Files
OpenSpace/modules/blackhole/rendering/renderableblackhole.cpp
Wilhelm Björkström e59f39e502 Camera navigation in local and global space
CameraRotationDecomposition decomposeCameraRotationSurface made public in order to acces global and local camera rotations.

Co-Authored-By: Emil Wallberg <49481622+EmilWallberg@users.noreply.github.com>
2025-03-13 13:31:54 +01:00

250 lines
8.9 KiB
C++

#include <modules/blackhole/rendering/renderableblackhole.h>
#include <modules/blackhole/blackholemodule.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/util/distanceconstants.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <filesystem>
#include <vector>
#include <modules/blackhole/cuda/blackhole_cuda.h>
namespace {
constexpr std::string_view _loggerCat = "BlackHoleModule";
constexpr std::string_view ProgramName = "BlackHoleProgram";
constexpr std::array<GLfloat, 24> QuadVtx = {
-1.f, -1.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f,
-1.f, 1.f, 0.f, 1.f,
-1.f, -1.f, 0.f, 0.f,
1.f, -1.f, 1.f, 0.f,
1.f, 1.f, 1.f, 1.f
};
}
namespace openspace {
RenderableBlackHole::RenderableBlackHole(const ghoul::Dictionary& dictionary)
: Renderable(dictionary, { .automaticallyUpdateRenderBin = false }) {
}
RenderableBlackHole::~RenderableBlackHole() {}
void RenderableBlackHole::initialize() {
global::navigationHandler->camera()->setRotation(glm::dquat(0,0,0,0));
_schwarzschildWarpTable = std::vector<float>(_rayCount * 2, 0.f);
}
void RenderableBlackHole::initializeGL() {
const glm::vec2 screenSize = glm::vec2(global::renderEngine->renderingResolution());
ZoneScoped;
setupQuad();
setupShaders();
loadEnvironmentTexture();
_viewport.uploadViewGrid(screenSize);
}
void RenderableBlackHole::deinitializeGL() {
_warpTableTex = nullptr;
_environmentTexture = nullptr;
_viewport.viewGrid = nullptr;
glDeleteBuffers(1, &_quadVbo);
glDeleteVertexArrays(1, &_quadVao);
std::string program = std::string(ProgramName);
BlackHoleModule::ProgramObjectManager.release(
program,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_program = nullptr;
}
bool RenderableBlackHole::isReady() const {
return _program != nullptr;
}
void RenderableBlackHole::update(const UpdateData&) {
glm::vec3 cameraPosition = global::navigationHandler->camera()->positionVec3();
glm::vec3 anchorNodePosition = global::navigationHandler->anchorNode()->position();
float distanceToAnchor = (float)glm::distance(cameraPosition, anchorNodePosition) / distanceconstants::LightYear;
if (abs(_rCamera - distanceToAnchor) > 0.01) {
_rCamera = distanceToAnchor;
_rEnvmap = 2 * _rCamera;
schwarzchild(_rsBlackHole, _rEnvmap, _rayCount, _stepsCount, 1.0f / _rCamera, _stepLength, _schwarzschildWarpTable.data());
}
bindSSBOData(_program, "ssbo_warp_table", _ssboDataBinding, _ssboData);
}
void RenderableBlackHole::render(const RenderData&, RendererTasks&) {
_program->activate();
bindFramebuffer();
ghoul::opengl::TextureUnit enviromentUnit;
if (!bindTexture(_uniformCache.environmentTexture, enviromentUnit, _environmentTexture)) {
LWARNING("UniformCache is missing 'environmentTexture'");
}
ghoul::opengl::TextureUnit viewGridUnit;
if (!bindTexture(_uniformCache.viewGrid, viewGridUnit, _viewport.viewGrid)) {
LWARNING("UniformCache is missing 'viewGrid'");
}
SendSchwarzchildTableToShader();
interaction::OrbitalNavigator::CameraRotationDecomposition camRot = global::navigationHandler->orbitalNavigator().decomposeCameraRotationSurface(
CameraPose{global::navigationHandler->camera()->positionVec3(), global::navigationHandler->camera()->rotationQuaternion()},
*global::navigationHandler->anchorNode()
);
_program->setUniform(
_uniformCache.cameraRotationMatrix,
glm::fmat4(glm::mat4_cast(camRot.localRotation))
);
glm::fmat4 worldRotationMatrix = glm::mat4_cast(camRot.globalRotation);
_program->setUniform(
_uniformCache.worldRotationMatrix,
worldRotationMatrix
);
drawQuad();
_program->deactivate();
glBindTexture(GL_TEXTURE_2D, 0);
}
void RenderableBlackHole::SendSchwarzchildTableToShader()
{
// Update SSBO Index array with accumulated stars in all chunks.
glBindBuffer(GL_SHADER_STORAGE_BUFFER, _ssboData);
const size_t indexBufferSize = _schwarzschildWarpTable.size() * sizeof(float);
glBufferData(
GL_SHADER_STORAGE_BUFFER,
indexBufferSize,
_schwarzschildWarpTable.data(),
GL_STREAM_DRAW
);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
void RenderableBlackHole::setupShaders() {
const std::string vertexShaderPath = "${MODULE_BLACKHOLE}/shaders/blackhole_vs.glsl";
const std::string fragmentShaderPath = "${MODULE_BLACKHOLE}/shaders/blackhole_fs.glsl";
// Initialize shaders
std::string program = std::string(ProgramName);
_program = BlackHoleModule::ProgramObjectManager.request(
program,
[fragmentShaderPath, vertexShaderPath, program]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
const std::filesystem::path vs = absPath(vertexShaderPath);
const std::filesystem::path fs = absPath(fragmentShaderPath);
return global::renderEngine->buildRenderProgram(program, vs, fs);
}
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
}
void RenderableBlackHole::setupQuad() {
glGenVertexArrays(1, &_quadVao);
glBindVertexArray(_quadVao);
glGenBuffers(1, &_quadVbo);
glBindBuffer(GL_ARRAY_BUFFER, _quadVbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(QuadVtx), QuadVtx.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), reinterpret_cast<void*>(2 * sizeof(GLfloat)));
}
void RenderableBlackHole::loadEnvironmentTexture() {
//const std::string texturePath = "${MODULE_BLACKHOLE}/rendering/uv.png";
const std::string texturePath = "${BASE}/sync/http/milkyway_textures/2/DarkUniverse_mellinger_8k.jpg";
//const std::string texturePath = "${MODULE_BLACKHOLE}/rendering/skybox.jpg";
_environmentTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(texturePath), 2);
if (_environmentTexture) {
_environmentTexture->uploadTexture();
}
else {
LWARNING(std::format("Failed to load environment texture from path '{}'", absPath(texturePath).string()));
}
}
void RenderableBlackHole::bindFramebuffer() {
const GLint defaultFBO = ghoul::opengl::FramebufferObject::getActiveObject();
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
}
bool RenderableBlackHole::bindTexture(GLint chacheRegistry, ghoul::opengl::TextureUnit& textureUnit, std::unique_ptr<ghoul::opengl::Texture>& texture) {
if (!texture) return false;
textureUnit.activate();
texture->bind();
_program->setUniform(chacheRegistry, textureUnit);
return true;
}
void RenderableBlackHole::drawQuad() {
glBindVertexArray(_quadVao);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
void RenderableBlackHole::bindSSBOData(
ghoul::opengl::ProgramObject* program,
const std::string& ssboName,
std::unique_ptr<ghoul::opengl::BufferBinding<ghoul::opengl::bufferbinding::Buffer::ShaderStorage>>& ssboBinding,
GLuint& ssboID
)
{
if (ssboID == 0) {
glGenBuffers(1, &ssboID);
LDEBUG(std::format(
"Generating Data Shader Storage Buffer Object id '{}'", ssboID
));
}
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssboID);
ssboBinding = std::make_unique<ghoul::opengl::BufferBinding<
ghoul::opengl::bufferbinding::Buffer::ShaderStorage>
>();
glBindBufferBase(
GL_SHADER_STORAGE_BUFFER,
ssboBinding->bindingNumber(),
ssboID
);
program->setSsboBinding(ssboName, ssboBinding->bindingNumber());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
documentation::Documentation RenderableBlackHole::Documentation() {
return documentation::Documentation();
}
} // namespace openspace