Files
OpenSpace/modules/digitaluniverse/rendering/renderabledumeshes.h
Emma Broman 1695937749 Feature/numeric slider updates (#1609)
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties

* Add MinMaxRange ViewOption for Vec2 properties

* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)

* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)

* Add comments for some assets that have labels that are not working correctly


Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
2021-05-28 17:00:55 +02:00

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#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__
#include <openspace/rendering/renderable.h>
#include <modules/space/speckloader.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <unordered_map>
namespace ghoul::filesystem { class File; }
namespace ghoul::fontrendering { class Font; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class RenderableDUMeshes : public Renderable {
public:
explicit RenderableDUMeshes(const ghoul::Dictionary& dictionary);
~RenderableDUMeshes() = default;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
enum Unit {
Meter = 0,
Kilometer = 1,
Parsec = 2,
Kiloparsec = 3,
Megaparsec = 4,
Gigaparsec = 5,
GigalightYears = 6
};
enum MeshType {
Solid = 0,
Wire = 1,
Point = 2,
INVALID = 9
};
struct RenderingMesh {
int meshIndex;
int colorIndex;
int textureIndex;
// From: Partiview Users Guide
// Brian Abbott
// Hayden Planetarium American Museum of Natural History New York, USA
// "Specifies the dimensions of the mesh."
// "If you wish to draw a line between points, then numU will be 1 while
// numV will equal the number of points to connect.
// If you want a square, 4000×4000 grid with lines every 200 units,
// then numU numU will both equal 21
int numU;
int numV;
MeshType style;
std::vector<GLuint> vaoArray;
std::vector<GLuint> vboArray;
std::vector<GLfloat> vertices;
};
void createMeshes();
void renderMeshes(const RenderData& data, const glm::dmat4& modelViewMatrix,
const glm::dmat4& projectionMatrix);
void renderLabels(const RenderData& data, const glm::dmat4& modelViewProjectionMatrix,
const glm::vec3& orthoRight, const glm::vec3& orthoUp);
bool loadData();
bool readSpeckFile();
bool _hasSpeckFile = false;
bool _dataIsDirty = true;
bool _textColorIsDirty = true;
bool _hasLabel = false;
properties::Vec3Property _textColor;
properties::FloatProperty _textOpacity;
properties::FloatProperty _textSize;
properties::BoolProperty _drawElements;
properties::BoolProperty _drawLabels;
properties::IVec2Property _textMinMaxSize;
properties::FloatProperty _lineWidth;
// DEBUG:
properties::OptionProperty _renderOption;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(modelViewTransform, projectionTransform, alphaValue,
color) _uniformCache;
std::shared_ptr<ghoul::fontrendering::Font> _font = nullptr;
std::string _speckFile;
std::string _labelFile;
Unit _unit = Parsec;
std::vector<float> _fullData;
speck::Labelset _labelset;
std::unordered_map<int, glm::vec3> _meshColorMap;
std::unordered_map<int, RenderingMesh> _renderingMeshesMap;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLEDUMESHES___H__