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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
351 lines
12 KiB
C++
351 lines
12 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderableplane.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/defer.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/glm.h>
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#include <glm/gtx/string_cast.hpp>
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#include <optional>
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#include <variant>
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namespace {
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enum BlendMode {
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Normal = 0,
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Additive
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};
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constexpr openspace::properties::Property::PropertyInfo BillboardInfo = {
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"Billboard",
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"Billboard Mode",
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"Specifies whether the plane should be a billboard, which means that it is "
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"always facing the camera. If it is not, it can be oriented using other "
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"transformations.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo MirrorBacksideInfo = {
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"MirrorBackside",
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"Mirror Backside of Image Plane",
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"If false, the image plane will not be mirrored when viewed from the backside. "
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"This is usually desirable when the image shows data at a specific location, but "
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"not if it is displaying text for example.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size",
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"The size of the plane in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo AutoScaleInfo = {
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"AutoScale",
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"Auto Scale",
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"Decides whether the plane should automatically adjust in size to match the "
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"aspect ratio of the content. Otherwise it will remain in the given size."
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};
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constexpr openspace::properties::Property::PropertyInfo BlendModeInfo = {
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"BlendMode",
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"Blending Mode",
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"Determines the blending mode that is applied to this plane.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo MultiplyColorInfo = {
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"MultiplyColor",
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"Multiply Color",
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"An RGB color to multiply with the plane's texture. Useful for applying "
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"a color to grayscale images.",
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openspace::properties::Property::Visibility::User
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};
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struct [[codegen::Dictionary(RenderablePlane)]] Parameters {
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// [[codegen::verbatim(BillboardInfo.description)]]
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std::optional<bool> billboard;
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// [[codegen::verbatim(MirrorBacksideInfo.description)]]
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std::optional<bool> mirrorBackside;
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// [[codegen::verbatim(SizeInfo.description)]]
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std::variant<float, glm::vec2> size;
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// [[codegen::verbatim(AutoScaleInfo.description)]]
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std::optional<bool> autoScale;
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enum class [[codegen::map(BlendMode)]] BlendMode {
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Normal,
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Additive
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};
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// [[codegen::verbatim(BlendModeInfo.description)]]
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std::optional<BlendMode> blendMode;
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// [[codegen::verbatim(MultiplyColorInfo.description)]]
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std::optional<glm::vec3> multiplyColor [[codegen::color()]];
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};
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#include "renderableplane_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderablePlane::Documentation() {
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return codegen::doc<Parameters>("base_renderable_plane");
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}
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RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary, { .automaticallyUpdateRenderBin = false })
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, _blendMode(BlendModeInfo, properties::OptionProperty::DisplayType::Dropdown)
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, _billboard(BillboardInfo, false)
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, _mirrorBackside(MirrorBacksideInfo, false)
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, _size(SizeInfo, glm::vec2(10.f), glm::vec2(0.f), glm::vec2(1e25f))
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, _autoScale(AutoScaleInfo, false)
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, _multiplyColor(MultiplyColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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{
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Parameters p = codegen::bake<Parameters>(dictionary);
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_opacity.onChange([this]() {
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if (_blendMode == static_cast<int>(BlendMode::Normal)) {
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setRenderBinFromOpacity();
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}
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});
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addProperty(Fadeable::_opacity);
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if (std::holds_alternative<float>(p.size)) {
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_size = glm::vec2(std::get<float>(p.size));
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}
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else {
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_size = std::get<glm::vec2>(p.size);
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}
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_size.setExponent(15.f);
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_size.onChange([this]() { _planeIsDirty = true; });
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addProperty(_size);
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_blendMode.addOptions({
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{ static_cast<int>(BlendMode::Normal), "Normal" },
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{ static_cast<int>(BlendMode::Additive), "Additive"}
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});
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_blendMode.onChange([this]() {
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const BlendMode m = static_cast<BlendMode>(_blendMode.value());
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switch (m) {
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case BlendMode::Normal:
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setRenderBinFromOpacity();
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break;
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case BlendMode::Additive:
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setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
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break;
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}
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});
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if (p.blendMode.has_value()) {
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_blendMode = codegen::map<BlendMode>(*p.blendMode);
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}
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addProperty(_blendMode);
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_billboard = p.billboard.value_or(_billboard);
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addProperty(_billboard);
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_mirrorBackside = p.mirrorBackside.value_or(_mirrorBackside);
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addProperty(_mirrorBackside);
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_autoScale = p.autoScale.value_or(_autoScale);
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addProperty(_autoScale);
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_multiplyColor = p.multiplyColor.value_or(_multiplyColor);
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_multiplyColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_multiplyColor);
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setBoundingSphere(glm::compMax(_size.value()));
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}
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bool RenderablePlane::isReady() const {
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return _shader != nullptr;
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}
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void RenderablePlane::initializeGL() {
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ZoneScoped;
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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_shader = BaseModule::ProgramObjectManager.request(
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"Plane",
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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"Plane",
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absPath("${MODULE_BASE}/shaders/plane_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/plane_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
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}
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void RenderablePlane::deinitializeGL() {
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ZoneScoped;
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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BaseModule::ProgramObjectManager.release(
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"Plane",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_shader = nullptr;
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}
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void RenderablePlane::render(const RenderData& data, RendererTasks&) {
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ZoneScoped;
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_shader->activate();
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_shader->setUniform(_uniformCache.opacity, opacity());
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_shader->setUniform(_uniformCache.mirrorBackside, _mirrorBackside);
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const glm::dvec3 objPosWorld = glm::dvec3(
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glm::translate(
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glm::dmat4(1.0),
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data.modelTransform.translation) * glm::dvec4(0.0, 0.0, 0.0, 1.0)
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);
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const glm::dvec3 normal = glm::normalize(data.camera.positionVec3() - objPosWorld);
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const glm::dvec3 newRight = glm::normalize(
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glm::cross(data.camera.lookUpVectorWorldSpace(), normal)
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);
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const glm::dvec3 newUp = glm::cross(normal, newRight);
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glm::dmat4 cameraOrientedRotation = glm::dmat4(1.0);
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cameraOrientedRotation[0] = glm::dvec4(newRight, 0.0);
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cameraOrientedRotation[1] = glm::dvec4(newUp, 0.0);
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cameraOrientedRotation[2] = glm::dvec4(normal, 0.0);
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const glm::dmat4 rotationTransform = _billboard ?
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cameraOrientedRotation :
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glm::dmat4(data.modelTransform.rotation);
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auto [modelTransform, modelViewTransform, modelViewProjectionTransform] =
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calcAllTransforms(data, { .rotation = rotationTransform });
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_shader->setUniform(
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_uniformCache.modelViewProjection,
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glm::mat4(modelViewProjectionTransform)
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);
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_shader->setUniform(_uniformCache.modelViewTransform, glm::mat4(modelViewTransform));
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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bindTexture();
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defer { unbindTexture(); };
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_shader->setUniform(_uniformCache.colorTexture, unit);
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_shader->setUniform(_uniformCache.multiplyColor, _multiplyColor);
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const bool additiveBlending = (_blendMode == static_cast<int>(BlendMode::Additive));
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if (additiveBlending) {
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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glDisable(GL_CULL_FACE);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glBindVertexArray(0);
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if (additiveBlending) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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_shader->deactivate();
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}
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void RenderablePlane::bindTexture() {}
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void RenderablePlane::unbindTexture() {}
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void RenderablePlane::update(const UpdateData&) {
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ZoneScoped;
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
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}
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if (_planeIsDirty) {
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createPlane();
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}
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}
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void RenderablePlane::createPlane() {
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const GLfloat sizeX = _size.value().x;
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const GLfloat sizeY = _size.value().y;
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const std::array<GLfloat, 36> vertexData = {
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// x y z w s t
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-sizeX, -sizeY, 0.f, 0.f, 0.f, 0.f,
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sizeX, sizeY, 0.f, 0.f, 1.f, 1.f,
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-sizeX, sizeY, 0.f, 0.f, 0.f, 1.f,
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-sizeX, -sizeY, 0.f, 0.f, 0.f, 0.f,
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sizeX, -sizeY, 0.f, 0.f, 1.f, 0.f,
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sizeX, sizeY, 0.f, 0.f, 1.f, 1.f
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};
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glBindVertexArray(_quad);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData.data(), GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 6,
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reinterpret_cast<void*>(sizeof(GLfloat) * 4)
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);
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glBindVertexArray(0);
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}
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} // namespace openspace
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