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OpenSpace/modules/iswa/rendering/iswacygnet.h
2016-06-14 13:33:55 -04:00

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5.9 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ISWACYGNET_H__
#define __ISWACYGNET_H__
#include <chrono>
#include <modules/iswa/util/iswamanager.h>
#include <ghoul/designpattern/event.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/misc/dictionary.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/transferfunction.h>
#include <openspace/util/time.h>
#include <modules/iswa/rendering/iswabasegroup.h>
#include <modules/iswa/rendering/iswadatagroup.h>
#include <modules/iswa/rendering/iswakameleongroup.h>
namespace openspace{
class IswaBaseGroup;
struct Metadata {
int id;
int updateTime;
std::string groupName;
std::string path;
std::string parent;
std::string frame;
glm::vec3 gridMin;
glm::vec3 gridMax;
glm::vec3 offset;
glm::vec3 scale;
glm::vec4 spatialScale;
std::string scaleVariable;
std::string coordinateType;
};
class IswaCygnet : public Renderable, public std::enable_shared_from_this<IswaCygnet> {
public:
IswaCygnet(const ghoul::Dictionary& dictionary);
~IswaCygnet();
virtual bool initialize();
virtual bool deinitialize();
virtual bool isReady() const;
void render(const RenderData& data);
void update(const UpdateData& data);
protected:
void enabled(bool enabled){_enabled.setValue(enabled);};
/**
* Registers the properties that are equal in all IswaCygnets
* regardless of being part of a group or not
*/
void registerProperties();
void unregisterProperties();
void initializeTime();
void initializeGroup();
/**
* Creates the shader program. Concrete IswaCygnets must set
* _vsPath, _fsPath and _programName before this function in called.
* @return true if successful creation
*/
bool createShader();
// Subclass interface
// ==================
virtual bool createGeometry() = 0;
virtual bool destroyGeometry() = 0;
virtual void renderGeometry() const = 0;
/**
* Should create a new texture and populate the _textures vector
* @return true if update was successfull
*/
virtual bool updateTexture() = 0;
/**
* Is called before updateTexture. For IswaCygnets getting data
* from a http request, this function should get the dataFile
* from the future object.
* @return true if update was successfull
*/
virtual bool updateTextureResource() = 0;
/**
* should send a http request to get the resource it needs to create
* a texture. For Texture cygnets, this should be an image. For DataCygnets,
* this should be the data file.
* @return true if update was successfull
*/
virtual bool downloadTextureResource(double timestamp = Time::ref().currentTime()) = 0;
virtual bool readyToRender() const = 0;
/**
* should set all uniforms needed to render
*/
virtual void setUniforms() = 0;
properties::FloatProperty _alpha;
properties::TriggerProperty _delete;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
std::vector<std::unique_ptr<ghoul::opengl::Texture>> _textures;
std::shared_ptr<Metadata> _data;
std::vector<std::shared_ptr<TransferFunction>> _transferFunctions;
std::future<DownloadManager::MemoryFile> _futureObject;
std::shared_ptr<IswaBaseGroup> _group;
bool _textureDirty;
// Must be set by children.
std::string _vsPath;
std::string _fsPath;
std::string _programName;
glm::mat4 _rotation; //to rotate objects with fliped texture coordniates
private:
bool destroyShader();
glm::dmat3 _stateMatrix;
double _openSpaceTime;
double _lastUpdateOpenSpaceTime;
std::chrono::milliseconds _realTime;
std::chrono::milliseconds _lastUpdateRealTime;
int _minRealTimeUpdateInterval;
};
}//namespace openspace
#endif