Files
OpenSpace/src/rendering/renderengine.cpp

896 lines
29 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/rendering/renderengine.h>
#include <openspace/abuffer/abuffervisualizer.h>
#include <openspace/abuffer/abuffer.h>
#include <openspace/abuffer/abufferframebuffer.h>
#include <openspace/abuffer/abufferSingleLinked.h>
#include <openspace/abuffer/abufferfixed.h>
#include <openspace/abuffer/abufferdynamic.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/interaction/interactionhandler.h>
#include <openspace/scenegraph/scenegraph.h>
#include <openspace/util/camera.h>
#include <openspace/util/constants.h>
#include <openspace/util/time.h>
#include <openspace/util/screenlog.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/syncbuffer.h>
#include <openspace/util/imagesequencer.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/sharedmemory.h>
#include <ghoul/io/texture/texturereader.h>
#ifdef GHOUL_USE_DEVIL
#include <ghoul/io/texture/texturereaderdevil.h>
#endif //GHOUL_USE_DEVIL
#ifdef GHOUL_USE_FREEIMAGE
#include <ghoul/io/texture/texturereaderfreeimage.h>
#endif // GHOUL_USE_FREEIMAGE
#include <ghoul/io/texture/texturereadercmap.h>
#include <array>
#include <fstream>
#include <sgct.h>
// These are temporary ---abock
#include <openspace/scenegraph/spiceephemeris.h>
#include <openspace/scenegraph/staticephemeris.h>
// ABuffer defines
#define ABUFFER_FRAMEBUFFER 0
#define ABUFFER_SINGLE_LINKED 1
#define ABUFFER_FIXED 2
#define ABUFFER_DYNAMIC 3
#ifdef __APPLE__
#define ABUFFER_IMPLEMENTATION ABUFFER_FRAMEBUFFER
#else
#define ABUFFER_IMPLEMENTATION ABUFFER_SINGLE_LINKED
#endif
namespace {
const std::string _loggerCat = "RenderEngine";
}
namespace openspace {
const std::string RenderEngine::PerformanceMeasurementSharedData =
"OpenSpacePerformanceMeasurementSharedData";
namespace luascriptfunctions {
int changeToPlutoViewPoint(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 0)
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
OsEng.renderEngine()->changeViewPoint("Pluto");
return 0;
}
int changeToSunViewPoint(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 0)
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
OsEng.renderEngine()->changeViewPoint("Sun");
return 0;
}
/**
* \ingroup LuaScripts
* takeScreenshot():
* Save the rendering to an image file
*/
int takeScreenshot(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 0)
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
OsEng.renderEngine()->takeScreenshot();
return 0;
}
/**
* \ingroup LuaScripts
* visualizeABuffer(bool):
* Toggle the visualization of the ABuffer
*/
int visualizeABuffer(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
const int type = lua_type(L, -1);
bool b = lua_toboolean(L, -1) != 0;
OsEng.renderEngine()->toggleVisualizeABuffer(b);
return 0;
}
/**
* \ingroup LuaScripts
* visualizeABuffer(bool):
* Toggle the visualization of the ABuffer
*/
int showRenderInformation(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
const int type = lua_type(L, -1);
bool b = lua_toboolean(L, -1) != 0;
OsEng.renderEngine()->toggleInfoText(b);
return 0;
}
/**
* \ingroup LuaScripts
* visualizeABuffer(bool):
* Toggle the visualization of the ABuffer
*/
int setPerformanceMeasurement(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
bool b = lua_toboolean(L, -1) != 0;
OsEng.renderEngine()->setPerformanceMeasurements(b);
return 0;
}
/**
* \ingroup LuaScripts
* fadeIn(float):
* start a global fadein over (float) seconds
*/
int fadeIn(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
double t = luaL_checknumber(L, -1);
OsEng.renderEngine()->startFading(1, t);
return 0;
}
/**
* \ingroup LuaScripts
* fadeIn(float):
* start a global fadeout over (float) seconds
*/
int fadeOut(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
double t = luaL_checknumber(L, -1);
OsEng.renderEngine()->startFading(-1, t);
return 0;
}
} // namespace luascriptfunctions
RenderEngine::RenderEngine()
: _mainCamera(nullptr)
, _sceneGraph(nullptr)
, _abuffer(nullptr)
, _log(nullptr)
, _showInfo(true)
, _showScreenLog(true)
, _takeScreenshot(false)
, _doPerformanceMeasurements(false)
, _performanceMemory(nullptr)
, _visualizeABuffer(false)
, _visualizer(nullptr)
, _globalOpactity(1.f)
, _fadeDuration(2.f)
, _currentFadeTime(0.f)
, _fadeDirection(0)
{
}
RenderEngine::~RenderEngine()
{
if (_abuffer)
delete _abuffer;
_abuffer = nullptr;
if (_sceneGraph)
delete _sceneGraph;
_sceneGraph = nullptr;
delete _mainCamera;
if (_visualizer)
delete _visualizer;
delete _performanceMemory;
if (ghoul::SharedMemory::exists(PerformanceMeasurementSharedData))
ghoul::SharedMemory::remove(PerformanceMeasurementSharedData);
}
bool RenderEngine::initialize()
{
generateGlslConfig();
// init camera and set temporary position and scaling
_mainCamera = new Camera();
_mainCamera->setScaling(glm::vec2(1.0, -8.0));
_mainCamera->setPosition(psc(0.f, 0.f, 1.499823f, 11.f));
OsEng.interactionHandler()->setCamera(_mainCamera);
#ifdef GHOUL_USE_DEVIL
ghoul::io::TextureReader::ref().addReader(new ghoul::io::impl::TextureReaderDevIL);
#endif // GHOUL_USE_DEVIL
#ifdef GHOUL_USE_FREEIMAGE
ghoul::io::TextureReader::ref().addReader(new ghoul::io::impl::TextureReaderFreeImage);
#endif // GHOUL_USE_FREEIMAGE
ghoul::io::TextureReader::ref().addReader(new ghoul::io::impl::TextureReaderCMAP);
#if ABUFFER_IMPLEMENTATION == ABUFFER_FRAMEBUFFER
_abuffer = new ABufferFramebuffer();
#elif ABUFFER_IMPLEMENTATION == ABUFFER_SINGLE_LINKED
_abuffer = new ABufferSingleLinked();
#elif ABUFFER_IMPLEMENTATION == ABUFFER_FIXED
_abuffer = new ABufferFixed();
#elif ABUFFER_IMPLEMENTATION == ABUFFER_DYNAMIC
_abuffer = new ABufferDynamic();
#endif
return true;
}
bool RenderEngine::initializeGL()
{
// LDEBUG("RenderEngine::initializeGL()");
sgct::SGCTWindow* wPtr = sgct::Engine::instance()->getActiveWindowPtr();
// TODO: Fix the power scaled coordinates in such a way that these
// values can be set to more realistic values
// set the close clip plane and the far clip plane to extreme values while in
// development
sgct::Engine::instance()->setNearAndFarClippingPlanes(0.01f, 10000.0f);
// sgct::Engine::instance()->setNearAndFarClippingPlanes(0.1f, 30.0f);
// calculating the maximum field of view for the camera, used to
// determine visibility of objects in the scene graph
if (wPtr->isUsingFisheyeRendering()) {
// fisheye mode, looking upwards to the "dome"
glm::vec4 upDirection(0, 1, 0, 0);
// get the tilt and rotate the view
const float tilt = wPtr->getFisheyeTilt();
glm::mat4 tiltMatrix
= glm::rotate(glm::mat4(1.0f), tilt, glm::vec3(1.0f, 0.0f, 0.0f));
const glm::vec4 viewdir = tiltMatrix * upDirection;
// set the tilted view and the FOV
_mainCamera->setCameraDirection(glm::vec3(viewdir[0], viewdir[1], viewdir[2]));
_mainCamera->setMaxFov(wPtr->getFisheyeFOV());
_mainCamera->setLookUpVector(glm::vec3(0.0, 1.0, 0.0));
}
else {
// get corner positions, calculating the forth to easily calculate center
glm::vec3 corners[4];
corners[0] = wPtr->getCurrentViewport()->getViewPlaneCoords(
sgct_core::Viewport::LowerLeft);
corners[1] = wPtr->getCurrentViewport()->getViewPlaneCoords(
sgct_core::Viewport::UpperLeft);
corners[2] = wPtr->getCurrentViewport()->getViewPlaneCoords(
sgct_core::Viewport::UpperRight);
corners[3] = glm::vec3(corners[2][0], corners[0][1], corners[2][2]);
const glm::vec3 center = (corners[0] + corners[1] + corners[2] + corners[3])
/ 4.0f;
//#if 0
// // @TODO Remove the ifdef when the next SGCT version is released that requests the
// // getUserPtr to get a name parameter ---abock
//
// // set the eye position, useful during rendering
// const glm::vec3 eyePosition
// = sgct_core::ClusterManager::instance()->getUserPtr("")->getPos();
//#else
// const glm::vec3 eyePosition
// = sgct_core::ClusterManager::instance()->getUserPtr()->getPos();
//#endif
const glm::vec3 eyePosition = sgct_core::ClusterManager::instance()->getDefaultUserPtr()->getPos();
// get viewdirection, stores the direction in the camera, used for culling
const glm::vec3 viewdir = glm::normalize(eyePosition - center);
_mainCamera->setCameraDirection(-viewdir);
_mainCamera->setLookUpVector(glm::vec3(0.0, 1.0, 0.0));
// set the initial fov to be 0.0 which means everything will be culled
float maxFov = 0.0f;
// for each corner
for (int i = 0; i < 4; ++i) {
// calculate radians to corner
glm::vec3 dir = glm::normalize(eyePosition - corners[i]);
float radsbetween = acos(glm::dot(viewdir, dir))
/ (glm::length(viewdir) * glm::length(dir));
// the angle to a corner is larger than the current maxima
if (radsbetween > maxFov) {
maxFov = radsbetween;
}
}
_mainCamera->setMaxFov(maxFov);
}
_abuffer->initialize();
_log = new ScreenLog();
ghoul::logging::LogManager::ref().addLog(_log);
_visualizer = new ABufferVisualizer();
// successful init
return true;
}
void RenderEngine::preSynchronization(){
if (_mainCamera){
_mainCamera->preSynchronization();
}
}
void RenderEngine::postSynchronizationPreDraw()
{
//temporary fade funtionality
if (_fadeDirection != 0){
if (_currentFadeTime > _fadeDuration){
_fadeDirection = 0;
_globalOpactity = fminf(1.f, fmaxf(0.f, _globalOpactity));
}
else{
if (_fadeDirection < 0){
_globalOpactity = glm::smoothstep(1.f, 0.f, _currentFadeTime / _fadeDuration);
}
else{
_globalOpactity = glm::smoothstep(0.f, 1.f, _currentFadeTime / _fadeDuration);
}
_currentFadeTime += static_cast<float>(sgct::Engine::instance()->getAvgDt());
}
}
if (_mainCamera){
_mainCamera->postSynchronizationPreDraw();
}
sgct_core::SGCTNode * thisNode = sgct_core::ClusterManager::instance()->getThisNodePtr();
bool updateAbuffer = false;
for (unsigned int i = 0; i < thisNode->getNumberOfWindows(); i++) {
if (sgct::Engine::instance()->getWindowPtr(i)->isWindowResized()) {
updateAbuffer = true;
break;
}
}
if (updateAbuffer) {
generateGlslConfig();
_abuffer->reinitialize();
}
// converts the quaternion used to rotation matrices
_mainCamera->compileViewRotationMatrix();
UpdateData a = { Time::ref().currentTime(), Time::ref().deltaTime() };
// update and evaluate the scene starting from the root node
_sceneGraph->update({
Time::ref().currentTime(),
Time::ref().deltaTime(),
_doPerformanceMeasurements
});
_sceneGraph->evaluate(_mainCamera);
// clear the abuffer before rendering the scene
_abuffer->clear();
//Allow focus node to update camera (enables camera-following)
//FIX LATER: THIS CAUSES MASTER NODE TO BE ONE FRAME AHEAD OF SLAVES
//if (const SceneGraphNode* node = OsEng.ref().interactionHandler().focusNode()){
//node->updateCamera(_mainCamera);
//}
}
void RenderEngine::render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix)
{
// We need the window pointer
sgct::SGCTWindow* w = sgct::Engine::instance()->getActiveWindowPtr();
if (w->isUsingFisheyeRendering())
_abuffer->clear();
// SGCT resets certain settings
#ifndef __APPLE__
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
#else
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
#endif
// setup the camera for the current frame
_mainCamera->setViewMatrix(
viewMatrix );
_mainCamera->setProjectionMatrix(
projectionMatrix);
//Is this really necessary to store? @JK
_mainCamera->setViewProjectionMatrix(projectionMatrix * viewMatrix);
// render the scene starting from the root node
if (!_visualizeABuffer) {
_abuffer->preRender();
_sceneGraph->render({
*_mainCamera,
psc(),
_doPerformanceMeasurements
});
_abuffer->postRender();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
_abuffer->resolve();
glDisable(GL_BLEND);
}
else {
_visualizer->render();
}
#if 1
// Print some useful information on the master viewport
if (OsEng.ref().isMaster() && !w->isUsingFisheyeRendering()) {
// TODO: Adjust font_size properly when using retina screen
const int font_size_mono = 10;
const int font_size_light = 8;
const int font_with_light = static_cast<int>(font_size_light*0.7);
const sgct_text::Font* fontLight = sgct_text::FontManager::instance()->getFont(constants::fonts::keyLight, font_size_light);
const sgct_text::Font* fontMono = sgct_text::FontManager::instance()->getFont(constants::fonts::keyMono, font_size_mono);
if (_showInfo) {
const sgct_text::Font* font = fontMono;
int x1, xSize, y1, ySize;
sgct::Engine::instance()->getActiveWindowPtr()->getCurrentViewportPixelCoords(x1, y1, xSize, ySize);
int startY = ySize - 2 * font_size_mono;
const glm::vec2 scaling = _mainCamera->scaling();
const glm::vec3 viewdirection = _mainCamera->viewDirection();
const psc position = _mainCamera->position();
const psc origin = OsEng.interactionHandler()->focusNode()->worldPosition();
const PowerScaledScalar pssl = (position - origin).length();
// GUI PRINT
// Using a macro to shorten line length and increase readability
#define PrintText(i, format, ...) Freetype::print(font, 10.f, static_cast<float>(startY - font_size_mono * i * 2), format, __VA_ARGS__);
#define PrintColorText(i, format, size, color, ...) Freetype::print(font, size, static_cast<float>(startY - font_size_mono * i * 2), color, format, __VA_ARGS__);
int i = 0;
PrintText(i++, "Date: %s", Time::ref().currentTimeUTC().c_str());
PrintText(i++, "Avg. Frametime: %.5f", sgct::Engine::instance()->getAvgDt());
PrintText(i++, "Drawtime: %.5f", sgct::Engine::instance()->getDrawTime());
PrintText(i++, "Frametime: %.5f", sgct::Engine::instance()->getDt());
PrintText(i++, "Origin: (% .5f, % .5f, % .5f, % .5f)", origin[0], origin[1], origin[2], origin[3]);
PrintText(i++, "Cam pos: (% .5f, % .5f, % .5f, % .5f)", position[0], position[1], position[2], position[3]);
PrintText(i++, "View dir: (% .5f, % .5f, % .5f)", viewdirection[0], viewdirection[1], viewdirection[2]);
PrintText(i++, "Cam->origin: (% .15f, % .4f)", pssl[0], pssl[1]);
PrintText(i++, "Scaling: (% .5f, % .5f)", scaling[0], scaling[1]);
double remaining = openspace::ImageSequencer::ref().getNextCaptureTime() - Time::ref().currentTime();
double t = 0.0;
t = 1.f - remaining / openspace::ImageSequencer::ref().getIntervalLength();
std::string progress = "|";
int g = ((t)* 20) + 1;
for (int i = 0; i < g; i++) progress.append("-"); progress.append(">");
for (int i = 0; i < 21 - g; i++) progress.append(" ");
std::string str = "";
openspace::SpiceManager::ref().getDateFromET(openspace::ImageSequencer::ref().getNextCaptureTime(), str);
progress.append("|");
if (remaining > 0){
glm::vec4 g1(0, t, 0, 1);
glm::vec4 g2(1 - t);
PrintColorText(i++, "Next projection in | %.0f seconds", 10, g1 + g2, remaining);
PrintColorText(i++, "%s %.1f %%", 10, g1 + g2, progress.c_str(), t * 100);
}
glm::vec4 w(1);
PrintColorText(i++, "Ucoming : %s", 10, w, str.c_str());
#undef PrintText
}
if (_showScreenLog)
{
const sgct_text::Font* font = fontLight;
const int max = 10;
const int category_length = 20;
const int msg_length = 140;
const float ttl = 15.f;
const float fade = 5.f;
auto entries = _log->last(max);
const glm::vec4 white(0.9, 0.9, 0.9, 1);
const glm::vec4 red(1, 0, 0, 1);
const glm::vec4 yellow(1, 1, 0, 1);
const glm::vec4 green(0, 1, 0, 1);
const glm::vec4 blue(0, 0, 1, 1);
size_t nr = 1;
for (auto& it = entries.first; it != entries.second; ++it) {
const ScreenLog::LogEntry* e = &(*it);
const double t = sgct::Engine::instance()->getTime();
float diff = static_cast<float>(t - e->timeStamp);
// Since all log entries are ordered, once one is exceeding TTL, all have
if (diff > ttl)
break;
float alpha = 1;
float ttf = ttl - fade;
if (diff > ttf) {
diff = diff - ttf;
float p = 0.8f - diff / fade;
alpha = (p <= 0.f) ? 0.f : pow(p, 0.3f);
}
// Since all log entries are ordered, once one exceeds alpha, all have
if (alpha <= 0.0)
break;
const std::string lvl = "(" + ghoul::logging::LogManager::stringFromLevel(e->level) + ")";
const std::string& message = e->message.substr(0, msg_length);
nr += std::count(message.begin(), message.end(), '\n');
Freetype::print(font, 10.f, static_cast<float>(font_size_light * nr * 2), white*alpha,
"%-14s %s%s", // Format
e->timeString.c_str(), // Time string
e->category.substr(0, category_length).c_str(), // Category string (up to category_length)
e->category.length() > 20 ? "..." : ""); // Pad category with "..." if exceeds category_length
glm::vec4 color = white;
if (e->level == ghoul::logging::LogManager::LogLevel::Debug)
color = green;
if (e->level == ghoul::logging::LogManager::LogLevel::Warning)
color = yellow;
if (e->level == ghoul::logging::LogManager::LogLevel::Error)
color = red;
if (e->level == ghoul::logging::LogManager::LogLevel::Fatal)
color = blue;
Freetype::print(font, static_cast<float>(10 + 39 * font_with_light), static_cast<float>(font_size_light * nr * 2), color*alpha, "%s", lvl.c_str());
Freetype::print(font, static_cast<float>(10 + 53 * font_with_light), static_cast<float>(font_size_light * nr * 2), white*alpha, "%s", message.c_str());
++nr;
}
}
}
#endif
}
void RenderEngine::postDraw() {
if (_takeScreenshot) {
sgct::Engine::instance()->takeScreenshot();
_takeScreenshot = false;
}
if (_doPerformanceMeasurements)
storePerformanceMeasurements();
}
void RenderEngine::takeScreenshot() {
_takeScreenshot = true;
}
void RenderEngine::toggleVisualizeABuffer(bool b) {
_visualizeABuffer = b;
if (!_visualizeABuffer)
return;
std::vector<ABuffer::fragmentData> _d = _abuffer->pixelData();
_visualizer->updateData(_d);
}
void RenderEngine::toggleInfoText(bool b) {
_showInfo = b;
}
SceneGraph* RenderEngine::sceneGraph()
{
// TODO custom assert (ticket #5)
assert(_sceneGraph);
return _sceneGraph;
}
void RenderEngine::setSceneGraph(SceneGraph* sceneGraph)
{
_sceneGraph = sceneGraph;
}
void RenderEngine::serialize(SyncBuffer* syncBuffer) {
if (_mainCamera){
_mainCamera->serialize(syncBuffer);
}
}
void RenderEngine::deserialize(SyncBuffer* syncBuffer) {
if (_mainCamera){
_mainCamera->deserialize(syncBuffer);
}
}
Camera* RenderEngine::camera() const {
return _mainCamera;
}
ABuffer* RenderEngine::abuffer() const {
return _abuffer;
}
float RenderEngine::globalOpacity(){
return _globalOpactity;
}
void RenderEngine::setGlobalOpacity(float opacity){
_globalOpactity = opacity;
}
void RenderEngine::startFading(int direction, float fadeDuration){
_fadeDirection = direction;
_fadeDuration = fadeDuration;
_currentFadeTime = 0.f;
}
void RenderEngine::generateGlslConfig() {
LDEBUG("Generating GLSLS config, expect shader recompilation");
int xSize = sgct::Engine::instance()->getActiveWindowPtr()->getXFramebufferResolution();;
int ySize = sgct::Engine::instance()->getActiveWindowPtr()->getYFramebufferResolution();;
// TODO: Make this file creation dynamic and better in every way
// TODO: If the screen size changes it is enough if this file is regenerated to
// recompile all necessary files
std::ofstream os(absPath("${SHADERS_GENERATED}/constants.hglsl"));
os << "#ifndef CONSTANTS_HGLSL\n"
<< "#define CONSTANTS_HGLSL\n"
<< "#define SCREEN_WIDTH " << xSize << "\n"
<< "#define SCREEN_HEIGHT " << ySize << "\n"
<< "#define MAX_LAYERS " << ABuffer::MAX_LAYERS << "\n"
<< "#define ABUFFER_FRAMEBUFFER " << ABUFFER_FRAMEBUFFER << "\n"
<< "#define ABUFFER_SINGLE_LINKED " << ABUFFER_SINGLE_LINKED << "\n"
<< "#define ABUFFER_FIXED " << ABUFFER_FIXED << "\n"
<< "#define ABUFFER_DYNAMIC " << ABUFFER_DYNAMIC << "\n"
<< "#define ABUFFER_IMPLEMENTATION " << ABUFFER_IMPLEMENTATION << "\n";
// System specific
#ifdef WIN32
os << "#define WIN32\n";
#endif
#ifdef __APPLE__
os << "#define APPLE\n";
#endif
#ifdef __linux__
os << "#define linux\n";
#endif
os << "#endif\n";
os.close();
}
scripting::ScriptEngine::LuaLibrary RenderEngine::luaLibrary() {
return{
"",
{
{
"takeScreenshot",
&luascriptfunctions::takeScreenshot,
"",
"Renders the current image to a file on disk"
},
{
"visualizeABuffer",
&luascriptfunctions::visualizeABuffer,
"bool",
"Toggles the visualization of the ABuffer"
},
{
"showRenderInformation",
&luascriptfunctions::showRenderInformation,
"bool",
"Toggles the showing of render information on-screen text"
},
{
"setPerformanceMeasurement",
&luascriptfunctions::setPerformanceMeasurement,
"bool",
"Sets the performance measurements"
},
// These are temporary ---abock
{
"changeViewPointToPluto",
&luascriptfunctions::changeToPlutoViewPoint,
"",
""
},
{
"changeViewPointToSun",
&luascriptfunctions::changeToSunViewPoint,
"",
""
},
//also temporary @JK
{
"fadeIn",
&luascriptfunctions::fadeIn,
"number",
""
},
//also temporary @JK
{
"fadeOut",
&luascriptfunctions::fadeOut,
"number",
""
},
},
};
}
void RenderEngine::setPerformanceMeasurements(bool performanceMeasurements) {
_doPerformanceMeasurements = performanceMeasurements;
}
bool RenderEngine::doesPerformanceMeasurements() const {
return _doPerformanceMeasurements;
}
void RenderEngine::storePerformanceMeasurements() {
const int8_t Version = 0;
const int nValues = 250;
const int lengthName = 256;
const int maxValues = 50;
struct PerformanceLayout {
int8_t version;
int32_t nValuesPerEntry;
int32_t nEntries;
int32_t maxNameLength;
int32_t maxEntries;
struct PerformanceLayoutEntry {
char name[lengthName];
float renderTime[nValues];
float updateRenderable[nValues];
float updateEphemeris[nValues];
int32_t currentRenderTime;
int32_t currentUpdateRenderable;
int32_t currentUpdateEphemeris;
};
PerformanceLayoutEntry entries[maxValues];
};
const int nNodes = static_cast<int>(sceneGraph()->allSceneGraphNodes().size());
if (!_performanceMemory) {
// Compute the total size
const int totalSize = sizeof(int8_t) + 4 * sizeof(int32_t) +
maxValues * sizeof(PerformanceLayout::PerformanceLayoutEntry);
LINFO("Create shared memory of " << totalSize << " bytes");
ghoul::SharedMemory::create(PerformanceMeasurementSharedData, totalSize);
_performanceMemory = new ghoul::SharedMemory(PerformanceMeasurementSharedData);
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
layout->version = Version;
layout->nValuesPerEntry = nValues;
layout->nEntries = nNodes;
layout->maxNameLength = lengthName;
layout->maxEntries = maxValues;
memset(layout->entries, 0, maxValues * sizeof(PerformanceLayout::PerformanceLayoutEntry));
for (int i = 0; i < nNodes; ++i) {
SceneGraphNode* node = sceneGraph()->allSceneGraphNodes()[i];
memset(layout->entries[i].name, 0, lengthName);
strcpy(layout->entries[i].name, node->name().c_str());
layout->entries[i].currentRenderTime = 0;
layout->entries[i].currentUpdateRenderable = 0;
layout->entries[i].currentUpdateEphemeris = 0;
}
}
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(_performanceMemory->pointer());
_performanceMemory->acquireLock();
for (int i = 0; i < nNodes; ++i) {
SceneGraphNode* node = sceneGraph()->allSceneGraphNodes()[i];
SceneGraphNode::PerformanceRecord r = node->performanceRecord();
PerformanceLayout::PerformanceLayoutEntry& entry = layout->entries[i];
entry.renderTime[entry.currentRenderTime] = r.renderTime / 1000.f;
entry.updateEphemeris[entry.currentUpdateEphemeris] = r.updateTimeEphemeris / 1000.f;
entry.updateRenderable[entry.currentUpdateRenderable] = r.updateTimeRenderable / 1000.f;
entry.currentRenderTime = (entry.currentRenderTime + 1) % nValues;
entry.currentUpdateEphemeris = (entry.currentUpdateEphemeris + 1) % nValues;
entry.currentUpdateRenderable = (entry.currentUpdateRenderable + 1) % nValues;
}
_performanceMemory->releaseLock();
}
// This method is temporary and will be removed once the scalegraph is in effect ---abock
void RenderEngine::changeViewPoint(std::string origin) {
SceneGraphNode* solarSystemBarycenterNode = sceneGraph()->sceneGraphNode("SolarSystemBarycenter");
SceneGraphNode* plutoBarycenterNode = sceneGraph()->sceneGraphNode("PlutoBarycenter");
if (origin == "Pluto") {
ghoul::Dictionary solarDictionary =
{
{ std::string("Type"), std::string("Spice") },
{ std::string("Body") , std::string("PLUTO BARYCENTER") },
{ std::string("Reference"), std::string("ECLIPJ2000") },
{ std::string("Observer") , std::string("SUN") },
{ std::string("Kernels") , ghoul::Dictionary() }
};
ghoul::Dictionary t;
t.setValue("Position", glm::vec4(1.f, 0.f, 0.f, 12.f));
solarSystemBarycenterNode->setEphemeris(new SpiceEphemeris(solarDictionary));
plutoBarycenterNode->setEphemeris(new StaticEphemeris);
return;
}
if (origin == "Sun") {
ghoul::Dictionary plutoDictionary =
{
{ std::string("Type"), std::string("Spice") },
{ std::string("Body"), std::string("PLUTO BARYCENTER") },
{ std::string("Reference"), std::string("ECLIPJ2000") },
{ std::string("Observer"), std::string("SUN") },
{ std::string("Kernels"), ghoul::Dictionary() }
};
solarSystemBarycenterNode->setEphemeris(new StaticEphemeris);
plutoBarycenterNode->setEphemeris(new SpiceEphemeris(plutoDictionary));
return;
}
ghoul_assert(false, "??");
}
}// namespace openspace