Files
OpenSpace/include/openspace/util/gpudata.h
Alexander Bock fbea8389c8 - Add check in style guide that prevents ‘using namespace’ in header files
- Remove using namespace ghoul::opengl from Globebrowsing and adjust
2017-03-01 21:02:33 -05:00

106 lines
4.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___GPUDATA___H__
#define __OPENSPACE_CORE___GPUDATA___H__
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <string>
#include <memory>
namespace openspace {
/**
* Very simple class maintaining a uniform location.
*/
class UniformLocation {
public:
/**
* Updates the uniform location of the uniform variable named <name>
* in the provided shader program.
*/
void bind(ghoul::opengl::ProgramObject* program, const std::string& name);
protected:
GLint _uniformLocation = -1;
};
/**
* Manages a GPU representation of the templated data type T.
* This class provides a simple interface setting the value of
* the binded GLSL variable.
*/
template<typename T>
class GPUData : public UniformLocation{
public:
/**
* Sets the value of T to its corresponding GPU value.
* OBS! Users must ensure bind has been called before using this method
*/
void setValue(ghoul::opengl::ProgramObject* program, T val){
program->setUniform(_uniformLocation, val);
}
};
/**
* Manages a Texture on the GPU.
* This class provides a simple interface binding texture to the
* named uniform.
*/
class GPUTexture : public UniformLocation{
public:
/**
* Sets and assignes a texture unit within the provided shader
* program.
* OBS! Users must ensure bind has been called before using this method.
*/
void setValue(ghoul::opengl::ProgramObject* program, std::shared_ptr<ghoul::opengl::Texture> texture){
_texUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_texUnit->activate();
texture->bind();
program->setUniform(_uniformLocation, *_texUnit);
}
void deactivate(){
_texUnit = nullptr;
}
private:
std::unique_ptr<ghoul::opengl::TextureUnit> _texUnit;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___GPUDATA___H__