Files
OpenSpace/src/scene/assetmanager.cpp
T
2021-11-04 16:27:54 +01:00

151 lines
5.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/scene/assetmanager.h>
#include <openspace/engine/globals.h>
#include <openspace/scene/assetloader.h>
#include <openspace/scene/profile.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/util/synchronizationwatcher.h>
#include <ghoul/filesystem/file.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/exception.h>
#include <ghoul/misc/profiling.h>
#include "assetmanager_lua.inl"
namespace openspace {
AssetManager::AssetManager(ghoul::lua::LuaState* state, std::string assetRootDirectory)
: _assetLoader(state, &_synchronizationWatcher, std::move(assetRootDirectory))
{}
void AssetManager::initialize() {
ZoneScoped
_assetLoader.addAssetListener(this);
_assetLoader.rootAsset().initialize();
}
void AssetManager::deinitialize() {
_assetLoader.rootAsset().deinitialize();
_assetLoader.rootAsset().unload();
_assetLoader.removeAssetListener(this);
}
bool AssetManager::update() {
ZoneScoped
// Add assets
for (const std::pair<const std::string, bool>& c : _pendingStateChangeCommands) {
ZoneScopedN("(add) Pending State Change")
const std::string& path = c.first;
const bool add = c.second;
if (add) {
_assetLoader.add(path);
global::profile->addAsset(path);
}
}
// Remove assets
for (const std::pair<const std::string, bool>& c : _pendingStateChangeCommands) {
ZoneScopedN("(remove) Pending State change")
const std::string& path = c.first;
const bool remove = !c.second;
if (remove && _assetLoader.has(path)) {
_assetLoader.remove(path);
global::profile->removeAsset(path);
}
}
_pendingStateChangeCommands.clear();
// Change state based on synchronizations
_synchronizationWatcher.notify();
return false;
}
void AssetManager::assetStateChanged(Asset*, Asset::State) {
// Potential todo: notify user about asset stage change
//LINFO(asset->id() << " changed state to " << static_cast<int>(state));
}
void AssetManager::assetRequested(Asset*, std::shared_ptr<Asset>) {
// Potential todo: notify user about asset request
//LINFO(parent->id() << " requested " << child->id());
}
void AssetManager::assetUnrequested(Asset*, std::shared_ptr<Asset>) {
// Potential todo: notify user about asset unrequest
//LINFO(parent->id() << " unrequested " << child->id());
}
void AssetManager::add(const std::string& path) {
_pendingStateChangeCommands[path] = true;
}
void AssetManager::remove(const std::string& path) {
_pendingStateChangeCommands[path] = false;
}
void AssetManager::removeAll() {
ZoneScoped
_pendingStateChangeCommands.clear();
for (const Asset* a : _assetLoader.rootAsset().requestedAssets()) {
_pendingStateChangeCommands[a->assetFilePath()] = false;
}
}
const Asset& AssetManager::rootAsset() const {
return _assetLoader.rootAsset();
}
Asset& AssetManager::rootAsset() {
return _assetLoader.rootAsset();
}
scripting::LuaLibrary AssetManager::luaLibrary() {
return {
"asset",
{
// Functions for adding/removing assets
{
"add",
&luascriptfunctions::asset::add,
"string",
""
},
{
"remove",
&luascriptfunctions::asset::remove,
"string",
""
}
}
};
}
} // namespace openspace