Files
OpenSpace/include/openspace/util/camera.h
Alexander Bock 23ea86949f Updated check_style_guide to test for include guards and copyright
notices
 - Fix include guards
 - Fix copyright header indentation
 - Update copyright years
2017-02-09 23:55:39 -05:00

203 lines
7.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___CAMERA___H__
#define __OPENSPACE_CORE___CAMERA___H__
#include <mutex>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/syncdata.h>
#include <ghoul/glm.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/quaternion.hpp>
namespace openspace {
class SyncBuffer;
/**
* This class still needs some more love. Suggested improvements:
* - Remove psc from the camera class interface.
* - Accessors should return constant references to double precision class members.
* - Remove the scaling variable (What is it used for?)
* - Remove the maxFov and sinMaxfov variables. Redundant since the fov is embedded
* within the perspective projection matrix.
* - Remove focusposition, part of the integration with the scale graph. The
* "focus position" should not be needed since we assume the camera is always
* positioned relative to its origin. When orbiting another object (not in origin),
* the focus position should probably be handled outside the camera class
* (interaction handler) since it does not affect the state of the camera
* (only how it interacts).
* - The class might need some more reasonable accessors depending on use cases.
* (up vector world space?)
* - Make clear which function returns a combined view matrix (things that are
* dependent on the separate sgct nodes).
*/
class Camera {
/**
* Used to explicitly show which variables within the Camera class that are used
* for caching.
*/
template<typename T>
struct Cached
{
Cached() { isDirty = true; }
T datum;
bool isDirty;
};
// now working with float precision. To be changed to double later.
// The reason double does not work yet is because of the setUniform function
// in ghoul::opengl
typedef glm::dquat Quat;
typedef glm::dmat4 Mat4;
typedef glm::dvec3 Vec3;
// Static constants
static const Vec3 _VIEW_DIRECTION_CAMERA_SPACE;
static const Vec3 _LOOKUP_VECTOR_CAMERA_SPACE;
public:
Camera();
Camera(const Camera& o);
~Camera();
// Mutators
void setPositionVec3(Vec3 pos);
void setFocusPositionVec3(Vec3 pos);
void setRotation(Quat rotation);
void setScaling(glm::vec2 scaling);
void setMaxFov(float fov);
// Relative mutators
void rotate(Quat rotation);
// Accessors
// Remove Vec3 from the name when psc is gone
const Vec3& positionVec3() const;
const Vec3& unsynchedPositionVec3() const;
const Vec3& focusPositionVec3() const;
const Vec3& viewDirectionWorldSpace() const;
const Vec3& lookUpVectorCameraSpace() const;
const Vec3& lookUpVectorWorldSpace() const;
const glm::vec2& scaling() const;
const Mat4& viewRotationMatrix() const;
const Quat& rotationQuaternion() const;
float maxFov() const;
float sinMaxFov() const;
// @TODO this should simply be called viewMatrix!
// Or it needs to be changed so that it actually is combined. Right now it is
// only the view matrix that is the same for all SGCT cameras.
// Right now this function returns the actual combined matrix which makes some
// of the old calls to the function wrong..
const Mat4& combinedViewMatrix() const;
void invalidateCache();
void serialize(std::ostream& os) const;
void deserialize(std::istream& is);
/**
Handles SGCT's internal matrices. Also caches a calculated viewProjection
matrix. This is the data that is different for different cameras within
SGCT.
*/
class SgctInternal {
friend class Camera;
public:
void setViewMatrix(glm::mat4 viewMatrix);
void setProjectionMatrix(glm::mat4 projectionMatrix);
const glm::mat4& viewMatrix() const;
const glm::mat4& projectionMatrix() const;
const glm::mat4& viewProjectionMatrix() const;
private:
SgctInternal();
SgctInternal(const SgctInternal& o)
: _viewMatrix(o._viewMatrix)
, _projectionMatrix(o._projectionMatrix)
, _cachedViewProjectionMatrix(o._cachedViewProjectionMatrix)
{}
// State
glm::mat4 _viewMatrix;
glm::mat4 _projectionMatrix;
// Cache
mutable Cached<glm::mat4> _cachedViewProjectionMatrix;
mutable std::mutex _mutex;
} sgctInternal;
// Deprecated
[[deprecated("Replaced by Camera::setPositionVec3()")]]
void setPosition(psc pos);
[[deprecated("Replaced by Camera::setFocusPositionVec3()")]]
void setFocusPosition(psc pos);
[[deprecated("Replaced by Camera::positionVec3()")]]
psc position() const;
[[deprecated("Replaced by Camera::unsynchedPositionVec3()")]]
psc unsynchedPosition() const;
[[deprecated("Replaced by Camera::focusPositionVec3()")]]
psc focusPosition() const;
// @TODO use Camera::SgctInternal interface instead
[[deprecated("Replaced by Camera::SgctInternal::viewMatrix()")]]
const glm::mat4& viewMatrix() const;
[[deprecated("Replaced by Camera::SgctInternal::projectionMatrix()")]]
const glm::mat4& projectionMatrix() const;
[[deprecated("Replaced by Camera::SgctInternal::viewProjectionMatrix()")]]
const glm::mat4& viewProjectionMatrix() const;
std::vector<Syncable*> getSyncables();
private:
SyncData<Vec3> _position;
SyncData<Quat> _rotation;
SyncData<glm::vec2> _scaling;
// _focusPosition to be removed
Vec3 _focusPosition;
float _maxFov;
// Cached data
mutable Cached<Vec3> _cachedViewDirection;
mutable Cached<Vec3> _cachedLookupVector;
mutable Cached<Mat4> _cachedViewRotationMatrix;
mutable Cached<Mat4> _cachedCombinedViewMatrix;
mutable Cached<float> _cachedSinMaxFov;
mutable std::mutex _mutex;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___CAMERA___H__