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11 lines
185 B
GLSL
11 lines
185 B
GLSL
#version __CONTEXT__
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layout(location=0) in vec2 vertex_position;
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out vec2 uv;
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void main()
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{
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uv = 2 * (vertex_position - 0.5);
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gl_Position = vec4(vertex_position, 0.0, 1.0);
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} |