mirror of
https://github.com/OpenSpace/OpenSpace.git
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151 lines
5.5 KiB
C++
151 lines
5.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/scene/assetmanager.h>
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#include <openspace/engine/globals.h>
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#include <openspace/scene/assetloader.h>
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#include <openspace/scene/profile.h>
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#include <openspace/scripting/lualibrary.h>
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#include <openspace/util/synchronizationwatcher.h>
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#include <ghoul/filesystem/file.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/exception.h>
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#include <ghoul/misc/profiling.h>
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#include "assetmanager_lua.inl"
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namespace openspace {
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AssetManager::AssetManager(ghoul::lua::LuaState* state, std::string assetRootDirectory)
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: _assetLoader(state, &_synchronizationWatcher, std::move(assetRootDirectory))
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{}
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void AssetManager::initialize() {
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ZoneScoped
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_assetLoader.addAssetListener(this);
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_assetLoader.rootAsset().initialize();
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}
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void AssetManager::deinitialize() {
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_assetLoader.rootAsset().deinitialize();
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_assetLoader.rootAsset().unload();
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_assetLoader.removeAssetListener(this);
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}
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bool AssetManager::update() {
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ZoneScoped
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// Add assets
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for (const std::pair<const std::string, bool>& c : _pendingStateChangeCommands) {
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ZoneScopedN("(add) Pending State Change")
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const std::string& path = c.first;
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const bool add = c.second;
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if (add) {
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_assetLoader.add(path);
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global::profile->addAsset(path);
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}
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}
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// Remove assets
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for (const std::pair<const std::string, bool>& c : _pendingStateChangeCommands) {
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ZoneScopedN("(remove) Pending State change")
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const std::string& path = c.first;
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const bool remove = !c.second;
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if (remove && _assetLoader.has(path)) {
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_assetLoader.remove(path);
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global::profile->removeAsset(path);
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}
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}
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_pendingStateChangeCommands.clear();
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// Change state based on synchronizations
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_synchronizationWatcher.notify();
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return false;
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}
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void AssetManager::assetStateChanged(Asset*, Asset::State) {
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// Potential todo: notify user about asset stage change
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//LINFO(asset->id() << " changed state to " << static_cast<int>(state));
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}
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void AssetManager::assetRequested(Asset*, std::shared_ptr<Asset>) {
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// Potential todo: notify user about asset request
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//LINFO(parent->id() << " requested " << child->id());
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}
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void AssetManager::assetUnrequested(Asset*, std::shared_ptr<Asset>) {
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// Potential todo: notify user about asset unrequest
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//LINFO(parent->id() << " unrequested " << child->id());
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}
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void AssetManager::add(const std::string& path) {
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_pendingStateChangeCommands[path] = true;
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}
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void AssetManager::remove(const std::string& path) {
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_pendingStateChangeCommands[path] = false;
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}
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void AssetManager::removeAll() {
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ZoneScoped
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_pendingStateChangeCommands.clear();
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for (const Asset* a : _assetLoader.rootAsset().requestedAssets()) {
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_pendingStateChangeCommands[a->assetFilePath()] = false;
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}
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}
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const Asset& AssetManager::rootAsset() const {
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return _assetLoader.rootAsset();
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}
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Asset& AssetManager::rootAsset() {
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return _assetLoader.rootAsset();
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}
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scripting::LuaLibrary AssetManager::luaLibrary() {
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return {
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"asset",
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{
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// Functions for adding/removing assets
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{
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"add",
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&luascriptfunctions::asset::add,
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"string",
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""
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},
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{
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"remove",
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&luascriptfunctions::asset::remove,
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"string",
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""
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}
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}
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};
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}
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} // namespace openspace
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