mirror of
https://github.com/OpenSpace/OpenSpace.git
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613 lines
21 KiB
C++
613 lines
21 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderabletube.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/helper.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/lightsource.h>
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#include <openspace/util/time.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <glm/gtx/projection.hpp>
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#include <optional>
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using json = nlohmann::json;
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namespace {
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constexpr std::string_view _loggerCat = "RenderableTube";
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constexpr int8_t CurrentMajorVersion = 0;
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constexpr int8_t CurrentMinorVersion = 1;
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constexpr std::array<const char*, 9> UniformNames = {
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"modelViewTransform", "projectionTransform", "normalTransform", "color",
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"opacity", "performShading", "nLightSources", "lightDirectionsViewSpace",
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"lightIntensities"
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};
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constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
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"Color",
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"Color",
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"This value determines the RGB color for the tube",
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// @VISIBILITY(1.2)
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo EnableFaceCullingInfo = {
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"EnableFaceCulling",
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"Enable Face Culling",
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"Enable OpenGL automatic face culling optimization",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo ShadingEnabledInfo = {
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"PerformShading",
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"Perform Shading",
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"This value determines whether shading should be applied to the tube",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo AmbientIntensityInfo = {
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"AmbientIntensity",
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"Ambient Intensity",
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"A multiplier for ambient lighting for the shading of the tube",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo DiffuseIntensityInfo = {
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"DiffuseIntensity",
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"Diffuse Intensity",
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"A multiplier for diffuse lighting for the shading of the tube",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo SpecularIntensityInfo = {
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"SpecularIntensity",
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"Specular Intensity",
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"A multiplier for specular lighting for the shading of the tube",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LightSourcesInfo = {
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"LightSources",
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"Light Sources",
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"A list of light sources that this tube should accept light from",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableTube)]] Parameters {
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// The input file with data for the tube
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std::string file;
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// [[codegen::verbatim(ColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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// [[codegen::verbatim(EnableFaceCullingInfo.description)]]
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std::optional<bool> enableFaceCulling;
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// [[codegen::verbatim(ShadingEnabledInfo.description)]]
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std::optional<bool> performShading;
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// [[codegen::verbatim(AmbientIntensityInfo.description)]]
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std::optional<float> ambientIntensity [[codegen::inrange(0.f, 1.f)]];
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// [[codegen::verbatim(DiffuseIntensityInfo.description)]]
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std::optional<float> diffuseIntensity [[codegen::inrange(0.f, 1.f)]];
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// [[codegen::verbatim(SpecularIntensityInfo.description)]]
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std::optional<float> specularIntensity [[codegen::inrange(0.f, 1.f)]];
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// [[codegen::verbatim(LightSourcesInfo.description)]]
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std::optional<std::vector<ghoul::Dictionary>> lightSources
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[[codegen::reference("core_light_source")]];
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};
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#include "renderabletube_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableTube::Documentation() {
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return codegen::doc<Parameters>("base_renderable_tube");
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}
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RenderableTube::Shading::Shading()
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: properties::PropertyOwner({ "Shading" })
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, enabled(ShadingEnabledInfo, true)
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, ambientIntensity(AmbientIntensityInfo, 0.2f, 0.f, 1.f)
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, diffuseIntensity(DiffuseIntensityInfo, 0.7f, 0.f, 1.f)
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, specularIntensity(SpecularIntensityInfo, 0.f, 0.f, 1.f)
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{
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addProperty(enabled);
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addProperty(ambientIntensity);
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addProperty(diffuseIntensity);
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addProperty(specularIntensity);
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}
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RenderableTube::RenderableTube(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _color(ColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _enableFaceCulling(EnableFaceCullingInfo, true)
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, _lightSourcePropertyOwner({ "LightSources", "Light Sources" })
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_dataFile = p.file;
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_color.setViewOption(properties::Property::ViewOptions::Color);
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_color = p.color.value_or(_color);
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addProperty(_color);
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_enableFaceCulling = p.enableFaceCulling.value_or(_enableFaceCulling);
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addProperty(_enableFaceCulling);
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_shading.enabled = p.performShading.value_or(_shading.enabled);
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_shading.ambientIntensity = p.ambientIntensity.value_or(_shading.ambientIntensity);
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_shading.diffuseIntensity = p.diffuseIntensity.value_or(_shading.diffuseIntensity);
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_shading.specularIntensity = p.specularIntensity.value_or(_shading.specularIntensity);
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addPropertySubOwner(_shading);
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if (p.lightSources.has_value()) {
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std::vector<ghoul::Dictionary> lightsources = *p.lightSources;
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for (const ghoul::Dictionary& lsDictionary : lightsources) {
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std::unique_ptr<LightSource> lightSource =
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LightSource::createFromDictionary(lsDictionary);
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_lightSourcePropertyOwner.addPropertySubOwner(lightSource.get());
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_lightSources.push_back(std::move(lightSource));
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}
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}
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addProperty(Fadeable::_opacity);
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}
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bool RenderableTube::isReady() const {
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return _shader != nullptr;
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}
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void RenderableTube::initialize() {
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readDataFile();
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updateTubeData();
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for (const std::unique_ptr<LightSource>& ls : _lightSources) {
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ls->initialize();
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}
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}
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void RenderableTube::initializeGL() {
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_shader = global::renderEngine->buildRenderProgram(
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"TubeProgram",
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absPath("${MODULE_BASE}/shaders/tube_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/tube_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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glGenVertexArrays(1, &_vaoId);
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glGenBuffers(1, &_vboId);
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glGenBuffers(1, &_iboId);
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glBindVertexArray(_vaoId);
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updateBufferData();
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(PolygonVertex), nullptr);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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3,
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GL_FLOAT,
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GL_FALSE,
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sizeof(PolygonVertex),
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reinterpret_cast<const GLvoid*>(offsetof(PolygonVertex, normal))
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);
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glBindVertexArray(0);
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}
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void RenderableTube::deinitializeGL() {
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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glDeleteVertexArrays(1, &_vaoId);
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_vaoId = 0;
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glDeleteBuffers(1, &_vboId);
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_vboId = 0;
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glDeleteBuffers(1, &_iboId);
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_iboId = 0;
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}
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void RenderableTube::readDataFile() {
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std::filesystem::path file = absPath(_dataFile);
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if (!std::filesystem::is_regular_file(file)) {
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LWARNING(fmt::format("The data file '{}' could not be found", file));
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return;
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}
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// Open file
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std::ifstream fileStream(file);
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if (!fileStream.good()) {
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LERROR(fmt::format("Failed to open data file '{}'", file));
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return;
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}
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// Read the entire file into a string
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constexpr size_t readSize = std::size_t(4096);
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fileStream.exceptions(std::ios_base::badbit);
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std::string data;
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std::string buf = std::string(readSize, '\0');
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while (fileStream.read(buf.data(), readSize)) {
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data.append(buf, 0, fileStream.gcount());
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}
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data.append(buf, 0, fileStream.gcount());
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fileStream.close();
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// convert to a json object
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json jsonData = json::parse(data);
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// Ceck version
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bool foundVersion = false;
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if (auto version = jsonData.find("version"); version != jsonData.end()) {
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auto major = version->find("major");
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auto minor = version->find("minor");
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if (major != version->end() && minor != version->end()) {
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foundVersion = true;
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if (*major != CurrentMajorVersion || *minor != CurrentMinorVersion) {
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LWARNING(fmt::format(
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"Unknown data version '{}.{}' found. The currently supported version "
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"is {}.{}", major->dump(), minor->dump(), CurrentMajorVersion,
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CurrentMinorVersion
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));
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}
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}
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}
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if (!foundVersion) {
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LWARNING("Could not find version information, version might not be supported");
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}
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// Find polygons
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auto polygons = jsonData.find("polygons");
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if (polygons == jsonData.end() || polygons->size() < 1) {
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LERROR("Could not find any polygon in the data");
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return;
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}
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// Loop throught json object to fill the datastructure for the polygons
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for (auto it = polygons->begin(); it < polygons->end(); ++it) {
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TimePolygon timePolygon;
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// Timestamp
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auto time = it->find("time");
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if (time == it->end()) {
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LERROR("Could not find time for polygon in data");
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return;
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}
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std::string timeString = time->dump();
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timeString.erase(
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std::remove(timeString.begin(), timeString.end(), '\"'),
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timeString.end()
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);
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timePolygon.timestamp = Time::convertTime(timeString);
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// Coordinates
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auto points = it->find("points");
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if (points == it->end() || points->size() < 1) {
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LERROR("Could not find points for polygon in data");
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return;
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}
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for (auto pt = points->begin(); pt < points->end(); ++pt) {
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auto px = pt->find("x");
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auto py = pt->find("y");
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auto pz = pt->find("z");
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if (px == pt->end() || py == pt->end() || pz == pt->end()) {
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LERROR("Could not find coordinate component for polygon in data");
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return;
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}
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double x, y, z;
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pt->at("x").get_to(x);
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pt->at("y").get_to(y);
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pt->at("z").get_to(z);
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glm::dvec3 point(x, y, z);
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timePolygon.points.push_back(point);
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}
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_data.push_back(timePolygon);
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}
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}
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void RenderableTube::updateTubeData() {
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// Tube needs at least two polygons
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const size_t nPolygons = _data.size();
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if (nPolygons < 2) {
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LERROR("Tube is empty");
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return;
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}
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// Polygon needs at least 3 sides
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// NOTE: assumes all polygons have the same number of points
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const size_t nPoints = _data.front().points.size();
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if (nPoints < 3) {
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LERROR("Polygons need at least 3 edges");
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return;
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}
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_verticies.clear();
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_indicies.clear();
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// Verticies
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// Calculate the center points for the first and last polygon
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glm::dvec3 firstCenter = glm::dvec3(0.0);
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for (const glm::dvec3& coord : _data.front().points) {
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firstCenter += coord;
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}
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firstCenter /= nPoints;
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glm::dvec3 lastCenter = glm::dvec3(0.0);
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for (const glm::dvec3& coord : _data.back().points) {
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lastCenter += coord;
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}
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lastCenter /= nPoints;
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// Calciulate the normals of the first and last poylgon
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glm::dvec3 firstNormal = firstCenter - lastCenter;
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glm::dvec3 lastNormal = lastCenter - firstCenter;
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// Add the first polygon's center point
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PolygonVertex firstCenterPoint;
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firstCenterPoint.position[0] = firstCenter.x;
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firstCenterPoint.position[1] = firstCenter.y;
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firstCenterPoint.position[2] = firstCenter.z;
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firstCenterPoint.normal[0] = firstNormal.x;
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firstCenterPoint.normal[1] = firstNormal.y;
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firstCenterPoint.normal[2] = firstNormal.z;
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_verticies.push_back(firstCenterPoint);
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// Add the first polygon's sides with proper normals
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// This will ensure a hard shadow on the tube edge
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for (const glm::dvec3& coord : _data.front().points) {
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PolygonVertex firstsSidePoint;
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firstsSidePoint.position[0] = coord.x;
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firstsSidePoint.position[1] = coord.y;
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firstsSidePoint.position[2] = coord.z;
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firstsSidePoint.normal[0] = firstNormal.x;
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firstsSidePoint.normal[1] = firstNormal.y;
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firstsSidePoint.normal[2] = firstNormal.z;
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_verticies.push_back(firstsSidePoint);
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}
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// Add all the polygons that will create the sides of the tube
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for (const TimePolygon& poly : _data) {
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for (const glm::dvec3& coord : poly.points) {
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PolygonVertex sidePoint;
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sidePoint.position[0] = coord.x;
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sidePoint.position[1] = coord.y;
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sidePoint.position[2] = coord.z;
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// Calculate normal
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glm::dvec3 normal = coord - glm::proj(coord, firstNormal) - firstNormal;
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sidePoint.normal[0] = normal.x;
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sidePoint.normal[1] = normal.y;
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sidePoint.normal[2] = normal.z;
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_verticies.push_back(sidePoint);
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}
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}
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// Add the last polygon's center point
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PolygonVertex lastCenterPoint;
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lastCenterPoint.position[0] = lastCenter.x;
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lastCenterPoint.position[1] = lastCenter.y;
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lastCenterPoint.position[2] = lastCenter.z;
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lastCenterPoint.normal[0] = lastNormal.x;
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lastCenterPoint.normal[1] = lastNormal.y;
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lastCenterPoint.normal[2] = lastNormal.z;
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_verticies.push_back(lastCenterPoint);
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// Add the last polygon's sides with proper normals
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// This will ensure a hard shadow on the tube edge
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for (const glm::dvec3& coord : _data.back().points) {
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PolygonVertex lastsSidePoint;
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lastsSidePoint.position[0] = coord.x;
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lastsSidePoint.position[1] = coord.y;
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lastsSidePoint.position[2] = coord.z;
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lastsSidePoint.normal[0] = lastNormal.x;
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lastsSidePoint.normal[1] = lastNormal.y;
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lastsSidePoint.normal[2] = lastNormal.z;
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_verticies.push_back(lastsSidePoint);
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}
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// Indicies
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unsigned int firstCenterIndex = 0;
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unsigned int firstSideIndex = 4;
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unsigned int lastCenterIndex = _verticies.size() - 1;
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// Indices for side triangles
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for (unsigned int polyIndex = 0; polyIndex < nPolygons - 1; ++polyIndex) {
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for (unsigned int pointIndex = 0; pointIndex < nPoints; ++pointIndex) {
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unsigned int vIndex = firstSideIndex + pointIndex + polyIndex * nPolygons;
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bool isLast = pointIndex == nPoints - 1;
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unsigned int v0 = vIndex;
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unsigned int v1 = v0 + nPoints;
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unsigned int v2 = isLast ? v0 + 1 : v0 + nPoints + 1;
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unsigned int v3 = isLast ? v0 + 1 - nPoints : v0 + 1;
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// 2 triangles per sector
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_indicies.push_back(v0);
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_indicies.push_back(v1);
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_indicies.push_back(v2);
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_indicies.push_back(v0);
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_indicies.push_back(v2);
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_indicies.push_back(v3);
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}
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}
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// Indices for first polygon that will be the bottom
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for (unsigned int pointIndex = 0; pointIndex < nPoints; ++pointIndex) {
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unsigned int vIndex = pointIndex + 1;
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bool isLast = pointIndex == nPoints - 1;
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unsigned int v0 = firstCenterIndex;
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unsigned int v1 = vIndex;
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unsigned int v2 = isLast ? v0 + 1 : vIndex + 1;
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_indicies.push_back(v0);
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_indicies.push_back(v1);
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|
_indicies.push_back(v2);
|
|
}
|
|
|
|
// Indices for last polygon that will be the top
|
|
for (unsigned int pointIndex = 0; pointIndex < nPoints; ++pointIndex) {
|
|
unsigned int vIndex = lastCenterIndex - pointIndex - 1;
|
|
bool isLast = pointIndex == nPoints - 1;
|
|
|
|
unsigned int v0 = lastCenterIndex;
|
|
unsigned int v1 = vIndex;
|
|
unsigned int v2 = isLast ? v0 - 1 : vIndex - 1;
|
|
|
|
_indicies.push_back(v0);
|
|
_indicies.push_back(v1);
|
|
_indicies.push_back(v2);
|
|
}
|
|
}
|
|
|
|
void RenderableTube::updateBufferData() {
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vboId);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
_verticies.size() * sizeof(PolygonVertex),
|
|
_verticies.data(),
|
|
GL_STREAM_DRAW
|
|
);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboId);
|
|
glBufferData(
|
|
GL_ELEMENT_ARRAY_BUFFER,
|
|
_indicies.size() * sizeof(unsigned int),
|
|
_indicies.data(),
|
|
GL_STREAM_DRAW
|
|
);
|
|
}
|
|
|
|
void RenderableTube::render(const RenderData& data, RendererTasks&) {
|
|
_shader->activate();
|
|
|
|
// Model transform and view transform needs to be in double precision
|
|
const glm::dmat4 modelViewTransform = calcModelViewTransform(data);
|
|
glm::dmat4 normalTransform = glm::transpose(glm::inverse(modelViewTransform));
|
|
|
|
// Uniforms
|
|
_shader->setUniform(_uniformCache.modelViewTransform, glm::mat4(modelViewTransform));
|
|
_shader->setUniform(
|
|
_uniformCache.projectionTransform,
|
|
data.camera.projectionMatrix()
|
|
);
|
|
_shader->setUniform(_uniformCache.normalTransform, glm::mat3(normalTransform));
|
|
|
|
_shader->setUniform(_uniformCache.color, _color.value());
|
|
_shader->setUniform(_uniformCache.opacity, opacity());
|
|
|
|
// Settings
|
|
if (!_enableFaceCulling) {
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
|
|
int nLightSources = 0;
|
|
_lightIntensitiesBuffer.resize(_lightSources.size());
|
|
_lightDirectionsViewSpaceBuffer.resize(_lightSources.size());
|
|
for (const std::unique_ptr<LightSource>& lightSource : _lightSources) {
|
|
if (!lightSource->isEnabled()) {
|
|
continue;
|
|
}
|
|
_lightIntensitiesBuffer[nLightSources] = lightSource->intensity();
|
|
_lightDirectionsViewSpaceBuffer[nLightSources] =
|
|
lightSource->directionViewSpace(data);
|
|
|
|
++nLightSources;
|
|
}
|
|
|
|
if (_uniformCache.performShading != -1) {
|
|
_shader->setUniform(_uniformCache.performShading, _shading.enabled);
|
|
}
|
|
|
|
if (_shading.enabled) {
|
|
_shader->setUniform(_uniformCache.nLightSources, nLightSources);
|
|
_shader->setUniform(_uniformCache.lightIntensities, _lightIntensitiesBuffer);
|
|
_shader->setUniform(
|
|
_uniformCache.lightDirectionsViewSpace,
|
|
_lightDirectionsViewSpaceBuffer
|
|
);
|
|
}
|
|
|
|
// Render
|
|
glBindVertexArray(_vaoId);
|
|
|
|
glDrawElements(
|
|
GL_TRIANGLES,
|
|
static_cast<GLsizei>(_indicies.size()),
|
|
GL_UNSIGNED_INT,
|
|
nullptr
|
|
);
|
|
|
|
// Reset
|
|
if (!_enableFaceCulling) {
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
glBindVertexArray(0);
|
|
global::renderEngine->openglStateCache().resetLineState();
|
|
|
|
_shader->deactivate();
|
|
}
|
|
|
|
void RenderableTube::update(const UpdateData& data) {
|
|
if (_shader->isDirty()) {
|
|
_shader->rebuildFromFile();
|
|
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
|
|
}
|
|
if (_tubeIsDirty) {
|
|
updateTubeData();
|
|
updateBufferData();
|
|
//setBoundingSphere(_length * glm::compMax(data.modelTransform.scale));
|
|
_tubeIsDirty = false;
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|