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OpenSpace/include/openspace/util/runtimedata.h
T
michal 700f590a2a SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.
Added functionality:
- New class renderablesphericalgrid is repurposed code from powerscaledsphere class.
  Due to z-buffer issues used as reference grid to confirm planetary orbits are correct.
  This has been a major problem as prior we had no visual reference.
  Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid.
  To this also added separate shader: grid_vs.glsl / grid_fs.glsl
  These grids have a static-rotational matrix derived from partiview (thanks to Brian)
  since spice req. to-from frame to compute rotational matrix.

Time dependency:
- Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables
- All renderables accept runtimeData, keep private reference and use for computation of rotational matrix
- This obviously carries corresponding changes to Scenegraph and ScenegraphNode.

Spicemanager:
- Added function that more easily provides access to rotational matrix used in spice
 (used in renderableplanet for computing planetary objects spin around axis)

Ephemeris-classes:
- Now compute ephemeris from spice based on timeepoch in runtimedata
  TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers)

Renderengine:
- Advances time with the advanceTime method in RuntimeData struct

ISSUES:
- Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition,
  lots of debugging and major headaches before this conclusion.
- Depth buffer needs to be fixed in order to properly place planets.
- Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero.
  Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time,
  drawback is that they are 1,7 gb each.

TODO:
- Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or
  create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be
  sub-class of Renderable (have own render() method) - good/bad?
2014-09-19 20:32:33 -04:00

40 lines
1.1 KiB
C++

#ifndef __RUNTIMEDATA_H__
#define __RUNTIMEDATA_H__
enum increment{
YEAR, MONTH, DAY, HOUR, MINUTE, SECOND, MILLISECOND
};
struct RuntimeData{
public:
RuntimeData() :_openspaceTime(0.0){
};
void setTime(double time) { _openspaceTime = time; }
double getTime() { return _openspaceTime; }
// cant come up with proper user friendly-method, this will do.
void advanceTimeBy(double nr, increment incr){
switch (incr){
case YEAR: _openspaceTime += (nr * year); break;
case MONTH: _openspaceTime += (nr * month); break;
case DAY: _openspaceTime += (nr * day); break;
case HOUR: _openspaceTime += (nr * hour); break;
case MINUTE: _openspaceTime += (nr * minute); break;
case MILLISECOND: _openspaceTime += (nr * millisec); break;
default : _openspaceTime += (nr);
}
}
private:
double _openspaceTime;
double year = 3.154*pow(10, 7);
double month = 2.628*pow(10, 6);
double day = 86400;
double hour = 3600;
double minute = 60;
double millisec = 0.001;
};
#endif // __RUNTIMEDATA_H__