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123 lines
4.8 KiB
Plaintext
123 lines
4.8 KiB
Plaintext
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef TEXTURETILE_HGLSL
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#define TEXTURETILE_HGLSL
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vec4 patchBorderOverlay(vec2 uv, vec3 borderColor, float borderSize) {
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vec2 uvOffset = uv - vec2(0.5);
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float thres = 0.5 - borderSize/2;
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bool isBorder = abs(uvOffset.x) > thres || abs(uvOffset.y) > thres;
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vec3 color = isBorder ? borderColor : vec3(0);
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return vec4(color, 0);
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}
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/////////////////////////////////////////////////////////////////////
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// Tile Depth Transform //
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/////////////////////////////////////////////////////////////////////
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struct TileDepthTransform {
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float depthScale;
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float depthOffset;
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};
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float getTransformedTexVal(const TileDepthTransform transform, const float val){
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return transform.depthOffset + transform.depthScale * val;
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}
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vec4 getTransformedTexVal(const TileDepthTransform transform, const vec4 val){
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return transform.depthOffset + transform.depthScale * val;
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}
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/////////////////////////////////////////////////////////////////////
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// Tile UV Transform //
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/////////////////////////////////////////////////////////////////////
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struct TileUvTransform {
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vec2 uvOffset;
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vec2 uvScale;
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};
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/////////////////////////////////////////////////////////////////////
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// Tile //
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/////////////////////////////////////////////////////////////////////
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struct Tile {
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sampler2D textureSampler;
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TileDepthTransform depthTransform;
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TileUvTransform uvTransform;
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};
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vec4 getTexVal(const Tile tile, const vec2 tileUV){
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vec2 samplePos = tile.uvTransform.uvOffset + tile.uvTransform.uvScale * tileUV;
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vec4 texVal = texture(tile.textureSampler, samplePos);
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return texVal;
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}
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/////////////////////////////////////////////////////////////////////
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// Multi Level Tile //
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/////////////////////////////////////////////////////////////////////
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struct MultiLevelTile {
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Tile tile0;
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Tile tile1;
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Tile tile2;
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};
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struct LevelWeights {
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float w1;
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float w2;
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float w3;
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};
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LevelWeights getLevelWeights(float levelInterpolationParameter){
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LevelWeights levelWeights;
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levelWeights.w1 = clamp(1 - levelInterpolationParameter, 0 , 1);
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levelWeights.w2 = (clamp(levelInterpolationParameter, 0 , 1) - clamp(levelInterpolationParameter - 1, 0 , 1));
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levelWeights.w3 = clamp(levelInterpolationParameter - 1, 0 , 1);
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return levelWeights;
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}
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LevelWeights getDefaultLevelWeights(){
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LevelWeights levelWeights;
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levelWeights.w1 = 1;
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levelWeights.w2 = 0;
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levelWeights.w3 = 0;
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return levelWeights;
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}
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vec4 getTexVal(const MultiLevelTile multiLevelTile, const LevelWeights w, const vec2 uv){
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return w.w1 * getTexVal(multiLevelTile.tile0, uv) +
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w.w2 * getTexVal(multiLevelTile.tile1, uv) +
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w.w3 * getTexVal(multiLevelTile.tile2, uv);
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}
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#endif // TEXTURETILE_HGLSL |