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* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties * Add MinMaxRange ViewOption for Vec2 properties * Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**) * Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**) * Add comments for some assets that have labels that are not working correctly Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
149 lines
5.8 KiB
C++
149 lines
5.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
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#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/space/speckloader.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <unordered_map>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::fontrendering { class Font; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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class RenderableDUMeshes : public Renderable {
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public:
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explicit RenderableDUMeshes(const ghoul::Dictionary& dictionary);
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~RenderableDUMeshes() = default;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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enum Unit {
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Meter = 0,
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Kilometer = 1,
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Parsec = 2,
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Kiloparsec = 3,
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Megaparsec = 4,
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Gigaparsec = 5,
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GigalightYears = 6
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};
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enum MeshType {
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Solid = 0,
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Wire = 1,
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Point = 2,
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INVALID = 9
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};
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struct RenderingMesh {
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int meshIndex;
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int colorIndex;
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int textureIndex;
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// From: Partiview User’s Guide
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// Brian Abbott
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// Hayden Planetarium American Museum of Natural History New York, USA
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// "Specifies the dimensions of the mesh."
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// "If you wish to draw a line between points, then numU will be 1 while
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// numV will equal the number of points to connect.
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// If you want a square, 4000×4000 grid with lines every 200 units,
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// then numU numU will both equal 21
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int numU;
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int numV;
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MeshType style;
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std::vector<GLuint> vaoArray;
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std::vector<GLuint> vboArray;
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std::vector<GLfloat> vertices;
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};
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void createMeshes();
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void renderMeshes(const RenderData& data, const glm::dmat4& modelViewMatrix,
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const glm::dmat4& projectionMatrix);
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void renderLabels(const RenderData& data, const glm::dmat4& modelViewProjectionMatrix,
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const glm::vec3& orthoRight, const glm::vec3& orthoUp);
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bool loadData();
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bool readSpeckFile();
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bool _hasSpeckFile = false;
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bool _dataIsDirty = true;
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bool _textColorIsDirty = true;
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bool _hasLabel = false;
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properties::Vec3Property _textColor;
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properties::FloatProperty _textOpacity;
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properties::FloatProperty _textSize;
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properties::BoolProperty _drawElements;
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properties::BoolProperty _drawLabels;
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properties::IVec2Property _textMinMaxSize;
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properties::FloatProperty _lineWidth;
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// DEBUG:
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properties::OptionProperty _renderOption;
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ghoul::opengl::ProgramObject* _program = nullptr;
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UniformCache(modelViewTransform, projectionTransform, alphaValue,
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color) _uniformCache;
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std::shared_ptr<ghoul::fontrendering::Font> _font = nullptr;
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std::string _speckFile;
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std::string _labelFile;
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Unit _unit = Parsec;
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std::vector<float> _fullData;
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speck::Labelset _labelset;
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std::unordered_map<int, glm::vec3> _meshColorMap;
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std::unordered_map<int, RenderingMesh> _renderingMeshesMap;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
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