mirror of
https://github.com/OpenSpace/OpenSpace.git
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160 lines
5.9 KiB
C++
160 lines
5.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __ISWACYGNET_H__
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#define __ISWACYGNET_H__
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#include <chrono>
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#include <modules/iswa/util/iswamanager.h>
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#include <ghoul/designpattern/event.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/misc/dictionary.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/rendering/transferfunction.h>
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#include <openspace/util/time.h>
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#include <modules/iswa/rendering/iswabasegroup.h>
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#include <modules/iswa/rendering/iswadatagroup.h>
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#include <modules/iswa/rendering/iswakameleongroup.h>
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namespace openspace{
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class IswaBaseGroup;
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struct Metadata {
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int id;
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int updateTime;
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std::string groupName;
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std::string path;
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std::string parent;
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std::string frame;
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glm::vec3 gridMin;
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glm::vec3 gridMax;
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glm::vec3 offset;
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glm::vec3 scale;
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glm::vec4 spatialScale;
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std::string scaleVariable;
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std::string coordinateType;
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};
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class IswaCygnet : public Renderable, public std::enable_shared_from_this<IswaCygnet> {
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public:
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IswaCygnet(const ghoul::Dictionary& dictionary);
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~IswaCygnet();
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virtual bool initialize();
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virtual bool deinitialize();
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virtual bool isReady() const;
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void render(const RenderData& data);
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void update(const UpdateData& data);
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protected:
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void enabled(bool enabled){_enabled.setValue(enabled);};
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/**
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* Registers the properties that are equal in all IswaCygnets
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* regardless of being part of a group or not
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*/
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void registerProperties();
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void unregisterProperties();
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void initializeTime();
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void initializeGroup();
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/**
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* Creates the shader program. Concrete IswaCygnets must set
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* _vsPath, _fsPath and _programName before this function in called.
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* @return true if successful creation
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*/
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bool createShader();
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// Subclass interface
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// ==================
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virtual bool createGeometry() = 0;
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virtual bool destroyGeometry() = 0;
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virtual void renderGeometry() const = 0;
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/**
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* Should create a new texture and populate the _textures vector
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* @return true if update was successfull
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*/
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virtual bool updateTexture() = 0;
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/**
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* Is called before updateTexture. For IswaCygnets getting data
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* from a http request, this function should get the dataFile
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* from the future object.
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* @return true if update was successfull
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*/
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virtual bool updateTextureResource() = 0;
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/**
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* should send a http request to get the resource it needs to create
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* a texture. For Texture cygnets, this should be an image. For DataCygnets,
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* this should be the data file.
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* @return true if update was successfull
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*/
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virtual bool downloadTextureResource(double timestamp = Time::ref().currentTime()) = 0;
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virtual bool readyToRender() const = 0;
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/**
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* should set all uniforms needed to render
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*/
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virtual void setUniforms() = 0;
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properties::FloatProperty _alpha;
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properties::TriggerProperty _delete;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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std::vector<std::unique_ptr<ghoul::opengl::Texture>> _textures;
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std::shared_ptr<Metadata> _data;
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std::vector<std::shared_ptr<TransferFunction>> _transferFunctions;
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std::future<DownloadManager::MemoryFile> _futureObject;
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std::shared_ptr<IswaBaseGroup> _group;
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bool _textureDirty;
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// Must be set by children.
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std::string _vsPath;
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std::string _fsPath;
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std::string _programName;
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glm::mat4 _rotation; //to rotate objects with fliped texture coordniates
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private:
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bool destroyShader();
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glm::dmat3 _stateMatrix;
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double _openSpaceTime;
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double _lastUpdateOpenSpaceTime;
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std::chrono::milliseconds _realTime;
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std::chrono::milliseconds _lastUpdateRealTime;
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int _minRealTimeUpdateInterval;
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};
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}//namespace openspace
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#endif |