mirror of
https://github.com/OpenSpace/OpenSpace.git
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178 lines
6.8 KiB
C++
178 lines
6.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __CAMERA_H__
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#define __CAMERA_H__
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#include <mutex>
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// open space includes
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/syncbuffer.h>
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#include <openspace/rendering/renderengine.h>
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// glm includes
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#include <ghoul/glm.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/quaternion.hpp>
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namespace openspace {
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template<typename T>
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struct CachedDatum
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{
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CachedDatum() { isDirty = true; }
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T datum;
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bool isDirty;
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};
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class Camera {
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// For testing double vs float precision
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typedef glm::dquat Quat;
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typedef glm::dmat4 Mat4;
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typedef glm::dvec3 Vec3;
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// Static constants
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static const Vec3 _VIEW_DIRECTION_CAMERA_SPACE;
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static const Vec3 _LOOKUP_VECTOR_CAMERA_SPACE;
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public:
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Camera();
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Camera(const Camera& o);
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~Camera();
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// Mutators
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void setPosition(psc pos);
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void setFocusPosition(psc pos);
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void setRotation(Quat rotation);
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void setScaling(glm::vec2 scaling);
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void setMaxFov(float fov);
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// Relative mutators
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void rotate(Quat rotation);
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// Accessors
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psc position() const;
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psc unsynchedPosition() const;
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psc focusPosition() const;
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glm::vec3 viewDirectionWorldSpace() const;
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glm::vec3 lookUpVectorCameraSpace() const;
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const glm::vec2& scaling() const;
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glm::mat4 viewRotationMatrix() const;
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glm::quat rotationQuaternion() const;
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float maxFov() const;
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float sinMaxFov() const;
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//@TODO this should simply be called viewMatrix!
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//Rename after removing deprecated methods
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glm::mat4 combinedViewMatrix() const;
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// DEPRECATED ACCESSORS (GETTERS)
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// @TODO use Camera::SgctInternal interface instead
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[[deprecated("Replaced by Camera::SgctInternal::viewMatrix()")]]
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const glm::mat4& viewMatrix() const;
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[[deprecated("Replaced by Camera::SgctInternal::projectionMatrix()")]]
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const glm::mat4& projectionMatrix() const;
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[[deprecated("Replaced by Camera::SgctInternal::viewProjectionMatrix()")]]
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const glm::mat4& viewProjectionMatrix() const;
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// Synchronization
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void postSynchronizationPreDraw();
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void preSynchronization();
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void serialize(SyncBuffer* syncBuffer);
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void deserialize(SyncBuffer* syncBuffer);
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/**
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Handles SGCT's internal matrices. Also caches a calculated viewProjection
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matrix. This is the data that is different for different cameras within
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SGCT.
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*/
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class SgctInternal {
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friend class Camera;
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public:
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void setViewMatrix(glm::mat4 viewMatrix);
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void setProjectionMatrix(glm::mat4 projectionMatrix);
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const glm::mat4& viewMatrix() const;
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const glm::mat4& projectionMatrix() const;
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const glm::mat4& viewProjectionMatrix() const;
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private:
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SgctInternal();
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SgctInternal(const SgctInternal& o)
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: _viewMatrix(o._viewMatrix)
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, _projectionMatrix(o._projectionMatrix)
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, _cachedViewProjectionMatrix(o._cachedViewProjectionMatrix)
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{}
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// State
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glm::mat4 _viewMatrix;
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glm::mat4 _projectionMatrix;
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// Cache
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mutable CachedDatum<glm::mat4> _cachedViewProjectionMatrix;
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mutable std::mutex _mutex;
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} sgctInternal;
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private:
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/**
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Class encapsulating data that needs to be synched between SGCT nodes.
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Are all three variables (i.e. local, shared, synced) really neccessary? /EB
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*/
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template <typename T>
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struct SyncData {
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SyncData() {}
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SyncData(const SyncData& d)
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: local(d.local), shared(d.shared), synced(d.synced) {}
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void serialize(SyncBuffer* syncBuffer) { syncBuffer->encode(shared); }
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void deserialize(SyncBuffer* syncBuffer) { syncBuffer->decode(shared); }
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void postSynchronizationPreDraw() { synced = shared; }
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void preSynchronization() { shared = local; }
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T local;
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T shared;
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T synced;
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};
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// State of the camera
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SyncData<Quat> _rotation;
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SyncData<glm::vec2> _scaling;
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SyncData<Vec3> _position;
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Vec3 _focusPosition;
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float _maxFov;
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// Cached data
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mutable CachedDatum<Vec3> _cachedViewDirection;
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mutable CachedDatum<Mat4> _cachedViewRotationMatrix;
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mutable CachedDatum<Mat4> _cachedCombinedViewMatrix;
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mutable CachedDatum<float> _cachedSinMaxFov;
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mutable std::mutex _mutex;
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};
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} // namespace openspace
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#endif // __CAMERA_H__
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