr const std::array<const char*, 2> UniformNames = {
"modelViewProjectionTransform", "shadowColor"
};
constexpr openspace::properties::Property::PropertyInfo NumberPointsInfo = {
"AmountOfPoints",
"Points",
"This value determines the number of control points that is used to construct "
"the shadow geometry. The higher this number, the more detailed the shadow is, "
"but it will have a negative impact on the performance."
};
constexpr openspace::properties::Property::PropertyInfo ShadowLengthInfo = {
"ShadowLength",
"Shadow Length",
"This value determines the length of the shadow that is cast by the target "
"object. The total distance of the shadow is equal to the distance from the "
"target to the Sun multiplied with this value."
};
constexpr openspace::properties::Property::PropertyInfo ShadowColorInfo = {
"ShadowColor",
"Shadow Color",
"This value determines the color that is used for the shadow cylinder."
};
constexpr openspace::properties::Property::PropertyInfo TerminatorTypeInfo = {
"TerminatorType",
"Terminator Type",
"This value determines the type of the terminator that is used to calculate the "
"shadow eclipse."
};
constexpr openspace::properties::Property::PropertyInfo LightSourceInfo = {
"LightSource",
"Light Source",
"This value determines the SPICE name of the object that is used as the "
"illuminator for computing the shadow cylinder."
};
constexpr openspace::properties::Property::PropertyInfo ObserverInfo = {
"Observer",
"Observer",
"This value specifies the SPICE name of the object that is the observer of the "
"shadow cylinder."
};
constexpr openspace::properties::Property::PropertyInfo BodyInfo = {
"Body",
"Target Body",
"This value is the SPICE name of target body that is used as the shadow caster "
"for the shadow cylinder."
};
constexpr openspace::properties::Property::PropertyInfo BodyFrameInfo = {
"BodyFrame",
"Body Frame",
"This value is the SPICE name of the reference frame in which the shadow "
"cylinder is expressed."
};
constexpr openspace::properties::Property::PropertyInfo AberrationInfo = {
"Aberration",
"Aberration",
"This value determines the aberration method that is used to compute the shadow "
"cylinder."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableShadowCylinder::Documentation() {
using namespace documentation;
return {
"RenderableShadowCylinder",
"newhorizons_renderable_shadowcylinder",
{
{
"Type",
new StringEqualVerifier("RenderableShadowCylinder"),
Optional::No,
""
},
{
NumberPointsInfo.identifier,
new IntVerifier,
Optional::Yes,
NumberPointsInfo.description
},
{
ShadowLengthInfo.identifier,
new DoubleVerifier,
Optional::Yes,
ShadowLengthInfo.description
},
{
ShadowColorInfo.identifier,
new DoubleVector4Verifier,
Optional::Yes,
ShadowColorInfo.description
},
{
TerminatorTypeInfo.identifier,
new StringInListVerifier({
// Synchronized with SpiceManager::terminatorTypeFromString
"UMBRAL", "PENUMBRAL"
}),
Optional::No,
TerminatorTypeInfo.description
},
{
LightSourceInfo.identifier,
new StringVerifier,
Optional::No,
LightSourceInfo.description
},
{
ObserverInfo.identifier,
new StringVerifier,
Optional::No,
ObserverInfo.description
},
{
BodyInfo.identifier,
new StringVerifier,
Optional::No,
BodyInfo.description
},
{
BodyFrameInfo.identifier,
new StringVerifier,
Optional::No,
BodyFrameInfo.description
},
{
AberrationInfo.identifier,
new StringInListVerifier({
// SpiceManager::AberrationCorrection::AberrationCorrection
"NONE", "LT", "LT+S", "CN", "CN+S"
}),
Optional::No,
AberrationInfo.description
},
}
};
}
RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _numberOfPoints(NumberPointsInfo, 190, 1, 300)
, _shadowLength(ShadowLengthInfo, 0.1f, 0.f, 0.5f)
, _shadowColor(
ShadowColorInfo,
glm::vec4(1.f, 1.f, 1.f, 0.25f),
glm::vec4(0.f), glm::vec4(1.f)
)
, _terminatorType(
TerminatorTypeInfo,
properties::OptionProperty::DisplayType::Dropdown
)
, _lightSource(LightSourceInfo)
, _observer(ObserverInfo)
, _body(BodyInfo)
, _bodyFrame(BodyFrameInfo)
, _aberration(AberrationInfo)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableShadowCylinder"
);
if (dictionary.hasKey(NumberPointsInfo.identifier)) {
_numberOfPoints = static_cast<int>(
dictionary.value<double>(NumberPointsInfo.identifier)
);
}
addProperty(_numberOfPoints);
if (dictionary.hasKey(ShadowLengthInfo.identifier)) {
_shadowLength = static_cast<float>(
dictionary.value<double>(ShadowLengthInfo.identifier)
);
}
addProperty(_shadowLength);
if (dictionary.hasKey(ShadowColorInfo.identifier)) {
_shadowColor = dictionary.value<glm::vec4>(ShadowLengthInfo.identifier);
}
_shadowColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_shadowColor);
_terminatorType.addOptions({
{ static_cast<int>(SpiceManager::TerminatorType::Umbral), "Umbral" },
{ static_cast<int>(SpiceManager::TerminatorType::Penumbral), "Penumbral" }
});
_terminatorType = static_cast<int>(SpiceManager::terminatorTypeFromString(
dictionary.value<std::string>(TerminatorTypeInfo.identifier)
));
addProperty(_terminatorType);
_lightSource = dictionary.value<std::string>(LightSourceInfo.identifier);
_observer = dictionary.value<std::string>(ObserverInfo.identifier);
_body = dictionary.value<std::string>(BodyInfo.identifier);
_bodyFrame = dictionary.value<std::string>(BodyFrameInfo.identifier);
using T = SpiceManager::AberrationCorrection::Type;
_aberration.addOptions({
{ static_cast<int>(T::None), "None" },
{ static_cast<int>(T::ConvergedNewtonian), "Converged Newtonian" },
{ static_cast<int>(T::ConvergedNewtonianStellar), "Converged Newtonian Stellar" },
{ static_cast<int>(T::LightTime), "Light Time" },
{ static_cast<int>(T::LightTimeStellar), "Light Time Stellar" },
});
SpiceManager::AberrationCorrection aberration = SpiceManager::AberrationCorrection(
dictionary.value<std::string>(AberrationInfo.identifier)
);
_aberration = static_cast<int>(aberration.type);
}
void RenderableShadowCylinder::initializeGL() {
glGenVertexArrays(1, &_vao);
glGenBuffers(1, &_vbo);
_shader = SpacecraftInstrumentsModule::ProgramObjectManager.request(
ProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine.buildRenderProgram(
ProgramName,
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/terminatorshadow_vs.glsl"
),
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/terminatorshadow_fs.glsl"
)
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
void RenderableShadowCylinder::deinitializeGL() {
SpacecraftInstrumentsModule::ProgramObjectManager.release(
ProgramName,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine.removeRenderProgram(p);
}
);
_shader = nullptr;
glDeleteVertexArrays(1, &_vao);
_vao = 0;
glDeleteBuffers(1, &_vbo);
_vbo = 0;
}
bool RenderableShadowCylinder::isReady() const {
return true;
}
void RenderableShadowCylinder::render(const RenderData& data, RendererTasks&) {
glDepthMask(false);
_shader->activate();
// Model transform and view transform needs to be in double precision
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform(
_uniformCache.modelViewProjectionTransform,
data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
);
_shader->setUniform(_uniformCache.shadowColor, _shadowColor);
glBindVertexArray(_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
glBindVertexArray(0);
_shader->deactivate();
glDepthMask(true);
}
void RenderableShadowCylinder::update(const UpdateData& data) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_bodyFrame,
MainFrame,
data.time.j2000Seconds()
);
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
createCylinder(data.time.j2000Seconds());
}
void RenderableShadowCylinder::createCylinder(double time) {
SpiceManager::TerminatorEllipseResult res = SpiceManager::ref().terminatorEllipse(
_body,
_observer,
_bodyFrame,
_lightSource,
static_cast<SpiceManager::TerminatorType>(_terminatorType.value()),
{
SpiceManager::AberrationCorrection::Type(_aberration.value()),
SpiceManager::AberrationCorrection::Direction::Reception
},
time,
_numberOfPoints
);
std::vector<glm::vec3> terminatorPoints;
std::transform(
res.terminatorPoints.begin(),
res.terminatorPoints.end(),
std::back_inserter(terminatorPoints),
[](const glm::dvec3& p) {
return p * 1000.0;
}
);
double lt;
glm::dvec3 vecLightSource = SpiceManager::ref().targetPosition(
_body,
_lightSource,
MainFrame,
{
SpiceManager::AberrationCorrection::Type(_aberration.value()),
SpiceManager::AberrationCorrection::Direction::Reception
},
time,
lt
);
vecLightSource = glm::inverse(_stateMatrix) * vecLightSource;
vecLightSource *= _shadowLength;
_vertices.clear();
for (const glm::vec3& v : terminatorPoints) {
_vertices.push_back({ v[0], v[1], v[2], 0.f });
glm::vec3 f = v + glm::vec3(vecLightSource);
_vertices.push_back({ f[0], f[1], f[2], 0.f });
}
_vertices.push_back(_vertices[0]);
_vertices.push_back(_vertices[1]);
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(
GL_ARRAY_BUFFER,
_vertices.size() * sizeof(CylinderVBOLayout),
nullptr,
GL_DYNAMIC_DRAW
);
glBufferSubData(
GL_ARRAY_BUFFER,
0,
_vertices.size() * sizeof(CylinderVBOLayout),
&_vertices[0]
);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindVertexArray(0);
}
} // namespace openspace