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* Fade fixes * Clean up RenderableSphere. Add orientation properties. * Sane defaults for Digital Universe * Clean up New Horizons related code * Add basic scene * Add ability to initialize rotation as quaternion and mat3 * Adapt legacy code to new Renderable interface
420 lines
15 KiB
C++
420 lines
15 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/spacecraftinstruments/rendering/renderableshadowcylinder.h>
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#include <modules/spacecraftinstruments/spacecraftinstrumentsmodule.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/util/spicemanager.h>
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namespace {
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constexpr const char* ProgramName = "ShadowCylinderProgram";
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constexpr const char* MainFrame = "GALACTIC";
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constexpr const std::array<const char*, 2> UniformNames = {
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"modelViewProjectionTransform", "shadowColor"
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};
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constexpr openspace::properties::Property::PropertyInfo NumberPointsInfo = {
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"AmountOfPoints",
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"Points",
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"This value determines the number of control points that is used to construct "
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"the shadow geometry. The higher this number, the more detailed the shadow is, "
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"but it will have a negative impact on the performance."
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};
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constexpr openspace::properties::Property::PropertyInfo ShadowLengthInfo = {
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"ShadowLength",
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"Shadow Length",
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"This value determines the length of the shadow that is cast by the target "
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"object. The total distance of the shadow is equal to the distance from the "
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"target to the Sun multiplied with this value."
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};
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constexpr openspace::properties::Property::PropertyInfo ShadowColorInfo = {
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"ShadowColor",
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"Shadow Color",
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"This value determines the color that is used for the shadow cylinder."
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};
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constexpr openspace::properties::Property::PropertyInfo TerminatorTypeInfo = {
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"TerminatorType",
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"Terminator Type",
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"This value determines the type of the terminator that is used to calculate the "
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"shadow eclipse."
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};
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constexpr openspace::properties::Property::PropertyInfo LightSourceInfo = {
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"LightSource",
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"Light Source",
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"This value determines the SPICE name of the object that is used as the "
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"illuminator for computing the shadow cylinder."
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};
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constexpr openspace::properties::Property::PropertyInfo ObserverInfo = {
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"Observer",
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"Observer",
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"This value specifies the SPICE name of the object that is the observer of the "
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"shadow cylinder."
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};
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constexpr openspace::properties::Property::PropertyInfo BodyInfo = {
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"Body",
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"Target Body",
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"This value is the SPICE name of target body that is used as the shadow caster "
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"for the shadow cylinder."
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};
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constexpr openspace::properties::Property::PropertyInfo BodyFrameInfo = {
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"BodyFrame",
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"Body Frame",
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"This value is the SPICE name of the reference frame in which the shadow "
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"cylinder is expressed."
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};
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constexpr openspace::properties::Property::PropertyInfo AberrationInfo = {
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"Aberration",
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"Aberration",
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"This value determines the aberration method that is used to compute the shadow "
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"cylinder."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableShadowCylinder::Documentation() {
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using namespace documentation;
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return {
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"RenderableShadowCylinder",
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"newhorizons_renderable_shadowcylinder",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableShadowCylinder"),
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Optional::No,
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""
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},
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{
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NumberPointsInfo.identifier,
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new IntVerifier,
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Optional::Yes,
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NumberPointsInfo.description
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},
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{
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ShadowLengthInfo.identifier,
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new DoubleVerifier,
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Optional::Yes,
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ShadowLengthInfo.description
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},
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{
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ShadowColorInfo.identifier,
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new DoubleVector4Verifier,
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Optional::Yes,
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ShadowColorInfo.description
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},
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{
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TerminatorTypeInfo.identifier,
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new StringInListVerifier({
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// Synchronized with SpiceManager::terminatorTypeFromString
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"UMBRAL", "PENUMBRAL"
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}),
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Optional::No,
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TerminatorTypeInfo.description
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},
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{
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LightSourceInfo.identifier,
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new StringVerifier,
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Optional::No,
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LightSourceInfo.description
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},
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{
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ObserverInfo.identifier,
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new StringVerifier,
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Optional::No,
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ObserverInfo.description
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},
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{
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BodyInfo.identifier,
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new StringVerifier,
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Optional::No,
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BodyInfo.description
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},
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{
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BodyFrameInfo.identifier,
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new StringVerifier,
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Optional::No,
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BodyFrameInfo.description
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},
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{
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AberrationInfo.identifier,
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new StringInListVerifier({
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// SpiceManager::AberrationCorrection::AberrationCorrection
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"NONE", "LT", "LT+S", "CN", "CN+S"
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}),
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Optional::No,
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AberrationInfo.description
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},
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}
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};
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}
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RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _numberOfPoints(NumberPointsInfo, 190, 1, 300)
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, _shadowLength(ShadowLengthInfo, 0.1f, 0.f, 0.5f)
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, _shadowColor(
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ShadowColorInfo,
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glm::vec4(1.f, 1.f, 1.f, 0.25f),
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glm::vec4(0.f), glm::vec4(1.f)
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)
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, _terminatorType(
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TerminatorTypeInfo,
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properties::OptionProperty::DisplayType::Dropdown
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)
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, _lightSource(LightSourceInfo)
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, _observer(ObserverInfo)
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, _body(BodyInfo)
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, _bodyFrame(BodyFrameInfo)
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, _aberration(AberrationInfo)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableShadowCylinder"
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);
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if (dictionary.hasKey(NumberPointsInfo.identifier)) {
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_numberOfPoints = static_cast<int>(
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dictionary.value<double>(NumberPointsInfo.identifier)
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);
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}
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addProperty(_numberOfPoints);
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if (dictionary.hasKey(ShadowLengthInfo.identifier)) {
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_shadowLength = static_cast<float>(
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dictionary.value<double>(ShadowLengthInfo.identifier)
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);
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}
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addProperty(_shadowLength);
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if (dictionary.hasKey(ShadowColorInfo.identifier)) {
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_shadowColor = dictionary.value<glm::vec4>(ShadowLengthInfo.identifier);
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}
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_shadowColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_shadowColor);
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_terminatorType.addOptions({
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{ static_cast<int>(SpiceManager::TerminatorType::Umbral), "Umbral" },
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{ static_cast<int>(SpiceManager::TerminatorType::Penumbral), "Penumbral" }
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});
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_terminatorType = static_cast<int>(SpiceManager::terminatorTypeFromString(
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dictionary.value<std::string>(TerminatorTypeInfo.identifier)
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));
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addProperty(_terminatorType);
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_lightSource = dictionary.value<std::string>(LightSourceInfo.identifier);
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_observer = dictionary.value<std::string>(ObserverInfo.identifier);
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_body = dictionary.value<std::string>(BodyInfo.identifier);
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_bodyFrame = dictionary.value<std::string>(BodyFrameInfo.identifier);
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using T = SpiceManager::AberrationCorrection::Type;
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_aberration.addOptions({
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{ static_cast<int>(T::None), "None" },
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{ static_cast<int>(T::ConvergedNewtonian), "Converged Newtonian" },
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{ static_cast<int>(T::ConvergedNewtonianStellar), "Converged Newtonian Stellar" },
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{ static_cast<int>(T::LightTime), "Light Time" },
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{ static_cast<int>(T::LightTimeStellar), "Light Time Stellar" },
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});
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SpiceManager::AberrationCorrection aberration = SpiceManager::AberrationCorrection(
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dictionary.value<std::string>(AberrationInfo.identifier)
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);
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_aberration = static_cast<int>(aberration.type);
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}
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void RenderableShadowCylinder::initializeGL() {
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glGenVertexArrays(1, &_vao);
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glGenBuffers(1, &_vbo);
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_shader = SpacecraftInstrumentsModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine.buildRenderProgram(
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ProgramName,
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absPath(
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"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/terminatorshadow_vs.glsl"
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),
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absPath(
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"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/terminatorshadow_fs.glsl"
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)
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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void RenderableShadowCylinder::deinitializeGL() {
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SpacecraftInstrumentsModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine.removeRenderProgram(p);
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}
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);
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_shader = nullptr;
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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}
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bool RenderableShadowCylinder::isReady() const {
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return true;
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}
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void RenderableShadowCylinder::render(const RenderData& data, RendererTasks&) {
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glDepthMask(false);
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_shader->activate();
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// Model transform and view transform needs to be in double precision
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_shader->setUniform(
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_uniformCache.modelViewProjectionTransform,
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.shadowColor, _shadowColor);
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glBindVertexArray(_vao);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
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glBindVertexArray(0);
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_shader->deactivate();
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glDepthMask(true);
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}
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void RenderableShadowCylinder::update(const UpdateData& data) {
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(
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_bodyFrame,
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MainFrame,
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data.time.j2000Seconds()
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);
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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createCylinder(data.time.j2000Seconds());
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}
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void RenderableShadowCylinder::createCylinder(double time) {
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SpiceManager::TerminatorEllipseResult res = SpiceManager::ref().terminatorEllipse(
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_body,
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_observer,
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_bodyFrame,
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_lightSource,
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static_cast<SpiceManager::TerminatorType>(_terminatorType.value()),
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{
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SpiceManager::AberrationCorrection::Type(_aberration.value()),
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SpiceManager::AberrationCorrection::Direction::Reception
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},
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time,
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_numberOfPoints
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);
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std::vector<glm::vec3> terminatorPoints;
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std::transform(
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res.terminatorPoints.begin(),
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res.terminatorPoints.end(),
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std::back_inserter(terminatorPoints),
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[](const glm::dvec3& p) {
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return p * 1000.0;
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}
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);
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double lt;
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glm::dvec3 vecLightSource = SpiceManager::ref().targetPosition(
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_body,
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_lightSource,
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MainFrame,
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{
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SpiceManager::AberrationCorrection::Type(_aberration.value()),
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SpiceManager::AberrationCorrection::Direction::Reception
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},
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time,
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lt
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);
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vecLightSource = glm::inverse(_stateMatrix) * vecLightSource;
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vecLightSource *= _shadowLength;
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_vertices.clear();
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for (const glm::vec3& v : terminatorPoints) {
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_vertices.push_back({ v[0], v[1], v[2], 0.f });
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glm::vec3 f = v + glm::vec3(vecLightSource);
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_vertices.push_back({ f[0], f[1], f[2], 0.f });
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}
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_vertices.push_back(_vertices[0]);
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_vertices.push_back(_vertices[1]);
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertices.size() * sizeof(CylinderVBOLayout),
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nullptr,
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GL_DYNAMIC_DRAW
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);
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glBufferSubData(
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GL_ARRAY_BUFFER,
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0,
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_vertices.size() * sizeof(CylinderVBOLayout),
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&_vertices[0]
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);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
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glBindVertexArray(0);
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}
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} // namespace openspace
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