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597 lines
20 KiB
C++
597 lines
20 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/newhorizons/rendering/renderablefov.h>
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#include <openspace/engine/configurationmanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/util/constants.h>
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#include <openspace/util/spicemanager.h>
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#include <modules/newhorizons/util/imagesequencer2.h> // testing
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#include <openspace/util/time.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <openspace/query/query.h>
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#include <openspace/util/spicemanager.h>
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#include <iomanip>
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#include <utility>
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#include <chrono>
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namespace {
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const std::string _loggerCat = "RenderableFov";
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//constants
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const std::string keyBody = "Body";
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const std::string keyFrame = "Frame";
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const std::string keyPathModule = "ModulePath";
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const std::string keyColor = "RGB";
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const std::string keyInstrument = "Instrument.Name";
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const std::string keyInstrumentMethod = "Instrument.Method";
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const std::string keyInstrumentAberration = "Instrument.Aberration";
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const std::string keyPotentialTargets = "PotentialTargets";
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// colors, move later
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glm::vec4 col_sq;
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glm::vec4 c_project;
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glm::vec4 col_end;
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glm::vec4 blue;
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glm::vec4 col_gray;
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glm::vec4 col_start;
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}
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namespace openspace {
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RenderableFov::RenderableFov(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _lineWidth("lineWidth", "Line Width", 1.f, 1.f, 20.f)
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, _drawSolid("solidDraw", "Draw as Quads", false)
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, _programObject(nullptr)
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, _texture(nullptr)
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, _mode(GL_LINES)
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{
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bool success = dictionary.getValue(keyBody, _spacecraft);
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ghoul_assert(success, "");
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success = dictionary.getValue(keyFrame, _frame);
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ghoul_assert(success, "");
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success = dictionary.getValue(keyInstrument, _instrumentID);
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ghoul_assert(success, "");
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success = dictionary.getValue(keyInstrumentMethod, _method);
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ghoul_assert(success, "");
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success = dictionary.getValue(keyInstrumentAberration, _aberrationCorrection);
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ghoul_assert(success, "");
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ghoul::Dictionary potentialTargets;
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success = dictionary.getValue(keyPotentialTargets, potentialTargets);
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ghoul_assert(success, "");
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_potentialTargets.resize(potentialTargets.size());
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for (int i = 0; i < potentialTargets.size(); ++i) {
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std::string target;
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potentialTargets.getValue(std::to_string(i + 1), target);
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_potentialTargets[i] = target;
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}
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addProperty(_lineWidth);
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addProperty(_drawSolid);
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}
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void RenderableFov::allocateData() {
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int points = 20;
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_stride[0] = points;
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_isize[0] = points;
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_iarray1[0] = new int[_isize[0]];
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for (int i = 0; i < points; i++){
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for (int j = 0; j < 4; j++){
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_varray1.push_back(0); // pos
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}
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for (int j = 0; j < 4; j++){
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_varray1.push_back(0); // col
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}
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_iarray1[0][i] = i;
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}
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_stride[0] = 8;
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_vsize[0] = static_cast<unsigned int>(_varray1.size());
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_vtotal[0] = static_cast<int>(_vsize[0] / _stride[0]);
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// allocate second vbo data
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int cornerPoints = 12;
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_isize[1] = cornerPoints;
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_iarray1[1] = new int[_isize[1]];
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for (unsigned int i = 0; i < _isize[1]; i++){
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_iarray1[1][i] = i;
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}
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_varray2.resize(40);
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_vsize[1] = 40;
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_vtotal[1] = 5;
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_isteps = 10;
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}
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RenderableFov::~RenderableFov() {
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delete[] _iarray1[0];
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delete[] _iarray1[1];
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deinitialize();
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}
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bool RenderableFov::initialize() {
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bool completeSuccess = true;
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if (_programObject == nullptr) {
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_programObject = ghoul::opengl::ProgramObject::Build("FovProgram",
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"${MODULE_NEWHORIZONS}/shaders/fov_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/fov_fs.glsl");
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if (!_programObject)
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return false;
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}
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allocateData();
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sendToGPU();
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return completeSuccess;
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}
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bool RenderableFov::deinitialize() {
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return true;
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}
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bool RenderableFov::isReady() const {
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return _programObject != nullptr;
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}
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void RenderableFov::sendToGPU() {
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// Initialize and upload to graphics card
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glGenVertexArrays(1, &_vaoID[0]);
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glGenBuffers(1, &_vboID[0]);
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glGenBuffers(1, &_iboID[0]);
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glBindVertexArray(_vaoID[0]);
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glBindBuffer(GL_ARRAY_BUFFER, _vboID[0]);
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glBufferData(GL_ARRAY_BUFFER, _vsize[0] * sizeof(GLfloat), NULL, GL_STATIC_DRAW); // orphaning the buffer, sending NULL data.
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize[0] * sizeof(GLfloat), &_varray1[0]);
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GLsizei st = sizeof(GLfloat) * _stride[0];
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID[0]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize[0] * sizeof(int), _iarray1, GL_STATIC_DRAW);
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glBindVertexArray(0);
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// second vbo
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glGenVertexArrays(1, &_vaoID[1]);
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glGenBuffers(1, &_vboID[1]);
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glGenBuffers(1, &_iboID[1]);
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glBindVertexArray(_vaoID[1]);
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glBindBuffer(GL_ARRAY_BUFFER, _vboID[1]);
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glBufferData(GL_ARRAY_BUFFER, _vsize[1] * sizeof(GLfloat), NULL, GL_STATIC_DRAW); // orphaning the buffer, sending NULL data.
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize[1] * sizeof(GLfloat), &_varray2[0]);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID[1]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize[1] * sizeof(int), _iarray1[1], GL_STATIC_DRAW);
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glBindVertexArray(0);
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}
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// various helper methods
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void RenderableFov::insertPoint(std::vector<float>& arr, psc p, glm::vec4 c) {
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for (int i = 0; i < 4; i++){
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arr.push_back(p[i]);
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}
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for (int i = 0; i < 4; i++){
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arr.push_back(c[i]);
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}
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_nrInserted++;
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}
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glm::dvec3 RenderableFov::interpolate(glm::dvec3 p0, glm::dvec3 p1, float t) {
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assert(t >= 0 && t <= 1);
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float t2 = (1.f - t);
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return glm::dvec3(p0.x*t2 + p1.x*t, p0.y*t2 + p1.y*t, p0.z*t2 + p1.z*t);
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}
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glm::dvec3 RenderableFov::pscSlerp(glm::dvec3 p0, glm::dvec3 p1, float t){
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assert(t >= 0 && t <= 1);
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float t2 = (1.f - t);
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float omega = acosf(glm::dot(p0, p1));
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if (omega > 0.f){
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float s1 = sin(t*omega) / sin(omega);
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float s2 = sin(t2*omega) / sin(omega);
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return glm::dvec3(p0.x*s2 + p1.x*s1, p0.y*s2 + p1.y*s1, p0.z*s2 + p1.z*s1);
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}
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return p0;//tmp
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}
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// This method is the current bottleneck.
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psc RenderableFov::checkForIntercept(glm::dvec3 ray) {
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double targetEt;
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bool intercepted = false;
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openspace::SpiceManager::ref().getSurfaceIntercept(_fovTarget, _spacecraft, _instrumentID,
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_frame, _method, _aberrationCorrection,
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_time, targetEt, ray, ipoint, ivec, intercepted);
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ivec *= 0.9999;
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_interceptVector = PowerScaledCoordinate::CreatePowerScaledCoordinate(ivec[0], ivec[1], ivec[2]);
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_interceptVector[3] += 3;
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return _interceptVector;
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}
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// Orthogonal projection next to planets surface, can also be optimized.
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psc RenderableFov::orthogonalProjection(glm::dvec3 vecFov) {
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glm::dvec3 vecToTarget;
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double lt;
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SpiceManager::ref().getTargetPosition(_fovTarget, _spacecraft, _frame, _aberrationCorrection, _time, vecToTarget, lt);
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openspace::SpiceManager::ref().frameConversion(vecFov, _instrumentID, _frame, _time);
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glm::dvec3 p = openspace::SpiceManager::ref().orthogonalProjection(vecToTarget, vecFov);
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psc projection = PowerScaledCoordinate::CreatePowerScaledCoordinate(p[0], p[1], p[2]);
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projection[3] += 3;
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return projection;
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}
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// Bisection method, simple recurtion
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glm::dvec3 RenderableFov::bisection(glm::dvec3 p1, glm::dvec3 p2, double tolerance) {
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//check if point is on surface
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double targetEt;
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glm::dvec3 half = interpolate(p1, p2, 0.5f);
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bool intercepted = false;
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openspace::SpiceManager::ref().getSurfaceIntercept(_fovTarget, _spacecraft, _instrumentID,
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_frame, _method, _aberrationCorrection,
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_time, targetEt, half, ipoint, ivec, intercepted);
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if (glm::distance(_previousHalf, half) < tolerance){
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_previousHalf = glm::dvec3(0);
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return half;
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}
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_previousHalf = half;
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//recursive search
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if (!intercepted){
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return bisection(p1, half, tolerance);
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}else{
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return bisection(half, p2, tolerance);
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}
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}
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/*
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README:
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There are 4 different cases as each boundary vector can either have detected
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an intercept or is outside of the planets surface. When no such intercepts are
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detected the algorithm performs an orthogonal projection to 'clip' the current
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fov vector next to the planets surface. If two or more intercepts are detected
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the algorithm continues with the bisection method O(logn) for points [Pn, Pn+1]
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to locate the point Pb where the orthogonal plane meets the planets surface
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(within ~20 iterations this will narrow down to centimeter resolution).
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Upon finding Pb a linear interpolation is performed for [Pn, Pb], at this stage
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the points are located on a straight line between the surface intercept and the
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surface-bound fov-corner. In order to correctly place these points on the
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targets surface, each consecutive point is queried for a surface intercept and
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thereby moved to the hull.
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*/
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void RenderableFov::fovProjection(bool H[], std::vector<glm::dvec3> bounds) {
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_nrInserted = 0;
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_varray2.clear();// empty the array
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double tolerance = 0.0000001; // very low tolerance factor
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glm::dvec3 mid;
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glm::dvec3 interpolated;
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glm::dvec3 current;
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glm::dvec3 next;
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glm::vec4 tmp(1);
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glm::vec4 test_col(0, 0, 1, 1);
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if (bounds.size() > 1){
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for (int i = 0; i < bounds.size(); i++){
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int k = (i + 1 > bounds.size() - 1) ? 0 : i + 1;
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current = bounds[i];
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next = bounds[k];
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if (H[i] == false){ // If point is non-interceptive, project it.
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insertPoint(_varray2, orthogonalProjection(current), tmp);
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}
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if (H[i] == true && H[i + 1] == false){ // current point is interceptive, next is not
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// find outer most point for interpolation
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mid = bisection(current, next, tolerance);
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for (int j = 1; j <= _isteps; j++){
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float t = (static_cast<float>(j) / _isteps);
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interpolated = interpolate(current, mid, t);
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_interceptVector = (j < _isteps) ? checkForIntercept(interpolated) : orthogonalProjection(interpolated);
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insertPoint(_varray2, _interceptVector, col_sq);
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}
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}
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if (H[i] == false && H[i + 1] == true){ // current point is non-interceptive, next is
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mid = bisection(next, current, tolerance);
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for (int j = 1; j <= _isteps; j++){
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float t = (static_cast<float>(j) / _isteps);
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interpolated = interpolate(mid, next, t);
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_interceptVector = (j > 1) ? checkForIntercept(interpolated) : orthogonalProjection(interpolated);
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insertPoint(_varray2, _interceptVector, col_sq);
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}
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}
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if (H[i] == true && H[i + 1] == true){ // both points intercept
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for (int j = 0; j <= _isteps; j++){
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float t = (static_cast<float>(j) / _isteps);
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interpolated = interpolate(current, next, t);
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_interceptVector = checkForIntercept(interpolated);
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insertPoint(_varray2, _interceptVector, col_sq);
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}
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}
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}
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}
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if (_nrInserted == 0){
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_rebuild = false;
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}
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else {
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_rebuild = true;
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//update size etc;
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_vtotal[1] = _nrInserted;
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_isize[1] = _nrInserted;
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_vsize[1] = static_cast<unsigned int>(_varray2.size());
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_iarray1[1] = new int[_isize[1]];
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for (unsigned int i = 0; i < _isize[1]; i++)
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_iarray1[1][i] = i;
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}
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}
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void RenderableFov::updateData() {
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glBindBuffer(GL_ARRAY_BUFFER, _vboID[0]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize[0] * sizeof(GLfloat), &_varray1[0]);
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if (!_rebuild){
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glBindBuffer(GL_ARRAY_BUFFER, _vboID[1]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize[1] * sizeof(GLfloat), &_varray2[0]);
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}else{
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glBindVertexArray(_vaoID[1]);
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glBindBuffer(GL_ARRAY_BUFFER, _vboID[1]);
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glBufferData(GL_ARRAY_BUFFER, _vsize[1] * sizeof(GLfloat), NULL, GL_STATIC_DRAW); // orphaning the buffer, sending NULL data.
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vsize[1] * sizeof(GLfloat), &_varray2[0]);
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GLsizei st = sizeof(GLfloat) * _stride[0];
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, st, (void*)0);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, st, (void*)(4 * sizeof(GLfloat)));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboID[1]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize[1] * sizeof(int), _iarray1[1], GL_STATIC_DRAW);
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glBindVertexArray(0);
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}
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}
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void RenderableFov::computeColors() {
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double t2 = openspace::ImageSequencer2::ref().getNextCaptureTime();
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double diff = (t2 - _time);
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float t = 0.0;
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if (diff <= 7.0)
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t = static_cast<float>(1.0 - (diff / 7.0));
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if (diff < 0.0)
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t = 0.f;
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// i need to add an *.h file with colortables....
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c_project = glm::vec4(0.0, 1.0, 0.00,1);
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col_end = glm::vec4(1.00, 0.29, 0.00, 1);
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blue = glm::vec4(0, 0.5, 0.7, 1);
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col_gray = glm::vec4(0.7);
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col_start = glm::vec4(1.00, 0.89, 0.00, 1);
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col_sq = glm::vec4(1.00, 0.29, 0.00, 1);
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col_end.x = c_project.x*t + col_end.x*(1 - t);
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col_end.y = c_project.y*t + col_end.y*(1 - t);
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col_end.z = c_project.z*t + col_end.z*(1 - t);
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blue.x = c_project.x*t + blue.x*(1 - t);
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blue.y = c_project.y*t + blue.y*(1 - t);
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blue.z = c_project.z*t + blue.z*(1 - t);
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col_sq.x = c_project.x*t + col_sq.x*(1 - t);
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col_sq.y = c_project.y*t + col_sq.y*(1 - t);
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col_sq.z = c_project.z*t + col_sq.z*(1 - t);
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blue.w = 0.5;
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c_project.w = 0.5;
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col_end.w = 0.5;
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}
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void RenderableFov::render(const RenderData& data) {
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assert(_programObject);
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_programObject->activate();
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// fetch data
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glm::mat4 transform(1);
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glm::mat4 spacecraftRot = glm::mat4(1);
|
|
for (int i = 0; i < 3; i++){
|
|
for (int j = 0; j < 3; j++){
|
|
spacecraftRot[i][j] = static_cast<float>(_stateMatrix[i][j]);
|
|
}
|
|
}
|
|
bool drawFOV = false;
|
|
|
|
// setup the data to the shader
|
|
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
|
_programObject->setUniform("ModelTransform", transform);
|
|
setPscUniforms(_programObject, &data.camera, data.position);
|
|
|
|
if (openspace::ImageSequencer2::ref().isReady()){
|
|
drawFOV = ImageSequencer2::ref().instrumentActive(_instrumentID);
|
|
}
|
|
|
|
|
|
if (drawFOV){
|
|
// update only when time progresses.
|
|
if (_oldTime != _time){
|
|
std::string shape, instrument;
|
|
std::vector<glm::dvec3> bounds;
|
|
glm::dvec3 boresight;
|
|
|
|
// fetch data for specific instrument (shape, boresight, bounds etc)
|
|
bool found = openspace::SpiceManager::ref().getFieldOfView(_instrumentID, shape, instrument, boresight, bounds);
|
|
if (!found) {
|
|
LERROR("Could not locate instrument");
|
|
return;
|
|
}
|
|
const unsigned int size = 4 * sizeof(float);
|
|
int indx = 0;
|
|
|
|
_fovTarget = _potentialTargets[0]; //default
|
|
for (int i = 0; i < _potentialTargets.size(); i++){
|
|
bool success = openspace::SpiceManager::ref().targetWithinFieldOfView(
|
|
_instrumentID,
|
|
_potentialTargets[i],
|
|
_spacecraft,
|
|
_method,
|
|
_aberrationCorrection,
|
|
_time,
|
|
_withinFOV);
|
|
if (success && _withinFOV){
|
|
_fovTarget = _potentialTargets[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
computeColors();
|
|
|
|
double targetEpoch;
|
|
// for each FOV vector
|
|
for (int i = 0; i <= bounds.size(); i++){
|
|
int r = (i == bounds.size()) ? 0 : i;
|
|
|
|
// compute surface intercept
|
|
openspace::SpiceManager::ref().getSurfaceIntercept(_fovTarget, _spacecraft, _instrumentID,
|
|
_frame, _method, _aberrationCorrection,
|
|
_time, targetEpoch, bounds[r], ipoint, ivec, _interceptTag[r]);
|
|
// if not found, use the orthogonal projected point
|
|
if (!_interceptTag[r]) _projectionBounds[r] = orthogonalProjection(bounds[r]);
|
|
|
|
// VBO1 : draw vectors representing outer points of FOV.
|
|
if (_interceptTag[r]){
|
|
_interceptVector = PowerScaledCoordinate::CreatePowerScaledCoordinate(ivec[0], ivec[1], ivec[2]);
|
|
_interceptVector[3] += 3;
|
|
// INTERCEPTIONS
|
|
memcpy(&_varray1[indx], glm::value_ptr(glm::vec4(0)), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(col_start), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(_interceptVector.vec4()), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(col_end), size);
|
|
indx += 4;
|
|
}
|
|
else if (_withinFOV){
|
|
// FOV OUTSIDE OBJECT
|
|
memcpy(&_varray1[indx], glm::value_ptr(glm::vec4(0)), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(glm::vec4(0, 0, 1, 1)), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(_projectionBounds[r].vec4()), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(blue), size);
|
|
indx += 4;
|
|
}
|
|
else{
|
|
glm::vec4 corner(bounds[r][0], bounds[r][1], bounds[r][2], data.position[3] + 2);
|
|
corner = spacecraftRot*corner;
|
|
// "INFINITE" FOV
|
|
memcpy(&_varray1[indx], glm::value_ptr(glm::vec4(0)), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(col_gray), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(corner), size);
|
|
indx += 4;
|
|
memcpy(&_varray1[indx], glm::value_ptr(glm::vec4(0)), size);
|
|
indx += 4;
|
|
}
|
|
}
|
|
|
|
_interceptTag[bounds.size()] = _interceptTag[0];
|
|
|
|
|
|
if (!(_instrumentID == "NH_LORRI")) // image plane replaces fov square
|
|
fovProjection(_interceptTag, bounds);
|
|
|
|
updateData();
|
|
glm::vec3 aim = (spacecraftRot * glm::vec4(boresight, 1)).xyz;
|
|
psc position;
|
|
double lt;
|
|
SpiceManager::ref().getTargetPosition(_fovTarget,
|
|
_spacecraft,
|
|
_frame,
|
|
_aberrationCorrection,
|
|
_time,
|
|
position,
|
|
lt);
|
|
|
|
//if aimed 80 deg away from target, dont draw white square
|
|
if (glm::dot(glm::normalize(aim), glm::normalize(position.vec3())) < 0.2){
|
|
drawFOV = false;
|
|
}
|
|
|
|
}
|
|
_oldTime = _time;
|
|
|
|
if (!_drawSolid) _mode = GL_LINES;
|
|
else _mode = GL_TRIANGLE_STRIP;
|
|
|
|
glLineWidth(_lineWidth);
|
|
glBindVertexArray(_vaoID[0]);
|
|
glDrawArrays(_mode, 0, _vtotal[0]);
|
|
glBindVertexArray(0);
|
|
|
|
if (drawFOV){
|
|
glLineWidth(2.f);
|
|
glBindVertexArray(_vaoID[1]);
|
|
glDrawArrays(GL_LINE_LOOP, 0, _vtotal[1]);
|
|
glBindVertexArray(0);
|
|
|
|
glPointSize(5.f);
|
|
glBindVertexArray(_vaoID[1]);
|
|
glDrawArrays(GL_POINTS, 0, _vtotal[1]);
|
|
glBindVertexArray(0);
|
|
glPointSize(1.f);
|
|
}
|
|
glLineWidth(1.f);
|
|
}
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
void RenderableFov::update(const UpdateData& data) {
|
|
_time = data.time;
|
|
openspace::SpiceManager::ref().getPositionTransformMatrix(_instrumentID, _frame, data.time, _stateMatrix);
|
|
}
|
|
|
|
} // namespace openspace
|