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OpenSpace/modules/atmosphere/rendering/atmospheredeferredcaster.h
Alexander Bock 7004c02b86 Happy new year
2021-01-02 15:26:51 +01:00

208 lines
9.4 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_ATMOSPHERE___ATMOSPHEREDEFERREDCASTER___H__
#define __OPENSPACE_MODULE_ATMOSPHERE___ATMOSPHEREDEFERREDCASTER___H__
#include <openspace/rendering/deferredcaster.h>
#include <modules/atmosphere/rendering/renderableatmosphere.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/uniformcache.h>
#include <string>
#include <vector>
namespace ghoul::opengl {
class Texture;
class ProgramObject;
} // namespace ghoul::opengl
namespace openspace {
struct RenderData;
struct DeferredcastData;
struct ShadowConfiguration;
class AtmosphereDeferredcaster : public Deferredcaster {
public:
virtual ~AtmosphereDeferredcaster() = default;
void initialize();
void deinitialize();
void preRaycast(const RenderData& renderData, const DeferredcastData& deferredData,
ghoul::opengl::ProgramObject& program) override;
void postRaycast(const RenderData& renderData, const DeferredcastData& deferredData,
ghoul::opengl::ProgramObject& program) override;
std::string deferredcastPath() const override;
std::string deferredcastVSPath() const override;
std::string deferredcastFSPath() const override;
std::string helperPath() const override;
void initializeCachedVariables(ghoul::opengl::ProgramObject&) override;
void update(const UpdateData&) override;
void preCalculateAtmosphereParam();
void setModelTransform(const glm::dmat4 &transform);
void setTime(double time);
void setAtmosphereRadius(float atmRadius);
void setPlanetRadius(float planetRadius);
void setPlanetAverageGroundReflectance(float averageGReflectance);
void setPlanetGroundRadianceEmittion(float groundRadianceEmittion);
void setRayleighHeightScale(float rayleighHeightScale);
void enableOzone(bool enable);
void setOzoneHeightScale(float ozoneHeightScale);
void setMieHeightScale(float mieHeightScale);
void setMiePhaseConstant(float miePhaseConstant);
void setSunRadianceIntensity(float sunRadiance);
void setRayleighScatteringCoefficients(glm::vec3 rayScattCoeff);
void setOzoneExtinctionCoefficients(glm::vec3 ozoneExtCoeff);
void setMieScatteringCoefficients(glm::vec3 mieScattCoeff);
void setMieExtinctionCoefficients(glm::vec3 mieExtCoeff);
void setEllipsoidRadii(glm::dvec3 radii);
void setShadowConfigArray(std::vector<ShadowConfiguration> shadowConfigArray);
void setHardShadows(bool enabled);
void enableSunFollowing(bool enable);
void setPrecalculationTextureScale(float preCalculatedTexturesScale);
void enablePrecalculationTexturesSaving();
private:
void loadComputationPrograms();
void unloadComputationPrograms();
void createComputationTextures();
void deleteComputationTextures();
void deleteUnusedComputationTextures();
void executeCalculations(GLuint quadCalcVAO, GLenum drawBuffers[1],
GLsizei vertexSize);
void step3DTexture(std::unique_ptr<ghoul::opengl::ProgramObject>& shaderProg,
int layer, bool doCalculation = true);
void checkFrameBufferState(const std::string& codePosition) const;
void loadAtmosphereDataIntoShaderProgram(
std::unique_ptr<ghoul::opengl::ProgramObject> & shaderProg
);
void renderQuadForCalc(GLuint vao, GLsizei numberOfVertices);
void saveTextureToPPMFile(GLenum color_buffer_attachment, const std::string& fileName,
int width, int height) const;
bool isAtmosphereInFrustum(const glm::dmat4& MVMatrix, const glm::dvec3& position,
double radius) const;
// Number of planet radii to use as distance threshold for culling
const double DISTANCE_CULLING_RADII = 5000;
std::unique_ptr<ghoul::opengl::ProgramObject> _transmittanceProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceFinalProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _inScatteringProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _inScatteringSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaEProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaSProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaSSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaJProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _atmosphereProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deferredAtmosphereProgramObject;
UniformCache(cullAtmosphere, Rg, Rt,
groundRadianceEmittion, HR, betaRayleigh, HM,
betaMieExtinction, mieG, sunRadiance, ozoneLayerEnabled,
HO, betaOzoneExtinction, SAMPLES_R,
SAMPLES_MU, SAMPLES_MU_S, SAMPLES_NU) _uniformCache;
UniformCache(dInverseModelTransformMatrix, dModelTransformMatrix,
dSgctProjectionToModelTransformMatrix,
dSGCTViewToWorldMatrix, dCamPosObj, sunDirectionObj,
hardShadows, transmittanceTexture, irradianceTexture,
inscatterTexture) _uniformCache2;
GLuint _transmittanceTableTexture = 0;
GLuint _irradianceTableTexture = 0;
GLuint _inScatteringTableTexture = 0;
GLuint _deltaETableTexture = 0;
GLuint _deltaSRayleighTableTexture = 0;
GLuint _deltaSMieTableTexture = 0;
GLuint _deltaJTableTexture = 0;
GLuint _atmosphereTexture = 0;
ghoul::opengl::TextureUnit _transmittanceTableTextureUnit;
ghoul::opengl::TextureUnit _irradianceTableTextureUnit;
ghoul::opengl::TextureUnit _inScatteringTableTextureUnit;
// Atmosphere Data
bool _atmosphereCalculated = false;
bool _ozoneEnabled = false;
bool _sunFollowingCameraEnabled = false;
float _atmosphereRadius = 0.f;
float _atmospherePlanetRadius = 0.f;
float _planetAverageGroundReflectance = 0.f;
float _planetGroundRadianceEmittion = 0.f;
float _rayleighHeightScale = 0.f;
float _ozoneHeightScale = 0.f;
float _mieHeightScale = 0.f;
float _miePhaseConstant = 0.f;
float _sunRadianceIntensity = 5.f;
glm::vec3 _rayleighScatteringCoeff = glm::vec3(0.f);
glm::vec3 _ozoneExtinctionCoeff = glm::vec3(0.f);
glm::vec3 _mieScatteringCoeff = glm::vec3(0.f);
glm::vec3 _mieExtinctionCoeff = glm::vec3(0.f);
glm::dvec3 _ellipsoidRadii = glm::vec3(0.f);
// Atmosphere Textures Dimmensions
int _transmittance_table_width = 256;
int _transmittance_table_height = 64;
int _irradiance_table_width = 64;
int _irradiance_table_height = 16;
int _delta_e_table_width = 64;
int _delta_e_table_height = 16;
int _r_samples = 32;
int _mu_samples = 128;
int _mu_s_samples = 32;
int _nu_samples = 8;
glm::dmat4 _modelTransform;
double _time = 0.0;
// Eclipse Shadows
std::vector<ShadowConfiguration> _shadowConfArray;
bool _hardShadowsEnabled = false;
// Atmosphere Debugging
float _calculationTextureScale = 1.f;
bool _saveCalculationTextures = false;
std::vector<ShadowRenderingStruct> _shadowDataArrayCache;
// Assuming < 1000 shadow casters, the longest uniform name that we are getting is
// shadowDataArray[999].casterPositionVec
// which needs to fit into the uniform buffer
char _uniformNameBuffer[40];
};
} // openspace
#endif // __OPENSPACE_MODULE_ATMOSPHERE___ATMOSPHEREDEFERREDCASTER___H__