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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
289 lines
11 KiB
C++
289 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
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#define __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/uintproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/rendering/colormappingcomponent.h>
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#include <openspace/rendering/labelscomponent.h>
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#include <openspace/util/distanceconversion.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <filesystem>
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#include <functional>
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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struct TextureFormat {
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glm::uvec2 resolution;
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bool useAlpha = false;
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friend bool operator==(const TextureFormat& l, const TextureFormat& r);
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};
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struct TextureFormatHash {
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size_t operator()(const TextureFormat& k) const;
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};
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/**
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* This class describes a point cloud renderable that can be used to draw billboraded
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* points based on a data file with 3D positions. Alternatively the points can also
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* be colored and sized based on a separate column in the data file.
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*/
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class RenderablePointCloud : public Renderable {
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public:
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explicit RenderablePointCloud(const ghoul::Dictionary& dictionary);
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~RenderablePointCloud() override = default;
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void initialize() override;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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protected:
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enum class TextureInputMode {
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Single = 0,
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Multi,
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Other // For subclasses that need to handle their own texture
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};
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virtual void initializeShadersAndGlExtras();
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virtual void deinitializeShaders();
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virtual void setExtraUniforms();
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virtual void preUpdate();
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glm::dvec3 transformedPosition(const dataloader::Dataset::Entry& e) const;
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glm::quat orientationQuaternion(const dataloader::Dataset::Entry& e) const;
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virtual int nAttributesPerPoint() const;
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/**
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* Helper function to buffer the vertex attribute with the given name and number
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* of values. Assumes that the value is a float value.
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*
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* Returns the updated offset after this attribute is added
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*/
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int bufferVertexAttribute(const std::string& name, GLint nValues,
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int nAttributesPerPoint, int offset) const;
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virtual void updateBufferData();
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void updateSpriteTexture();
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/// Find the index of the currently chosen color parameter in the dataset
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int currentColorParameterIndex() const;
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/// Find the index of the currently chosen size parameter in the dataset
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int currentSizeParameterIndex() const;
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bool hasColorData() const;
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bool hasSizeData() const;
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bool hasMultiTextureData() const;
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bool useOrientationData() const;
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virtual void addPositionDataForPoint(unsigned int index, std::vector<float>& result,
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double& maxRadius) const;
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virtual void addColorAndSizeDataForPoint(unsigned int index,
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std::vector<float>& result) const;
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virtual void addOrientationDataForPoint(unsigned int index,
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std::vector<float>& result) const;
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std::vector<float> createDataSlice();
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/**
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* A function that subclasses could override to initialize their own textures to
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* use for rendering, when the `_textureMode` is set to Other
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*/
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virtual void initializeCustomTexture();
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void initializeSingleTexture();
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void initializeMultiTextures();
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void clearTextureDataStructures();
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void loadTexture(const std::filesystem::path& path, int index);
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void initAndAllocateTextureArray(unsigned int textureId,
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glm::uvec2 resolution, size_t nLayers, bool useAlpha);
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void fillAndUploadTextureLayer(unsigned int arrayindex, unsigned int layer,
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size_t textureIndex, glm::uvec2 resolution, bool useAlpha, const void* pixelData);
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void generateArrayTextures();
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float computeDistanceFadeValue(const RenderData& data) const;
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void renderPoints(const RenderData& data, const glm::dmat4& modelMatrix,
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const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
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gl::GLenum internalGlFormat(bool useAlpha) const;
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ghoul::opengl::Texture::Format glFormat(bool useAlpha) const;
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bool _dataIsDirty = true;
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bool _spriteTextureIsDirty = false;
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bool _cmapIsDirty = true;
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bool _hasSpriteTexture = false;
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bool _hasDataFile = false;
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bool _hasColorMapFile = false;
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bool _hasDatavarSize = false;
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bool _hasLabels = false;
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struct SizeSettings : properties::PropertyOwner {
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explicit SizeSettings(const ghoul::Dictionary& dictionary);
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std::unique_ptr<SizeMappingComponent> sizeMapping;
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properties::FloatProperty scaleExponent;
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properties::FloatProperty scaleFactor;
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properties::BoolProperty useMaxSizeControl;
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properties::FloatProperty maxAngularSize;
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};
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SizeSettings _sizeSettings;
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struct ColorSettings : properties::PropertyOwner {
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explicit ColorSettings(const ghoul::Dictionary& dictionary);
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properties::Vec3Property pointColor;
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std::unique_ptr<ColorMappingComponent> colorMapping;
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properties::BoolProperty enableOutline;
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properties::Vec3Property outlineColor;
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properties::FloatProperty outlineWidth;
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properties::OptionProperty outlineStyle;
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properties::BoolProperty applyCmapToOutline;
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};
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ColorSettings _colorSettings;
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struct Fading : properties::PropertyOwner {
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explicit Fading(const ghoul::Dictionary& dictionary);
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properties::Vec2Property fadeInDistances;
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properties::BoolProperty enabled;
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properties::BoolProperty invert;
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};
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Fading _fading;
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properties::BoolProperty _useAdditiveBlending;
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properties::BoolProperty _useRotation;
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properties::BoolProperty _drawElements;
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properties::OptionProperty _renderOption;
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properties::UIntProperty _nDataPoints;
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properties::BoolProperty _hasOrientationData;
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struct Texture : properties::PropertyOwner {
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Texture();
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properties::BoolProperty enabled;
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properties::BoolProperty allowCompression;
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properties::BoolProperty useAlphaChannel;
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properties::StringProperty spriteTexturePath;
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properties::StringProperty inputMode;
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};
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Texture _texture;
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TextureInputMode _textureMode = TextureInputMode::Single;
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std::filesystem::path _texturesDirectory;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(
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cameraViewMatrix, projectionMatrix, modelMatrix, cameraPosition, cameraLookUp,
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renderOption, maxAngularSize, color, opacity, scaleExponent, scaleFactor, up,
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right, fadeInValue, hasSpriteTexture, spriteTexture, useColorMap, colorMapTexture,
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cmapRangeMin, cmapRangeMax, nanColor, useNanColor, hideOutsideRange,
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enableMaxSizeControl, aboveRangeColor, useAboveRangeColor, belowRangeColor,
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useBelowRangeColor, hasDvarScaling, dvarScaleFactor, enableOutline, outlineColor,
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outlineWeight, outlineStyle, useCmapOutline, aspectRatioScale, useOrientationData
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) _uniformCache;
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std::filesystem::path _dataFile;
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DistanceUnit _unit = DistanceUnit::Parsec;
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bool _useCaching = true;
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bool _shouldComputeScaleExponent = false;
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bool _createLabelsFromDataset = false;
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bool _skipFirstDataPoint = false;
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dataloader::Dataset _dataset;
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dataloader::DataMapping _dataMapping;
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std::unique_ptr<LabelsComponent> _labels;
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glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
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GLuint _vao = 0;
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GLuint _vbo = 0;
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// List of (unique) loaded textures. The other maps refer to the index in this vector
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std::vector<std::unique_ptr<ghoul::opengl::Texture>> _textures;
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std::unordered_map<std::string, size_t> _textureNameToIndex;
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// Texture index in dataset to index in vector of textures
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std::unordered_map<int, size_t> _indexInDataToTextureIndex;
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// Resolution/format to index in textures vector (used to generate one texture
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// array per unique format)
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std::unordered_map<TextureFormat, std::vector<size_t>, TextureFormatHash>
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_textureMapByFormat;
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// One per resolution above
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struct TextureArrayInfo {
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GLuint renderId;
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GLint startOffset = -1;
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int nPoints = -1;
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glm::vec2 aspectRatioScale = glm::vec2(1.f);
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};
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std::vector<TextureArrayInfo> _textureArrays;
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struct TextureId {
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unsigned int arrayId;
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unsigned int layer;
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};
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std::unordered_map<size_t, TextureId> _textureIndexToArrayMap;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
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