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https://github.com/OpenSpace/OpenSpace.git
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178 lines
7.1 KiB
C++
178 lines
7.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/galaxy/rendering/galaxyraycaster.h>
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#include <glm/glm.hpp>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <sstream>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/texture.h>
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/rendering/renderable.h>
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namespace {
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const std::string GlslRaycastPath = "${MODULES}/galaxy/shaders/galaxyraycast.glsl";
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const std::string GlslBoundsVsPath = "${MODULES}/galaxy/shaders/raycasterbounds.vs";
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const std::string GlslBoundsFsPath = "${MODULES}/galaxy/shaders/raycasterbounds.fs";
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}
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namespace openspace {
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GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture)
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: _boundingBox(glm::vec3(1.0))
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, _texture(texture)
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, _textureUnit(nullptr) {}
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GalaxyRaycaster::~GalaxyRaycaster() {}
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void GalaxyRaycaster::initialize() {
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_boundingBox.initialize();
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}
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void GalaxyRaycaster::deinitialize() {
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}
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void GalaxyRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
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program.setUniform("modelTransform", _modelTransform);
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program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
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program.setUniform("blendMode", static_cast<unsigned int>(1));
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Renderable::setPscUniforms(program, data.camera, data.position);
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// Cull back face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// Render bounding geometry
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_boundingBox.render();
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}
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void GalaxyRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
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// Uniforms
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program.setUniform("modelTransform", _modelTransform);
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program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
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program.setUniform("blendMode", static_cast<unsigned int>(1));
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Renderable::setPscUniforms(program, data.camera, data.position);
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// Cull front face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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// Render bounding geometry
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_boundingBox.render();
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// Restore defaults
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glCullFace(GL_BACK);
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}
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void GalaxyRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
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std::string colorUniformName = "color" + std::to_string(data.id);
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std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
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std::string galaxyTextureUniformName = "galaxyTexture" + std::to_string(data.id);
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std::string volumeAspectUniformName = "aspect" + std::to_string(data.id);
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std::string opacityCoefficientUniformName = "opacityCoefficient" + std::to_string(data.id);
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program.setUniform(volumeAspectUniformName, _aspect);
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program.setUniform(stepSizeUniformName, _stepSize);
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program.setUniform(opacityCoefficientUniformName, _opacityCoefficient);
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_textureUnit = std::make_unique<ghoul::opengl::TextureUnit>();
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_textureUnit->activate();
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_texture.bind();
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program.setUniform(galaxyTextureUniformName, *_textureUnit);
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}
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void GalaxyRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
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_textureUnit = nullptr; // release texture unit.
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}
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bool GalaxyRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) {
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// Camera rig position in world coordinates.
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glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0);
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//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
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//glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
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// Camera position in world coordinates.
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glm::vec4 camWorldPos = rigWorldPos;
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glm::vec3 objPos = data.position.vec3();
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glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
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float divisor = 1.0;
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for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
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if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
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}
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glm::mat4 scaledModelTransform = modelTransform / divisor;
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glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
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localPosition = (modelPos.xyz() + glm::vec3(0.5));
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return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
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}
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std::string GalaxyRaycaster::getBoundsVsPath() const {
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return GlslBoundsVsPath;
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}
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std::string GalaxyRaycaster::getBoundsFsPath() const {
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return GlslBoundsFsPath;
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}
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std::string GalaxyRaycaster::getRaycastPath() const {
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return GlslRaycastPath;
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}
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std::string GalaxyRaycaster::getHelperPath() const {
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return ""; // no helper file
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}
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void GalaxyRaycaster::setAspect(const glm::vec3& aspect) {
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_aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z);
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}
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void GalaxyRaycaster::setModelTransform(glm::mat4 transform) {
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_modelTransform = transform;
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}
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void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) {
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_opacityCoefficient = opacityCoefficient;
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}
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void GalaxyRaycaster::setTime(double time) {
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_time = time;
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}
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void GalaxyRaycaster::setStepSize(float stepSize) {
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_stepSize = stepSize;
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}
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}
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