Files
OpenSpace/modules/galaxy/rendering/galaxyraycaster.cpp
2016-06-03 11:16:57 +02:00

178 lines
7.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/galaxy/rendering/galaxyraycaster.h>
#include <glm/glm.hpp>
#include <ghoul/opengl/ghoul_gl.h>
#include <sstream>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/texture.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/renderable.h>
namespace {
const std::string GlslRaycastPath = "${MODULES}/galaxy/shaders/galaxyraycast.glsl";
const std::string GlslBoundsVsPath = "${MODULES}/galaxy/shaders/raycasterbounds.vs";
const std::string GlslBoundsFsPath = "${MODULES}/galaxy/shaders/raycasterbounds.fs";
}
namespace openspace {
GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture)
: _boundingBox(glm::vec3(1.0))
, _texture(texture)
, _textureUnit(nullptr) {}
GalaxyRaycaster::~GalaxyRaycaster() {}
void GalaxyRaycaster::initialize() {
_boundingBox.initialize();
}
void GalaxyRaycaster::deinitialize() {
}
void GalaxyRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
program.setUniform("blendMode", static_cast<unsigned int>(1));
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
void GalaxyRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
// Uniforms
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
program.setUniform("blendMode", static_cast<unsigned int>(1));
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
void GalaxyRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
std::string colorUniformName = "color" + std::to_string(data.id);
std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
std::string galaxyTextureUniformName = "galaxyTexture" + std::to_string(data.id);
std::string volumeAspectUniformName = "aspect" + std::to_string(data.id);
std::string opacityCoefficientUniformName = "opacityCoefficient" + std::to_string(data.id);
program.setUniform(volumeAspectUniformName, _aspect);
program.setUniform(stepSizeUniformName, _stepSize);
program.setUniform(opacityCoefficientUniformName, _opacityCoefficient);
_textureUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_textureUnit->activate();
_texture.bind();
program.setUniform(galaxyTextureUniformName, *_textureUnit);
}
void GalaxyRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
_textureUnit = nullptr; // release texture unit.
}
bool GalaxyRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) {
// Camera rig position in world coordinates.
glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0);
//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
//glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
// Camera position in world coordinates.
glm::vec4 camWorldPos = rigWorldPos;
glm::vec3 objPos = data.position.vec3();
glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
float divisor = 1.0;
for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
}
glm::mat4 scaledModelTransform = modelTransform / divisor;
glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
localPosition = (modelPos.xyz() + glm::vec3(0.5));
return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
}
std::string GalaxyRaycaster::getBoundsVsPath() const {
return GlslBoundsVsPath;
}
std::string GalaxyRaycaster::getBoundsFsPath() const {
return GlslBoundsFsPath;
}
std::string GalaxyRaycaster::getRaycastPath() const {
return GlslRaycastPath;
}
std::string GalaxyRaycaster::getHelperPath() const {
return ""; // no helper file
}
void GalaxyRaycaster::setAspect(const glm::vec3& aspect) {
_aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z);
}
void GalaxyRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = transform;
}
void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) {
_opacityCoefficient = opacityCoefficient;
}
void GalaxyRaycaster::setTime(double time) {
_time = time;
}
void GalaxyRaycaster::setStepSize(float stepSize) {
_stepSize = stepSize;
}
}